Animatic: Difference between revisions

From Imagisphere
Jump to navigation Jump to search
mNo edit summary
(Added more info)
Line 10: Line 10:
{{WIP}}
{{WIP}}
{{todo|Get a screenshot of the tweak menu in action.}}
{{todo|Get a screenshot of the tweak menu in action.}}
==Overview==
The '''Cutscene Switch''', also known as the '''Animatic Switch''', is a scrapped ''[[LittleBigPlanet 2]]'' logic piece that plays a full-screen video when activated.
The '''Cutscene Switch''' (aka the Animatic Switch) is a scrapped LittleBigPlanet 2 logic piece that plays a video when activated. It exists in some levels in the ''[[Build:LittleBigPlanet 2 May 5th 2010 Pre-Alpha|LittleBigPlanet 2 Pre-Alpha]]'', and will still function properly in the final game.


==Usage and Behaviour==
==Usage and Behaviour==
The Cutscene Switch uses the same model as a NOT Gate, with one input and one output, with the output coming from the center instead of the tip of the NOT gate.
In ''[[Build:LittleBigPlanet 2 May 5th 2010 Pre-Alpha|Pre-Alpha]]'' builds of the game, the Cutscene Switch was used to show work-in-progress animatics for cutscenes which hadn't been made in-game at that point of development (e.g. at the starts and ends of boss levels). It is not used in the final game, but will still function properly if imported from a prototype. It uses the same model as a [[NOT Gate]], and has one input and one output, with the output coming from the gadget's center instead of the tip of the NOT gate.


Similar to the [[Tutorial TV]], the Cutscene Switch plays a [[Resource:Bink Video|Bink]] video when activated. Unlike the Tutorial TV, the video will cover the entire screen as a transparent overlay, with transparent parts of the video showing the original screen behind it. All audio will be muted while the video plays, but the player will still be able to move around and interact with objects. When the video is finished playing, the switch will output a brief binary signal.
The Cutscene Switch plays a [[Resource:Bink Video|Bink]] video when it receives a digital ON signal through its input. Unlike the [[Tutorial TV]], the video will cover the entire screen as a transparent overlay, with the game appearing behind any transparency in the video. All game audio is muted during playback, but the player retains full control in the background, and can even interact with menus.


If another video is activated while a video is currently playing, it will replace the current video causing the switch to output.
The Cutscene Switch outputs a digital ON signal when its corresponding video has stopped; this typically happens when the game reaches the end of the video file, but it can also be interrupted by pressing {{button|circle}} to skip it. It will also cut out if the player dies or restarts the level during playback.


The video covering the screen can be skipped at any time by pressing {{button|circle}}.
Only one Bink video can be played at a time; if another video is activated while one is currently playing (whether that be from a Tutorial TV or another Cutscene Switch), it will replace the current video, causing the first switch to output.


==Tweaks==
==Tweaks==
Line 37: Line 36:


{{Template:LittleBigPlanet 2 Gadgets}}
{{Template:LittleBigPlanet 2 Gadgets}}
[[Category:Unreleased Gadgets]]

Revision as of 19:41, 30 May 2024

Cutscene Switch
Popit Icon
Type: Gadgets
Category: Special
Inputs: 1
Outputs: 1
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
To do: think of something mildly witty to put in here.
To do: Get a screenshot of the tweak menu in action.

The Cutscene Switch, also known as the Animatic Switch, is a scrapped LittleBigPlanet 2 logic piece that plays a full-screen video when activated.

Usage and Behaviour

In Pre-Alpha builds of the game, the Cutscene Switch was used to show work-in-progress animatics for cutscenes which hadn't been made in-game at that point of development (e.g. at the starts and ends of boss levels). It is not used in the final game, but will still function properly if imported from a prototype. It uses the same model as a NOT Gate, and has one input and one output, with the output coming from the gadget's center instead of the tip of the NOT gate.

The Cutscene Switch plays a Bink video when it receives a digital ON signal through its input. Unlike the Tutorial TV, the video will cover the entire screen as a transparent overlay, with the game appearing behind any transparency in the video. All game audio is muted during playback, but the player retains full control in the background, and can even interact with menus.

The Cutscene Switch outputs a digital ON signal when its corresponding video has stopped; this typically happens when the game reaches the end of the video file, but it can also be interrupted by pressing Circle button to skip it. It will also cut out if the player dies or restarts the level during playback.

Only one Bink video can be played at a time; if another video is activated while one is currently playing (whether that be from a Tutorial TV or another Cutscene Switch), it will replace the current video, causing the first switch to output.

Tweaks

The tweak menu for the Cutscene Switch displays a header with "Prize Bubble" at the top, and contains a list of all of the videos inside of the folder gamedata/videos/animatic/. Every video in the folder will be displayed as a button that uses the video's filename. When a button is selected, the video at that file path will play when the switch is activated.

If no videos are in the animatic folder, the player will be locked in a tweak menu with no buttons, and the only way to exit this menu is by having player despawn, be killed, or leave the current level.

References

In a recovered map from the December 16th 2009 Pre-Alpha, there is a reference to both a plan for the cutscene switch and a unique model entry; the model entry itself being at gamedata/lbp2/unthemed/gadgets/film_reel/film_reel.mol. While it has a unique entry, it's unknown if a unique model was ever actually made, as it uses the same hash as the NOT gate model.

Sticker Special Film Camera.png

In the same build, a sticker can be found at gamedata/lbp2/unthemed/stickers/film_camera.tex that may have been intended for the gadget; this sticker was later reused for the "Teacher's Pet" pin.