AND Gate: Difference between revisions
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The '''AND Gate''' is a piece of logic that activates when all inputs are active. | The '''AND Gate''' is a piece of logic that activates when all inputs are active. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ AND Gate | |+ AND Gate (Arcade) | ||
! | !Deactivate||Active | ||
|- | |- | ||
|{{ImageCycle|images=[[File:Arcade_Switch_Gate_AND_None_Right_Render.png |128px]][[File:Arcade_Switch_Gate_AND_None_Front_Render.png|128px]][[File:Arcade_Switch_Gate_AND_None_Left_Render.png |128px]]|speed=2|customID=arcade_AND}} | |{{ImageCycle|images=[[File:Arcade_Switch_Gate_AND_None_Right_Render.png |128px]][[File:Arcade_Switch_Gate_AND_None_Front_Render.png|128px]][[File:Arcade_Switch_Gate_AND_None_Left_Render.png |128px]]|speed=2|customID=arcade_AND}} | ||
|{{ImageCycle|images=[[File:Arcade_Switch_Gate_AND_Both_Right_Render.png|128px]][[File:Arcade_Switch_Gate_AND_Both_Front_Render.png|128px]][[File:Arcade_Switch_Gate_AND_Both_Left_Render.png|128px]]|speed=2|customID=arcade_AND_ON}} | |||
|} | |||
{| class="wikitable" | |||
|+ AND Gate (LCD) | |||
!Uninverted | |||
|- | |||
|{{ImageCycle|images=[[File:Base_Logic_LCD_Square_Gate_AND_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_AND_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_AND_Left_Render.png|128px]]|speed=2|customID=lbp2_AND}} | |{{ImageCycle|images=[[File:Base_Logic_LCD_Square_Gate_AND_Right_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_AND_Front_Render.png|128px]][[File:Base_Logic_LCD_Square_Gate_AND_Left_Render.png|128px]]|speed=2|customID=lbp2_AND}} | ||
|} | |} |
Revision as of 13:24, 2 January 2024
An AND Gate produces an output based on its inputs and tweaks.
AND Gate | |
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Games: | LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Simple Logic |
Inputs: | 1 |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
Overview
The AND Gate is a piece of logic that activates when all inputs are active.
Deactivate | Active |
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Uninverted |
---|
Usage and Behavior
Tweaks
Number of ports Changes how many ports are needed for the output to activate. |
Invert Output: ( No; Yes) Inverts the output. |
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|