Direct Control Gadgets: Difference between revisions
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__NOTOC__ | |||
{{GadgetBob | {{GadgetBob | ||
| border= #15C115 | | border= #15C115 | ||
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| inputs= 1 | | inputs= 1 | ||
}} | }} | ||
==Overview== | |||
The '''Direct Control''' gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants. | The '''Direct Control''' gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants. | ||
==Direct Control Object== | |||
{| class="wikitable" | |||
!On||Off | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Widget_On_Right_Render.png|128px]][[File:Arcade_DC6A_Widget_On_Front_Render.png|128px]][[File:Arcade_DC6A_Widget_On_Left_Render.png|128px]]|speed=2|customID=DC6A_Widget_On}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Widget_Off_Right_Render.png|128px]][[File:Arcade_DC6A_Widget_Off_Front_Render.png|128px]][[File:Arcade_DC6A_Widget_Off_Left_Render.png|128px]]|speed=2|customID=DC6A_Widget_Off}} | |||
|} | |||
==Usage and behaviour== | The '''Direct Control Object''' contains a circuitboard and the buttons associated with it. It was later combined with the '''Direct Control Prompt''' into the Controlinator. The model resembles a controller, and the light on the front matches its frequency color. The light will turn off when its single eject port is active. | ||
===Usage and behaviour=== | |||
It will only become active when it recieves a signal from a '''Direct Control Prompt''', and will function exactly as a Controlinator does. | It will only become active when it recieves a signal from a '''Direct Control Prompt''', and will function exactly as a Controlinator does. | ||
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{{Tweakvisible}} | {{Tweakvisible}} | ||
==Direct Control | ==Direct Control Circuitboard== | ||
The original Direct Control's circuitboard is its own model with a hitbox. The final game uses a standard circuitboard with the button display as an attached piece of logic. | |||
{| class="wikitable" | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Circuit_Board_Right_Render.png|256px]][[File:Arcade_DC6A_Circuit_Board_Front_Render.png|256px]][[File:Arcade_DC6A_Circuit_Board_Left_Render.png|256px]]|speed=2|customID=DC6A_Circuit_Board}} | |||
|} | |||
==Direct Control Buttons== | |||
Though they don't have a popit section of their own, the buttons on the Direct Control's circuitboard are separate pieces of logic that are attached to the circuitboard itself, instead of a single combined logic piece like the final game. Buttons can be removed from the Direct Control's circuitboard, but they won't function when removed from the board. | |||
The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum '''ESwitchType''' corresponding to their switch ID | The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum '''ESwitchType''' corresponding to their switch ID | ||
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{| class="wikitable" style="text-align: center; float:right margin-left: auto; margin-right: auto;" | {| class="wikitable" style="text-align: center; float:right margin-left: auto; margin-right: auto;" | ||
!Name | !Name | ||
!Int | !Int | ||
!Hex | !Hex | ||
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|<code>14</code> | |<code>14</code> | ||
|} | |} | ||
{| class="wikitable" style="text-align:center; vertical-align:center;" | |||
|+Currently Active | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Activation_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Activation_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Activation_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Activation}} | |||
|} | |||
{| class="wikitable" style="text-align:center; vertical-align:center;" | |||
|+Stick Click | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Stick_Click_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Stick_Click_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Stick_Click_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Stick_Click}} | |||
|} | |||
{| class="wikitable" style="text-align:center; vertical-align:center;" | |||
|+Symbol Buttons | |||
!Cross||Square||Triangle||Circle | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Cross_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Cross_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Cross_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Cross}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Square_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Square_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Square_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Square}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Triangle_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Triangle_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Triangle_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Triangle}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Circle_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Circle_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Circle_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Circle}} | |||
|} | |||
{| class="wikitable" style="text-align:center; vertical-align:center;" | |||
|+Shuffle Buttons | |||
!L1||L2||R1||R2 | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_L1_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L1_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L1_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_L1}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_L2_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L2_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L2_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_L2}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_R1_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R1_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R1_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_R1}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_R2_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R2_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R2_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_R2}} | |||
|} | |||
{| class="wikitable" style="text-align:center; vertical-align:center;" | |||
|+Directional | |||
!Left/Right||Up/Down | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Directional_Horizontal_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Horizontal_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Horizontal_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Directional_Horizontal}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Directional_Vertical_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Vertical_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Vertical_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Directional_Vertical}} | |||
|} | |||
{| class="wikitable" style="text-align:center; vertical-align:center;" | |||
|+Rotate Axis | |||
!Left/Right||Up/Down | |||
|- | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Rotate_Axis_Horizontal_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Horizontal_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Horizontal_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Rotate_Axis_Horizontal}} | |||
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Rotate_Axis_Vertical_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Vertical_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Vertical_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Rotate_Axis_Vertical}} | |||
|} | |||
===Tweaks=== | |||
Each button displays the name "Switch" when tweaked. | |||
{{Tweakinvert}} | |||
{{Tweakvisible}} | |||
{{Template:LittleBigPlanet 2 Gadgets}} | {{Template:LittleBigPlanet 2 Gadgets}} |
Revision as of 01:13, 3 August 2023
Direct Control Object | |
---|---|
Type: | Gadgets |
Category: | Direct Control |
Inputs: | 1 |
Overview
The Direct Control gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants.
Direct Control Object
On | Off |
---|---|
The Direct Control Object contains a circuitboard and the buttons associated with it. It was later combined with the Direct Control Prompt into the Controlinator. The model resembles a controller, and the light on the front matches its frequency color. The light will turn off when its single eject port is active.
Usage and behaviour
It will only become active when it recieves a signal from a Direct Control Prompt, and will function exactly as a Controlinator does.
Tweaks
Template:Tweakfrequencycolor Template:Tweakshowcircuitboard
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
Direct Control Circuitboard
The original Direct Control's circuitboard is its own model with a hitbox. The final game uses a standard circuitboard with the button display as an attached piece of logic.
Direct Control Buttons
Though they don't have a popit section of their own, the buttons on the Direct Control's circuitboard are separate pieces of logic that are attached to the circuitboard itself, instead of a single combined logic piece like the final game. Buttons can be removed from the Direct Control's circuitboard, but they won't function when removed from the board.
The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum ESwitchType corresponding to their switch ID
Below is the value from the Enum in relation to the switch type.
Name | Int | Hex |
---|---|---|
Controller_Binary | 9 | 12
|
Controller_Analog | 10 | 14
|
Cross | Square | Triangle | Circle |
---|---|---|---|
L1 | L2 | R1 | R2 |
---|---|---|---|
Left/Right | Up/Down |
---|---|
Left/Right | Up/Down |
---|---|
Tweaks
Each button displays the name "Switch" when tweaked.
Invert Output: ( ) Inverts the gadget's output, turning On signals Off and vice-versa. |
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. |
LittleBigPlanet 2 Gadgets
| |
---|---|
Bolts | Bolt •
Sprung Bolt •
Motor Bolt •
|
Joints | String •
Rod •
Elastic •
Spring •
Winch •
|
Emitters | Emitter •
Note •
|
Movers | Mover •
Follower •
In/Out Mover •
|
Rotators | Rotator •
Gyroscope •
|
Switches | Button •
2-Way Switch •
|
Sensors |
Tag •
Tag Sensor •
Tag Radar •
Grab Sensor •
Water Sensor •
Score Sensor •
Speed Sensor •
|
Simple Logic | NOT Gate •
OR Gate •
XOR Gate •
AND Gate •
Battery •
Microchip •
|
Advanced Logic | Toggle •
Counter •
Timer •
Randomiser •
Selector •
Sequencer •
Movinator •
Vitanator •
|
Global Tweakers |
Score Giver •
|
Object Tweakers |
Destroyer •
|
Creature Pieces | Magic Eye •
Cute Eye •
Evil Eye •
Magic Mouth •
Creature Leg •
|
Cameras | Game Camera •
Movie Camera •
|
Unreleased | Animatic •
Pin Giver •
|
Removed |
Sackbot Pads •
Impact Key •
Look-At Key •
Always On •
|