Direct Control Gadgets: Difference between revisions

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__NOTOC__
{{GadgetBob
{{GadgetBob
| border= #15C115
| border= #15C115
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| inputs= 1
| inputs= 1
}}
}}
==Overview==
The '''Direct Control''' gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants.
The '''Direct Control''' gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants.


The '''Direct Control Object''' was later repurposed to be the circuitboard part of the Controlinator. It resembles a controller, and the light on it matches its frequency color. The light will turn off when its single eject port is active.
==Direct Control Object==
It contains the circuitboard and all of the buttons that output controls from the player.
{| class="wikitable"
!On||Off
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Widget_On_Right_Render.png|128px]][[File:Arcade_DC6A_Widget_On_Front_Render.png|128px]][[File:Arcade_DC6A_Widget_On_Left_Render.png|128px]]|speed=2|customID=DC6A_Widget_On}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Widget_Off_Right_Render.png|128px]][[File:Arcade_DC6A_Widget_Off_Front_Render.png|128px]][[File:Arcade_DC6A_Widget_Off_Left_Render.png|128px]]|speed=2|customID=DC6A_Widget_Off}}
|}


==Usage and behaviour==
The '''Direct Control Object''' contains a circuitboard and the buttons associated with it. It was later combined with the '''Direct Control Prompt''' into the Controlinator. The model resembles a controller, and the light on the front matches its frequency color. The light will turn off when its single eject port is active.
 
===Usage and behaviour===
It will only become active when it recieves a signal from a '''Direct Control Prompt''', and will function exactly as a Controlinator does.
It will only become active when it recieves a signal from a '''Direct Control Prompt''', and will function exactly as a Controlinator does.


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{{Tweakvisible}}
{{Tweakvisible}}


==Direct Control Buttons==
==Direct Control Circuitboard==
The original Direct Control's circuitboard is its own model with a hitbox. The final game uses a standard circuitboard with the button display as an attached piece of logic.


Though they don't have a popit section of their own, originally the buttons on the Controlinator's circuitboard were considered separate pieces of logic that were simply attached to the circuitboard.
{| class="wikitable"
|{{ImageCycle|images=[[File:Arcade_DC6A_Circuit_Board_Right_Render.png|256px]][[File:Arcade_DC6A_Circuit_Board_Front_Render.png|256px]][[File:Arcade_DC6A_Circuit_Board_Left_Render.png|256px]]|speed=2|customID=DC6A_Circuit_Board}}
|}


There are 6 main types of buttons present with unique models; Shuffle buttons, Directional buttons, Tilt buttons, Symbol buttons, an L3 button and a Power button. Every button can be removed from the Controlinator's circuitboard but won't do anything on its own.
==Direct Control Buttons==
Though they don't have a popit section of their own, the buttons on the Direct Control's circuitboard are separate pieces of logic that are attached to the circuitboard itself, instead of a single combined logic piece like the final game. Buttons can be removed from the Direct Control's circuitboard, but they won't function when removed from the board.


===Tweaks===
Each button displays the name "Switch" when tweaked.
{{Tweakinvert}}
{{Tweakvisible}}
===Switch Types===
The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum '''ESwitchType''' corresponding to their switch ID
The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum '''ESwitchType''' corresponding to their switch ID


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{| class="wikitable" style="text-align: center; float:right margin-left: auto; margin-right: auto;"
{| class="wikitable" style="text-align: center; float:right margin-left: auto; margin-right: auto;"
!Name
!Name
!colspan="2"|ID
|-
!
!Int
!Int
!Hex
!Hex
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|<code>14</code>
|<code>14</code>
|}
|}
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Currently Active
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Activation_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Activation_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Activation_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Activation}}
|}
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Stick Click
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Stick_Click_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Stick_Click_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Stick_Click_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Stick_Click}}
|}
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Symbol Buttons
!Cross||Square||Triangle||Circle
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Cross_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Cross_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Cross_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Cross}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Square_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Square_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Square_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Square}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Triangle_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Triangle_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Triangle_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Triangle}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Thumb_Circle_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Circle_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Thumb_Circle_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Thumb_Circle}}
|}
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Shuffle Buttons
!L1||L2||R1||R2
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_L1_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L1_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L1_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_L1}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_L2_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L2_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_L2_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_L2}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_R1_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R1_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R1_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_R1}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Trigger_R2_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R2_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Trigger_R2_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Trigger_R2}}
|}
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Directional
!Left/Right||Up/Down
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Directional_Horizontal_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Horizontal_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Horizontal_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Directional_Horizontal}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Directional_Vertical_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Vertical_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Directional_Vertical_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Directional_Vertical}}
|}
{| class="wikitable" style="text-align:center; vertical-align:center;"
|+Rotate Axis
!Left/Right||Up/Down
|-
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Rotate_Axis_Horizontal_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Horizontal_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Horizontal_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Rotate_Axis_Horizontal}}
|{{ImageCycle|images=[[File:Arcade_DC6A_Button_Rotate_Axis_Vertical_Right_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Vertical_Front_Render.png|128px]][[File:Arcade_DC6A_Button_Rotate_Axis_Vertical_Left_Render.png|128px]]|speed=2|customID=DC6A_Button_Rotate_Axis_Vertical}}
|}
===Tweaks===
Each button displays the name "Switch" when tweaked.
{{Tweakinvert}}
{{Tweakvisible}}


{{Template:LittleBigPlanet 2 Gadgets}}
{{Template:LittleBigPlanet 2 Gadgets}}

Revision as of 01:13, 3 August 2023

Direct Control Object
"Direct_Control_Object_Icon.png" does not exist. Click here to upload it...Dummy link
Type: Gadgets
Category: Direct Control
Inputs: 1

Overview

The Direct Control gadgets were both separate pieces that later scrapped and combined together to create the Controlinator. When present in a level with a Controlinator, they will operate on a separate Remote Control transmitting and recieving field from normal Controlinators and any other variants.

Direct Control Object

On Off

The Direct Control Object contains a circuitboard and the buttons associated with it. It was later combined with the Direct Control Prompt into the Controlinator. The model resembles a controller, and the light on the front matches its frequency color. The light will turn off when its single eject port is active.

Usage and behaviour

It will only become active when it recieves a signal from a Direct Control Prompt, and will function exactly as a Controlinator does.

Tweaks

Template:Tweakfrequencycolor Template:Tweakshowcircuitboard

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

Direct Control Circuitboard

The original Direct Control's circuitboard is its own model with a hitbox. The final game uses a standard circuitboard with the button display as an attached piece of logic.

Direct Control Buttons

Though they don't have a popit section of their own, the buttons on the Direct Control's circuitboard are separate pieces of logic that are attached to the circuitboard itself, instead of a single combined logic piece like the final game. Buttons can be removed from the Direct Control's circuitboard, but they won't function when removed from the board.

The Direct Control Buttons use "switchbase.ff" and have internal values in the Enum ESwitchType corresponding to their switch ID

Below is the value from the Enum in relation to the switch type.

Name Int Hex
Controller_Binary 9 12
Controller_Analog 10 14
Currently Active
Stick Click
Symbol Buttons
Cross Square Triangle Circle
Shuffle Buttons
L1 L2 R1 R2
Directional
Left/Right Up/Down
Rotate Axis
Left/Right Up/Down

Tweaks

Each button displays the name "Switch" when tweaked.

Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.