Attract-O-Tweaker: Difference between revisions

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===Sound===
===Sound===
{{tweak
{{tweak
|icon=Tweak_SoundGeneric_Icon.png
|icon=Tweak_Base_Global_Audio_Icon.png
|name=SFX On
|name=SFX On
|params=yesno
|params=yesno

Revision as of 16:14, 23 April 2024

Attract-O-Tweaker
"Attract-O-Tweaker_Icon.png" does not exist. Click here to upload it...Dummy link
Games: LittleBigPlanet 2, LittleBigPlanet 3
Type: Gadgets
Category: Object Tweakers
Inputs: 1
Obtained from: DLC; Attract-O-Gel & Tweaker Creator Tutorial
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

The Attract-O-Tweaker, known as the Attractor in LittleBigPlanet 3, is an Object Tweaker gadget introduced in the Muppets Premium Level Kit that applies the properties of Attract-O-Gel to its host object.

Usage and Behaviour

The Attract-O-Tweaker is always active by default, but has an input to turn it on/off with logic. With a wire connected, it turns on when it receives a digital ON signal, deactivating when it turns OFF.

Tweaks

Tweak Speech Voice Temp.png
Attraction Radius: (1.0 - 50.0)
Sets how close airborne players need to be in order to be pulled towards the object.
Tweak Speech Voice Temp.png
Manual Detach: (
NoNo •‎
YesYes
)

If set to Yes, the player can detach themselves by quickly double-tapping Cross button. If set to No, the player is stuck on the object until they either leave its gravitational pull or collide with another object
Tweak Speech Voice Temp.png
Affect Connected Things: (
NoNo •‎
YesYes
)

If set to Yes, the Attract-O-Tweaker will also affect objects that are directly glued to its host.

Sound

Tweak Base Global Audio Icon.png
SFX On: (
NoNo •‎
YesYes
)

Sets whether or not to play sound effects when a Sackthing is attracted to the object.

Visuals

Tweak Speech Voice Temp.png
VFX On: (
NoNo •‎
YesYes
)

Sets whether or not to spawn particle effects around the object to indicate that it is attractive.
Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.