Swinging Safari
| Swinging Safari | |||||||||
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| Game: | LittleBigPlanet | ||||||||
| Location: | The Savannah | ||||||||
| Creator: | Zola | ||||||||
| Level type: | Main, co-operative | ||||||||
| Prizes: | 59 | ||||||||
| Number of players: | 1-4 2-4 (Collected All Gifts) |
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| Prerequisite: | Complete The Gardens | ||||||||
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— Level description | ||
Swinging Safari is the first main level of the Savannah. Now outside of the tutorial-oriented levels of the Gardens, Swinging Safari introduces more intensive platforming challenges.
Overview
Plot overview
With the help of the King's royal submarine, Sackboy lands in the Savannah, only to demolish a creation belonging to Zola — the king of the Savannah. The Wobbly Ape, one of the Savannah's inhabitants, insists Sackboy make his way to Zola's domain to apologize. Zola, however, is occupied with troubles regarding the buffalo, who have been running scared from an unknown threat. In order to make amends for the previous mishap, Zola sends Sackboy to investigate, with the Wobbly Ape in tow.
Walkthrough guide
The level starts off in the interior of the submarine previously seen in Skate to Victory. Pressing the button attached to the floor sends the submarine launching out of the water and into the level's beginning, where you can then disembark. To the left of Zola's destroyed statue are two prize bubbles. Just past the Wobbly Ape is the Savannah's Wardrobe Collection Booth, where Prize Bubbles for the Leo and Stripe outfits can be obtained. The giraffes serve as the first reoccurring obstacles in the level, with two of them appearing directly after the close-level post. Hopping up on the left part of the second giraffe's platform provides enough height to reach a prize bubble hanging from a string, while another prize bubble hides in the third layer behind the first giraffe. The giraffes' necks are covered in score bubbles that can be collected in quick succession for score multipliers.
Hidden past the first giraffe is an area with a sticker switch that can be activated with the English Rose sticker. Applying the sticker causes a giraffe to raise its neck and open the way to two prize bubbles. Climbing up the second giraffe leads to three prize bubbles — one past its neck, one in front of the proceeding checkpoint, and one suspended by a string above the checkpoint. The first hazards of the level appear in the form of spikes laid in the ground. Careful platforming over the giraffe above the spikes leads to the next checkpoint but backtracking and swinging off of hanging ape leads to a tree-top platform with two prize bubbles. Momentum is required to overcome the next obstacle, as three hanging apes sit above a bed of spikes; grabbing and swinging from their suspended tails provides enough distance to travel between them. Past another hanging ape are three branches attached with sprung bolts. The sprung bolts give the branches a slightly bouncy quality that, when combined with a timed jump, provides enough leverage to grab an otherwise out of reach prize bubble on a branch above; be mindful of the spikes below. Passing the spikes leads to a prize bubble hidden behind a secret opening, as well as a giraffe whose head contains a grab switch that raises its neck. Once on the giraffe's body, backtracking past the hanging ape's platform reveals three prize bubbles; the third requires the player to drop down and repeat the branch jump section a second time.
Past another checkpoint, another grab switch giraffe takes players up between platforms. Continuing to the right past the first giraffe leads to a x2 multi-player section involving two buttons. While one player stands on a protruding platform, the other must stand on the lowest button to raise the platform up to three prize bubbles. The player on the upper platform can then press the higher button to drop a platform containing another three prize bubbles.
Beneath the second giraffe are two prize bubbles, with another one right above it. Before proceeding to the next spike hazard obstacles, backtracking over a tree area reveals a hanging ape and a prize bubble next to a sponge block. Grabbing the hanging ape causes it to rise, bringing players up to a higher tree-top with five prize bubbles. Swinging across two hanging apes leads to fire obstacles and jumping apes. Every two seconds upon hitting the ground, the apes will jump, providing enough time for players to hop beneath the apes and over the fire hazards, leading to a prize bubble and Zola's throne. Three prize bubbles sit around Zola, one in front, one beneath his throne, and one that can be obtained by swinging off a hanging ape. Before proceeding past the start gate, another sticker switch sits to the left, beneath the lowest part of Zola's throne, and can be activated with the Wooden Steed sticker to unlock three prize bubbles.
Standing on the race gate starts a two-minute-long race across an oncoming stampede of wooden buffalo. The buffalo provide platforms to reach one prize bubble, and a hanging ape at the end of the stampede brings players up to the next checkpoint. For players not wishing to complete the race quickly, backtracking over branches leads to three prize bubbles along the way back to the start gate. Once proceeding onward, the race concludes with swinging across two hanging apes and the finish gate, where the scoreboard sits just beyond.
Collectibles
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Music
Main level
| 'Tapha Niang' by Toumani Diabaté's Symmetric Orchestra Theme for the duration of the level after the submarine. |
Dialogue
Magic mouth dialogue
Gallery
Screenshots
- A screenshot of two players grabbing giraffes. Official screenshot from the LittleBigPlanet Website.[1]
Quotes
| “ |
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— Level description from LittleBigPlanet.com[1] | ||
References
Citations
- ↑ 1.0 1.1 The Savannah - LittleBigPlanet.com (archive)
| The Gardens |
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| The Savannah |
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| The Wedding |
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| The Canyons |
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| The Metropolis |
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| The Islands |
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| The Temples |
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| The Wilderness |
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