The Mines
| The Mines | |||||||||
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| Game: | LittleBigPlanet | ||||||||
| Location: | The Canyons | ||||||||
| Creator: | Uncle Jalapeño | ||||||||
| Level type: | Main, co-operative | ||||||||
| Prizes: | 48 | ||||||||
| Number of players: | 1-4 2-4 (Collected All Gifts) |
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| Prerequisite: | Complete Boom Town | ||||||||
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— Level description | ||
The Mines is the second main level of the Canyons. Approaching the half-way point of LittleBigPlanet's story mode, the Mines is a long gauntlet of enemies and obstacles.
Overview
Plot Overview
With Uncle Jalapeño busted out of jail, Sheriff Zapata flees down into the Canyons' mines, where Sackboy and Jalapeño pursue him. Descending further into the Mines, it becomes clear that Zapata has made his way into an ancient serpent shrine.
Walkthrough Guide
The Mines begins at the entrance to the mineshaft, where two Aztec Spiky enemies block the way just past the close-level post; jumping on their creature brains destroys them. Over a small gap of fire is another Aztec Spiky, but bouncing off its creature brain is the only means of gaining enough height to reach two prize bubbles on the ledge above. Before descending past two rotating sponges, jumping the gap between them earns a prize bubble and leads to another prize bubble and a sticker switch activated with the Angry Skull sticker; activating the switch releases three prize bubbles.
Grabbing onto the right rotating sponge leads up to a prize bubble hanging by a string, and another prize bubble can be found on the right-most part of the minecart platform. The following section is automated, where pressing a button in on the platform causes trigger explosives to clear a blockage and release minecarts. Riding a minecart to the bottom leads to the second minecart section just past two more Aztec Spiky enemies. The second minecart section hides a prize bubble in its shaft and doubles as a x2 multi-player puzzle. A 2-way switch raises and lowers a winch-connected bridge, which must be lowered to allow the minecarts to progress over an otherwise unclearable gap. However, if a second player stands on the tip of the bridge while another pulls the switch to raise it, enough height can be gained to collect an out-of-reach prize bubble. Completing the puzzle normally involves lowering the bridge and using a minecart as a platform to reach a higher ledge.
The following section involves pulling a 2-way switch to clear carts full of fire. Pulling the switch opens the hatch on both the cart above and below, and timing it allows a falling prize bubble to be collected, while also clearing the way forward. Just past the cart is chain platform that elevates to reach a prize bubble, as well as a branching path. Taking the aforementioned top cart to the left reveals a prize bubble and a sticker switch activated with the Red Explosives sticker to unlock three prize bubbles. The top path is blocked by two Jumping Wrestlers that can be destroyed by popping the creature brain under them when they jump. A big platform booster sends players flying across an arc of score bubbles and a single prize bubble to an elevated platform, where pulling out a pin drops an impact explosive to clear the path forward.
Before making yet another descent, over a small gap is a single prize bubble. Clearing another explosive blockage with a button leads to a long minecart section. Leading up to the minecart's downwards path is a prize bubble that can only be grabbed within a small window of time by jumping off the minecart's platform. Three chain platforms must be ridden to avoid the fire, with a prize bubble able to be obtained while jumping between the second and third chains. Once at the bottom, just past a start gate begins a two-minute-long race involving the use of timed explosives to clear paths. Pressing a button just past the start gate drops timed explosives, of which one can be pulled back past the start gate to clear a blockage and reveal three prize bubbles. Proceeding to the left normally, a wall containing a single prize bubble can be blown up. Jumping two pits of spikes leads to a second button which activates three trigger explosives to lower a ramp upwards to a prize bubble, as well as a third button that creates a final ramp up to a minecart. The minecart has both a button and a trigger explosive on it and can be pushed to the right and activated clear a blockage and unlock two prize bubbles. Continuing to the left like normal leads to the finish gate and a path downward.
Automated minecarts will periodically drive out of an opening and must be ridden to avoid the fire ahead. While the minecart ride is automated, jumping at the right time earns both a key and a prize bubble. Past a Spikehammer Block and a checkpoint are rotating sponges moving in clockwise and counterclockwise directions; two prize bubbles can be obtained throughout this section. While most of the sponges are safe to ride around their rotation, some pull players down into the fire below. Next is a timing-oriented minecart challenge, where one minecart must be left during the end of its run to grab and swing to another, earning a prize bubble in the process.
Once safe at the following checkpoint, taking the upward path leads to a x2 multi-player puzzle and a sticker switch activated with the Mexican Scary Mask sticker to reveal three prize bubbles. The first part of the multi-player puzzle involves rotating a cardboard wheel lodged with a pin. The player on the upper platform must grab the pin to release it, while the second player rotates the wheel to reveal the passage through. The second part of the puzzle contains three rotating sponges connected to levers; the middle lever controls the right-most sponge, the right lever controls the left-most sponge, and the left lever controls the middle sponge. One player controls the levers while the other player rides the sponges up to four prize bubbles.
Riding the rotating sponges down earns two prize bubbles and a key. Past three Aztec Spiky enemies is the way down to the final chase against a giant flaming ball. The chase involves running to the right, periodically jumping over gaps of fire as they come. Moving too slow will lead to players getting crushed by the flaming ball, where they will be sent back up to the start of the chase to try again. Outrunning the ball leads to the scoreboard, as well as a hidden prize bubble to the left of Uncle Jalapeño.
Enemies
Collectibles
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Level Keys
- Level Key to Roller Run - Easy
Found hanging just after a wall of fire during the third minecart ride. Can be obtained by timing a jump to reach it.
Music
Main Level
| Canyons IntMusic by Mat Clark Theme throughout the majority of the level. |
Fireball
| Wedding IntMusic by Mat Clark Theme while escaping the giant fireball. |
Ending
| 'Cornman' by Kinky Theme after successfully escaping the fireball. |
Dialogue
Magic Mouth Dialogue
Gallery
Concept art
Quotes
| “ |
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— Level description from LittleBigPlanet.com[1] | ||
Trivia
- The Mines is roughly the longest and largest level in LittleBigPlanet's story mode.
References
- ↑ The Canyons - LittleBigPlanet.com (archive)
| The Gardens |
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| The Savannah |
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| The Wedding |
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| The Canyons |
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| The Metropolis |
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| The Islands |
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| The Temples |
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| The Wilderness |
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