Pathfinder: Difference between revisions

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(Basic page to get things started.)
 
(→‎Tweaks: Implemented "tweakparam" and "tweakparamdef" templates.)
 
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{{GadgetBob
{{GadgetBob
| border= #F25858
| border= {{HexColor|lbpk}}
| bobimg= LBPK_ObjectTweaker_Pathfinder_Icon.png
| bobimg= Gadget_ObjectTweaker_PathFinder_Icon.png
| games= [[LittleBigPlanet Karting]]
| game= [[LittleBigPlanet Karting]]
| type= Gadgets
| type= Gadgets
| category= Object Tweaker
| category= Object Tweaker
Line 16: Line 16:
==Tweaks==
==Tweaks==
{{Tweak
{{Tweak
|icon=Tweak_Projectile_Carousel.png
|name=Type
|name=Type
|params=
{{tweakparam|icon=Tweak_Sackbot_Movement_Speed.png|Driveable}}
{{tweakparam|icon=Tweak_GenericSetting_No.png|Ignore}}
{{tweakparam|icon=Tweak_Sackbot_Movement_FearHeights.png|Obstacle}}
{{tweakparam|icon=Tweak_Pathfinder_Type_Driveable_Obstacle.png|Driveable Obstacle|last=y}}
|desc=Determines how the AI drivers will treat this object during a race.
|desc=Determines how the AI drivers will treat this object during a race.
* '''Driveable''': AI racers will drive over the object if they can. The bounding box turns green in this mode.
{{tweakparamdef|icon=Tweak_Sackbot_Movement_Speed.png|Driveable|AI racers will drive over the object if they can. The bounding box turns green in this mode.}}
* '''Ignore''': AI racers will completely ignore the object, behaving as though it doesn't exist. The bounding box turns grey in this mode.
{{tweakparamdef|icon=Tweak_GenericSetting_No.png|Ignore|AI racers will completely ignore the object, behaving as though it doesn't exist. The bounding box turns grey in this mode.}}
* '''Obstacle''': AI racers will actively avoid the object if they can. The bounding box turns red in this mode.
{{tweakparamdef|icon=Tweak_Sackbot_Movement_FearHeights.png|Obstacle|AI racers will actively avoid the object if they can. The bounding box turns red in this mode.}}
* '''Driveable Obstacle''': AI racers will try to avoid driving into the object, but will drive on top of it if they land on it. The bounding box turns yellow in this mode.
{{tweakparamdef|icon=Tweak_Pathfinder_Type_Driveable_Obstacle.png|Driveable Obstacle|AI racers will try to avoid driving into the object, but will drive on top of it if they land on it. The bounding box turns yellow in this mode.}}
}}
}}
{{Tweak
{{Tweak
|icon=Tweak_Layer_ToMiddle.png
|name=Include Rigid Connections
|name=Include Rigid Connections
|params=yesno
|params=yesno

Latest revision as of 19:51, 13 September 2024

Pathfinder
"Gadget_ObjectTweaker_PathFinder_Icon.png" does not exist. Click here to upload it...Dummy link
Game: LittleBigPlanet Karting
Type: Gadgets
Category: Object Tweaker
Inputs: 0

The Pathfinder is an Object Tweaker gadget in LittleBigPlanet Karting that tells AI racers how to navigate around the object it is attached to.

Usage and Behaviour

A Pathfinder can be attached to most objects. It has no input or outputs, and if nested inside a Microchip, it will not turn off when its host loses power. A cuboid wireframe surrounds the attached object, which changes colour depending on its type; this bounding box is normally only visible in Create Mode, but can be seen in Test Drive and Play Mode if the "Draw Navigation Map" option is checked in the Settings menu.

In addition to AI racers, this gadget also informs the pathfinding for homing weapons, some Self Weaponizers (including the Boxing Glove and Fast Forward) and the Auto Pilot drive mode in the Handling Tweaker.

Tweaks

Tweak Projectile Carousel.png
Type: (
DriveableDriveable •‎
IgnoreIgnore •‎
ObstacleObstacle •‎
Driveable ObstacleDriveable Obstacle
)

Determines how the AI drivers will treat this object during a race.
Tweak Sackbot Movement Speed.pngDriveable
AI racers will drive over the object if they can. The bounding box turns green in this mode.
Tweak GenericSetting No.pngIgnore
AI racers will completely ignore the object, behaving as though it doesn't exist. The bounding box turns grey in this mode.
Tweak Sackbot Movement FearHeights.pngObstacle
AI racers will actively avoid the object if they can. The bounding box turns red in this mode.
Tweak Pathfinder Type Driveable Obstacle.pngDriveable Obstacle
AI racers will try to avoid driving into the object, but will drive on top of it if they land on it. The bounding box turns yellow in this mode.
Tweak Layer ToMiddle.png
Include Rigid Connections: (
NoNo •‎
YesYes
)

If set to Yes, the Pathfinder will affect any objects that are in the same group as its host.
Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.