Bolt Connectors: Difference between revisions

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* Document how the outputs work.
* Document how the outputs work.
* Add the Wobble Bolt's tweaks.}}
* Add the Wobble Bolt's tweaks.}}
A '''bolt''' is a type of connector that joins two objects on adjacent layers, rotating them on a pivot. There are four types of bolts that rotate objects in different ways.
==Overview==
A '''Bolt''' is a type of Connector that joins two objects on adjacent layers, rotating them on a pivot point. There are four main predefined types of '''Bolts''' that rotate objects in different ways.


==Usage and behaviour==
==Usage and behaviour==
Bolts can be placed onto most solid objects, though unlike gadgets, they can only be placed on the front of objects, and cannot be rotated while held with the [[Popit Cursor]]. When placing a bolt onto an object, if another object is one layer behind the target, the two objects will automatically be bolted together once placed, rotating around the bolt's position. Alternatively, a bolt can be placed on an isolated object, then moved in front of another object with the Popit Cursor; a power drill sound effect will play to confirm the connection; this method does not work in ''[[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet]]'' on PSP though.
===Placing and Detaching Bolts===
Bolts can be placed onto any solid object, similar to Gadgets. Unlike Gadgets, Bolts will automatically snap to the front face objects, and cannot be rotated while held with the [[Popit Cursor]].  


The models used by bolts are split into two components that rotate with the bolted objects. For example, on a Motor Bolt, the interior copper wiring rotates with the object in front, while the beige outer casing rotates with the object behind it.
When placing a Bolt, it will automatically snap to the estimated center of the <span style="color: #e61467">target object</span>. Note that this center is not the center of mass, but the average center between all the vertices of the object.
If an object is within a layer behind the <span style="color: #e61467">target object</span>, both objects will automatically be bolted together once placed, making a bolt-group at a pivot point at the Bolt's position.
Selecting either part of a bolt-group and pressing {{button|triangle}} will break the group.


The two bolted objects rotate in different directions from one another, e.g. if a Motor Bolt is set to rotate Clockwise, the front object will rotate clockwise, but the back object will actually rotate counter-clockwise, and vice-versa.
When a Bolt is not part of a group, a new group can be made by positioning the <span style="color: #e61467">target object</span> within a layer of an object behind it and pressing {{button|cross}}.
This will Bolt the two objects together and a power drill sound effect will play to confirm the connection, with the <span style="color: #e61467">target object</span> being deselected.
 
By pressing {{button|L3}} instead of {{button|cross}}, the <span style="color: #e61467">target object</span> can be duplicated instead of deselected.
 
Re-attaching Bolts with these methods does not work on ''[[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet]]'' PSP.
 
===Behavior===
Bolted objects will rotate in different directions from one another; e.g. if a '''Motor Bolt''' is set to rotate '''Clockwise''', the front object will rotate '''Clockwise''' while the back object will rotate '''Anti-Clockwise''', and vice-versa.
 
Some of the models for Bolts are split into two components that rotate with each object the Bolt is connected to.
For the Motor Bolt, the interior copper wiring will rotate with the object in front, while the brass outer casing will rotate with the object behind it.


==Shared tweaks==
==Shared tweaks==
Most bolts have their own set of tweaks, but all four share a Strength tweak, known as Tightness in the original ''LittleBigPlanet'', which affects how susceptible the bolted object is to external forces. How this is used in practice varies slightly depending on the bolt type, and will be detailed in their respective sections. The other tweaks shared between bolts are as follows:
While the predefined Bolt types have their own set of tweaks, all Bolts share a Strength tweak, known as Tightness in the original ''LittleBigPlanet''.
This tweak affects how susceptible the bolt-group is to external forces. How this is used in practice varies slightly depending on the bolt type, and will be detailed in their respective sections. The other tweaks shared between bolts are as follows:


{{Tweakvisible}}
{{Tweakvisible}}
Line 35: Line 51:
}}
}}
The '''Bolt''' is the simplest of the bolt connectors, acting as little more than a pivot; an object connected by a bolt can rotate freely, but will not move laterally.
The '''Bolt''' is the simplest of the bolt connectors, acting as little more than a pivot; an object connected by a bolt can rotate freely, but will not move laterally.
{{ImageCarousel|images=[[File:Connector_Bolt_Basic_Right_Render.png|128px]][[File:Connector_Bolt_Basic_Front_Render.png|128px]][[File:Connector_Bolt_Basic_Left_Render.png|128px]]|title=Bolt|customID=Bolt_Basic}}


==Tweak==
==Tweak==
Line 57: Line 75:
| outputs=0
| outputs=0
}}
}}
The '''Spring Bolt''', known as the '''Sprung Bolt''' in the original ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'', will attempt to keep the bolted object facing a specific direction with springy connection, hence the name.
The '''Spring Bolt''', known as the '''Sprung Bolt''' in the original ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'', will try to rotate a bolted object to a specific angle with springy connection, hence the name.
 
{{ImageCarousel|images=[[File:Connector_Bolt_Sprung_Right_Render.png|128px]][[File:Connector_Bolt_Sprung_Front_Render.png|128px]][[File:Connector_Bolt_Sprung_Left_Render.png|128px]]|title=Sprung Bolt|customID=Bolt_Sprung}}
 
==Tweaks==
==Tweaks==
===Angle===
===Angle===
Line 64: Line 85:
|name=Angle
|name=Angle
|params=0 - 360
|params=0 - 360
|desc=Sets the angle that the bolted object will attempt to maintain, indicated by a green arrow.  
|desc=Sets the angle that the bolted object will attempt to maintain, indicated by a green arrow in LBP2 and an orange line in LBP1.  
}}
}}
===Strength===
===Strength===
Line 87: Line 108:
| outputs=0 (LBP1)<br>1 (LBP3)
| outputs=0 (LBP1)<br>1 (LBP3)
}}
}}
The '''Motor Bolt''' continuously rotates a bolted object in one direction.
The '''Motor Bolt''' continuously rotates a bolted object in one direction.


The two objects will rotate in different directions depending on their layer positioning and the bolt's settings; if a Motor Bolt is set to rotate clockwise, the object in front will rotate in the expected direction, but the object behind will actually rotate counter-clockwise, and vice-versa.
The two objects will rotate in different directions depending on their layer positioning and the bolt's settings; if a Motor Bolt is set to rotate '''Clockwise''', the object in front will rotate in the expected direction, but the object behind will actually rotate '''Anti-Clockwise''', and vice-versa.
 
{{ImageCarousel|images=[[File:Connector_Bolt_Motor_Right_Render.png|128px]][[File:Connector_Bolt_Motor_Front_Render.png|128px]][[File:Connector_Bolt_Motor_Left_Render.png|128px]]|title=Motor Bolt|customID=Bolt_Motor}}


==Tweaks==
==Tweaks==
Line 96: Line 120:
|icon=Tweak_InputAction_SpeedScale.png
|icon=Tweak_InputAction_SpeedScale.png
|name=Speed
|name=Speed
|params=0 - 1,500
|params=0 - 60 (LBP1), 0 - 1,500 (LBP2+)
|desc=Sets how fast the Motor Bolt rotates, visualized by a rotating hexagon in front of the bolt.
|desc=Sets how fast the Motor Bolt rotates, visualized by a rotating hexagon in front of the bolt.
}}
}}
Line 110: Line 134:
|name={{tooltip|Strength|a.k.a. Tightness in LBP1}}
|name={{tooltip|Strength|a.k.a. Tightness in LBP1}}
|params=0% - 100%
|params=0% - 100%
|desc=Affects how strong the motor's rotation is. At 0%, the bolt has no effect and the objects will spin freely; at 100%, the objects will rotate in accordance with the Motor Bolt's tweak settings.
|desc=Affects how strong the Motor Bolt's rotation is. At 0%, the bolt has no effect and the objects will spin freely; at 100%, the objects will rotate in accordance with the Motor Bolt's tweak settings.
}}
==Activation==
The way the '''Motor Bolt''' is activated changes between games.
===LBP1===
In the original [[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]] and [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet PSP]], the '''Motor Bolt's''' Behavior is based on the Behavior setting of the incoming switch.
{{Tweak
|name=Behavior
|icon=Tweak_BehaviorSetting_Carousel.png
|params=''see below''
|desc=Determines how the Motor Bolt responds to the signal it receives through its input.
* [[File:Tweak_BehaviorSetting_OnOff.png|22px]] '''On / Off''': The Motor Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
* [[File:Tweak_BehaviorSetting_Directional.png|22px]] '''Direction''': If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
* [[File:Tweak_BehaviorSetting_SpeedScale.png|22px]] '''Speed''': The Motor Bolt's speed is determined by the strength of the incoming analogue signal, and reversed for negative signal values.
}}
}}
===Motion===
 
===LBP2===
In [[LittleBigPlanet 2]], the '''Motor Bolt's''' Behavior is based on the Input Action setting in its tweak menu.
{{Tweak
{{Tweak
|name=Input Action
|name=Input Action
Line 121: Line 160:
* [[File:Tweak_BehaviorSetting_Directional.png|22px]] '''Forwards / Backwards''': If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
* [[File:Tweak_BehaviorSetting_Directional.png|22px]] '''Forwards / Backwards''': If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
* [[File:Tweak_BehaviorSetting_OneShot.png|22px]] '''Single Cycle''': Each time the Motor Bolt receives a digital ON signal, it performs one full rotation, then stops at its original position.
* [[File:Tweak_BehaviorSetting_OneShot.png|22px]] '''Single Cycle''': Each time the Motor Bolt receives a digital ON signal, it performs one full rotation, then stops at its original position.
* [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Motor Bolt's speed is determined by the strength of the incoming analogue signal.
* [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Motor Bolt's speed is determined by the strength of the incoming analogue signal, and reversed for negative signal values.
}}
}}


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| outputs=0 (LBP1)<br>1 (LBP3)
| outputs=0 (LBP1)<br>1 (LBP3)
}}
}}
The '''Wobble Bolt''' rotates the bolted object between two points.
The '''Wobble Bolt''' rotates the bolted object back and forth between two points.
 
{{ImageCarousel|images=[[File:Connector_Bolt_Motor_Right_Render.png|128px]][[File:Connector_Bolt_Motor_Front_Render.png|128px]][[File:Connector_Bolt_Motor_Left_Render.png|128px]]|title=Wobble Bolt|customID=Bolt_Wobble}}
 
==Tweaks==
===Basic Settings===
{{Tweak
|icon=Warning_Missing_Icon.png
|name=Rotation
|params=0 - 2160
|desc=Sets the Angle Range for the Wobble Bolt, visualized with a green outline of the angle around the bolt.
}}
{{Tweak
|icon=Tweak_Bolt_Angle.png
|name=Angle
|params=0 - 360
|desc=Sets the Rotation Angle for the Wobble Bolt, visualized by the green line at the base of the bolt.
}}
{{Tweak
|icon=Tweak_Joints_Strength.png
|name={{tooltip|Strength|a.k.a. Tightness in LBP1}}
|params=0% - 100%
|desc=Affects how strong the Wobble Bolt's rotation is. At 0%, the Bolt has no effect on the motion, but objects will be locked to rotation within the Bolt's Angle Range; at 100%, the objects will rotate in accordance with the Wobble Bolt's tweak settings.
}}
===Timing===
{{Tweak
|icon=Warning_Missing_Icon.png
|name=Time
|params=0s -
|desc=Determines the amount of time it takes for the Wobble Bolt to rotate from one side to the other and back.
}}
{{Tweak
|icon=Warning_Missing_Icon.png
|name=Pause
|params=0s -
|desc=Determines the amount of time the Wobble Bolt will pause at either end of its rotation.
}}
{{Tweak
|icon=Warning_Missing_Icon.png
|name=Sync
|params=0s -
|desc=Determines the time offset of the Wobble Bolt to other Connectors in the level.
}}
===Flipper Motion===
{{Tweak
|icon=Tweak_Flipper_Icon.png
|name=Time
|params=[[File:Tweak_GenericSetting_No.png|22px]] Off; [[File:Warning_Missing_Icon.png|22px]] Clockwise; [[File:Warning_Missing_Icon.png|22px]] Anti-Clockwise;
|desc=If enabled, the Wobble Bolt will rotate in the given direction from one side to the other. When it reaches the end of the cycle, it will quickly flip back to the start of the cycle.
}}
===Backwards===
{{Tweak
|icon=Warning_Missing_Icon.png
|name=Time
|params=[[File:Tweak_GenericSetting_No.png|22px]] No; [[File:Tweak_GenericSetting_Yes.png|22px]] Yes
|desc=If enabled, flips the direction that the Wobble Bolt rotates first.
}}
==Activation==
The way the '''Wobble Bolt''' is activated changes between games.
===LBP1===
In the original [[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]] and [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet PSP]], the '''Wobble Bolt's''' Behavior is based on the Behavior setting of the incoming switch.
{{Tweak
|name=Behavior
|icon=Tweak_BehaviorSetting_Carousel.png
|params=''see below''
|desc=Determines how the Motor Bolt responds to the signal it receives through its input.
* [[File:Tweak_BehaviorSetting_OnOff.png|22px]] '''On / Off''': The Wobble Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
* [[File:Tweak_BehaviorSetting_Directional.png|22px]] '''Direction''': If the Wobble Bolt receives a digital ON signal, the Wobble Bolt rotates to one side of its angle limit specified by the Backwards tweak; if OFF, it rotates in the opposite direction.
* [[File:Tweak_BehaviorSetting_SpeedScale.png|22px]] '''Speed''': The Wobble Bolt's timing is determined by the strength of the incoming analogue signal, and the direction it turns is reversed for negative signal values.
}}
 
===LBP2===
In [[LittleBigPlanet 2]], the '''Wobble Bolt's''' Behavior is based on the Input Action setting in its tweak menu.
{{Tweak
|name=Input Action
|icon=Tweak_InputAction_Icon.png
|params=''see below''
|desc=Determines how the Motor Bolt responds to the signal it receives through its input.
* [[File:Tweak_BehaviorSetting_OnOff.png|22px]] '''On / Off''': The Wobble Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
* [[File:Tweak_BehaviorSetting_Directional.png|22px]] '''Forwards / Backwards''': If the Wobble Bolt receives a digital ON signal, the Wobble Bolt rotates to one side of its angle limit specified by the Backwards tweak; if OFF, it rotates in the opposite direction.
* [[File:Tweak_BehaviorSetting_OneShot.png|22px]] '''Single Cycle''': Each time the Wobble Bolt receives a digital ON signal, it performs one full rotation cycle specificed by the Backwards tweak, and then stops.
* [[File:Tweak_InputAction_SpeedScale.png|22px]] '''Speed Scale''': The Wobble Bolt's timing is determined by the strength of the incoming analogue signal, and the direction it turns is reversed for negative signal values.
}}


{{clear}}
{{clear}}
==See also==
=See also=
* [[Joint Connectors]]
* [[Joint Connectors]]
* [[Motor Connectors]]
* [[Motor Connectors]]

Revision as of 17:11, 6 September 2023

Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
To do:
  • Document how the outputs work.
  • Add the Wobble Bolt's tweaks.

Overview

A Bolt is a type of Connector that joins two objects on adjacent layers, rotating them on a pivot point. There are four main predefined types of Bolts that rotate objects in different ways.

Usage and behaviour

Placing and Detaching Bolts

Bolts can be placed onto any solid object, similar to Gadgets. Unlike Gadgets, Bolts will automatically snap to the front face objects, and cannot be rotated while held with the Popit Cursor.

When placing a Bolt, it will automatically snap to the estimated center of the target object. Note that this center is not the center of mass, but the average center between all the vertices of the object. If an object is within a layer behind the target object, both objects will automatically be bolted together once placed, making a bolt-group at a pivot point at the Bolt's position. Selecting either part of a bolt-group and pressing Triangle button will break the group.

When a Bolt is not part of a group, a new group can be made by positioning the target object within a layer of an object behind it and pressing Cross button. This will Bolt the two objects together and a power drill sound effect will play to confirm the connection, with the target object being deselected.

By pressing L3 button instead of Cross button, the target object can be duplicated instead of deselected.

Re-attaching Bolts with these methods does not work on LittleBigPlanet PSP.

Behavior

Bolted objects will rotate in different directions from one another; e.g. if a Motor Bolt is set to rotate Clockwise, the front object will rotate Clockwise while the back object will rotate Anti-Clockwise, and vice-versa.

Some of the models for Bolts are split into two components that rotate with each object the Bolt is connected to. For the Motor Bolt, the interior copper wiring will rotate with the object in front, while the brass outer casing will rotate with the object behind it.

Shared tweaks

While the predefined Bolt types have their own set of tweaks, all Bolts share a Strength tweak, known as Tightness in the original LittleBigPlanet. This tweak affects how susceptible the bolt-group is to external forces. How this is used in practice varies slightly depending on the bolt type, and will be detailed in their respective sections. The other tweaks shared between bolts are as follows:

Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.
Mute (LBP3 Only): (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Sets whether or not to play the bolt's associated rotation sound effects.

Bolt

Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 0
Outputs: 0 (LBP1)
1 (LBP3)

The Bolt is the simplest of the bolt connectors, acting as little more than a pivot; an object connected by a bolt can rotate freely, but will not move laterally.

Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweak

Strength: (0% - 100%)
Affects how tight the bolt is screwed in. At 0%, the bolt is very loose and objects will spin freely; at 100%, the bolt is incredibly tight and objects do not rotate.

Spring Bolt

Spring Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 0
Outputs: 0

The Spring Bolt, known as the Sprung Bolt in the original LittleBigPlanet, will try to rotate a bolted object to a specific angle with springy connection, hence the name.

Sprung Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Angle

Angle: (0 - 360)
Sets the angle that the bolted object will attempt to maintain, indicated by a green arrow in LBP2 and an orange line in LBP1.

Strength

Strength: (0% - 100%)
Affects how much effort the bolt exerts to maintain its original orientation.

Motor Bolt

Motor Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 1
Outputs: 0 (LBP1)
1 (LBP3)

The Motor Bolt continuously rotates a bolted object in one direction.

The two objects will rotate in different directions depending on their layer positioning and the bolt's settings; if a Motor Bolt is set to rotate Clockwise, the object in front will rotate in the expected direction, but the object behind will actually rotate Anti-Clockwise, and vice-versa.

Motor Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Speed

Tweak InputAction SpeedScale.png
Speed: (0 - 60 (LBP1), 0 - 1,500 (LBP2+))
Sets how fast the Motor Bolt rotates, visualized by a rotating hexagon in front of the bolt.
Direction: (File:Tweak Direction Clockwise.png Clockwise; File:Tweak Direction CounterClockwise.png Anti-Clockwise)
Determines which direction the Motor Bolt rotates in.

Strength

Strength: (0% - 100%)
Affects how strong the Motor Bolt's rotation is. At 0%, the bolt has no effect and the objects will spin freely; at 100%, the objects will rotate in accordance with the Motor Bolt's tweak settings.

Activation

The way the Motor Bolt is activated changes between games.

LBP1

In the original LittleBigPlanet and LittleBigPlanet PSP, the Motor Bolt's Behavior is based on the Behavior setting of the incoming switch.

Tweak BehaviorSetting Carousel.png
Behavior: (see below)
Determines how the Motor Bolt responds to the signal it receives through its input.
  • Tweak BehaviorSetting OnOff.png On / Off: The Motor Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
  • Tweak BehaviorSetting Directional.png Direction: If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
  • Tweak BehaviorSetting SpeedScale.png Speed: The Motor Bolt's speed is determined by the strength of the incoming analogue signal, and reversed for negative signal values.

LBP2

In LittleBigPlanet 2, the Motor Bolt's Behavior is based on the Input Action setting in its tweak menu.

Input Action: (see below)
Determines how the Motor Bolt responds to the signal it receives through its input.
  • Tweak BehaviorSetting OnOff.png On / Off: The Motor Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
  • Tweak BehaviorSetting Directional.png Forwards / Backwards: If the bolt receives a digital ON signal, the Motor Bolt rotates in the direction specified by the Direction tweak; if OFF, it rotates in the opposite direction.
  • Tweak BehaviorSetting OneShot.png Single Cycle: Each time the Motor Bolt receives a digital ON signal, it performs one full rotation, then stops at its original position.
  • Tweak InputAction SpeedScale.png Speed Scale: The Motor Bolt's speed is determined by the strength of the incoming analogue signal, and reversed for negative signal values.

Wobble Bolt

Wobble Bolt
Popit Icon
Game: LittleBigPlanet, LittleBigPlanet PSP, LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3,
Type: Gadgets
Category: Connectors
Inputs: 1
Outputs: 0 (LBP1)
1 (LBP3)

The Wobble Bolt rotates the bolted object back and forth between two points.

Wobble Bolt

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Tweaks

Basic Settings

Warning Missing Icon.png
Rotation: (0 - 2160)
Sets the Angle Range for the Wobble Bolt, visualized with a green outline of the angle around the bolt.
Angle: (0 - 360)
Sets the Rotation Angle for the Wobble Bolt, visualized by the green line at the base of the bolt.
Strength: (0% - 100%)
Affects how strong the Wobble Bolt's rotation is. At 0%, the Bolt has no effect on the motion, but objects will be locked to rotation within the Bolt's Angle Range; at 100%, the objects will rotate in accordance with the Wobble Bolt's tweak settings.

Timing

Warning Missing Icon.png
Time: (0s -)
Determines the amount of time it takes for the Wobble Bolt to rotate from one side to the other and back.
Warning Missing Icon.png
Pause: (0s -)
Determines the amount of time the Wobble Bolt will pause at either end of its rotation.
Warning Missing Icon.png
Sync: (0s -)
Determines the time offset of the Wobble Bolt to other Connectors in the level.

Flipper Motion

Time: (Tweak GenericSetting No.png Off; Warning Missing Icon.png Clockwise; Warning Missing Icon.png Anti-Clockwise;)
If enabled, the Wobble Bolt will rotate in the given direction from one side to the other. When it reaches the end of the cycle, it will quickly flip back to the start of the cycle.

Backwards

Warning Missing Icon.png
Time: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If enabled, flips the direction that the Wobble Bolt rotates first.

Activation

The way the Wobble Bolt is activated changes between games.

LBP1

In the original LittleBigPlanet and LittleBigPlanet PSP, the Wobble Bolt's Behavior is based on the Behavior setting of the incoming switch.

Tweak BehaviorSetting Carousel.png
Behavior: (see below)
Determines how the Motor Bolt responds to the signal it receives through its input.
  • Tweak BehaviorSetting OnOff.png On / Off: The Wobble Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
  • Tweak BehaviorSetting Directional.png Direction: If the Wobble Bolt receives a digital ON signal, the Wobble Bolt rotates to one side of its angle limit specified by the Backwards tweak; if OFF, it rotates in the opposite direction.
  • Tweak BehaviorSetting SpeedScale.png Speed: The Wobble Bolt's timing is determined by the strength of the incoming analogue signal, and the direction it turns is reversed for negative signal values.

LBP2

In LittleBigPlanet 2, the Wobble Bolt's Behavior is based on the Input Action setting in its tweak menu.

Input Action: (see below)
Determines how the Motor Bolt responds to the signal it receives through its input.
  • Tweak BehaviorSetting OnOff.png On / Off: The Wobble Bolt starts rotating when it receives a digital ON signal, and stops when it's turned OFF.
  • Tweak BehaviorSetting Directional.png Forwards / Backwards: If the Wobble Bolt receives a digital ON signal, the Wobble Bolt rotates to one side of its angle limit specified by the Backwards tweak; if OFF, it rotates in the opposite direction.
  • Tweak BehaviorSetting OneShot.png Single Cycle: Each time the Wobble Bolt receives a digital ON signal, it performs one full rotation cycle specificed by the Backwards tweak, and then stops.
  • Tweak InputAction SpeedScale.png Speed Scale: The Wobble Bolt's timing is determined by the strength of the incoming analogue signal, and the direction it turns is reversed for negative signal values.

See also