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===Controlinators===
===Controlinators===
[[File:Screenshot_Create_Sackbot_Controlinator_Slap.png|thumb|A Sackbot with a [[Controlinator]] configured to automatically slap via the left stick.]]
Controlinators have the ability to control Sackbots via logic. Placing a [[Controlinator]] on a Sackbot's [[Microchip]] will cause inputs to the buttons on the Controlinator to appear. Activating these inputs will relay the same output on the Controlinator's outputs, but it will also pass the input down to the Sackbot and allow it to perform movement actions much like [[Sackboy]]. This includes walking, moving the Sackbot's arms, jumping, and slapping. However, since Sackbots are not real players, you are not able to use the Popit or any other UI.
Using another Controlinator and tweaking it to transmit a signal, you can tweak a Controlinator placed on a Sackbot and have it receive such signals. You can use this functionality to transmit a player's inputs to a Sackbot.


===Animation Styles===
===Animation Styles===

Revision as of 09:00, 1 January 2024

Sackbot
"Sackbot_Popit_Icon.png" does not exist. Click here to upload it...Dummy link
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gameplay Kits
Category: Sackbots
Obtained from: Start
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
To do:
  • Document behaviour with Controlinators.
  • Add the rest of the tweaks.
Nothing rude though, no images of horses in bikinis, for example.
This page or section could benefit from more images. You can help by uploading an image or two, and including them on the page.

A Sackbot, localized as Robit (ロビッツ) in Japan, is a programmable non-player character that debuted in LittleBigPlanet 2. By default they appear as wooden robots loosely modeled after Sackboy, but they can be dressed up with any costume in the Popit, controlled or programmed with logic, and even used to create fully-fledged custom characters.

Usage and behaviour

Sackbots are found in the Gameplay Kits section (Creatures & Characters in LittleBigPlanet 3) of the Tools Bag. They are essentially placeable Sackboy objects, occupying the same sub-layer and abiding by the same physical limitations and vulnerabilities. When lethalized, Sackbots become immune to their own hazard; a Sackbot lethalised with electricity can safely interact with other electrified objects, for example.

By default, Sackbots cannot swim in water or Floaty Fluid; they will be electrocuted and die as soon as they come into contact with it. An option to make them waterproof was later added in LittleBigPlanet 3, however, it is possible to observe Sackbots swimming in LittleBigPlanet PS Vita's Create Mode by placing it inside of a dephysicalised electric material that is submerged in water.

Just like Microchips, Sackbots have circuit boards that can be opened by hovering the Popit Cursor over it and pressing R1 button.

In LittleBigPlanet 3, Sackbots can be captured as custom characters.

Using powerups

With appropriate tweaking a Sackbot can equip many of the same powerups that players can. With the exception of the Creatinator and Paintinator though, they will not actually use them of their own volition; the player must specifically program them to make use of them, either through acting or logic.

Controlinators

A Sackbot with a Controlinator configured to automatically slap via the left stick.

Controlinators have the ability to control Sackbots via logic. Placing a Controlinator on a Sackbot's Microchip will cause inputs to the buttons on the Controlinator to appear. Activating these inputs will relay the same output on the Controlinator's outputs, but it will also pass the input down to the Sackbot and allow it to perform movement actions much like Sackboy. This includes walking, moving the Sackbot's arms, jumping, and slapping. However, since Sackbots are not real players, you are not able to use the Popit or any other UI.

Using another Controlinator and tweaking it to transmit a signal, you can tweak a Controlinator placed on a Sackbot and have it receive such signals. You can use this functionality to transmit a player's inputs to a Sackbot.

Animation Styles

By default the Sackbot has robotic movement, and its limbs squeak whenever they move. Through its tweak menu, though, the way a Sackbot moves and acts can be adjusted by changing its Animation Style. In LittleBigPlanet 2 and LittleBigPlanet PS Vita, this was combined with the Behaviour Chip and Expression tweaks (see below) to have it make specific poses during cutscenes. The available animations vary from game to game. Below is a table listing every animation style and which games they can be used in.

Animation Style Available in LBP2 Available in LBP Vita Available in LBP3 Character Notes
File:LBP2Tweak SackbotAnimations Sackboy.png
Sackboy
Yes Yes Yes Sackboy
File:LBP2Tweak SackbotAnimations Robot.png
Robot
Yes Yes Yes Sackboy Default style for Sackbots using the Sackboy character type.
Joints squeak when animating.
File:LBP2Tweak SackbotAnimations Zombot.png
Zombot
Yes Yes Yes Sackboy Joints squeak when animating.
File:LBP2Tweak SackbotAnimations Sleepy.png
Sleepy
Yes Yes Yes Sackboy Joints squeak when animating.
File:LBP2Tweak SackbotAnimations Avalon.png
Avalon
Yes Yes (renamed to Heroic) Yes Sackboy
File:LBP2Tweak SackbotAnimations Clive.png
Clive
Yes No Yes Sackboy Has a custom blinking animation that prevents the Sackbot's eyes from blinking.
File:LBP2Tweak SackbotAnimations DaVinci.png
Da Vinci
Yes Yes (renamed to Vivacious) Yes Sackboy
File:LBP2Tweak SackbotAnimations Eve.png
Eve
Yes No Yes Sackboy
File:LBP2Tweak SackbotAnimations Higginbotham.png
Higginbotham
Yes Yes (renamed to Eccentric) Yes Sackboy
File:LBP2Tweak SackbotAnimations Victoria.png
Victoria
Yes Yes (renamed to Ladylike) Yes Sackboy
File:LBPVTweak SackbotAnimations Hollow.png
Hollow
No Yes No Sackboy
File:LBP3Tweak SackbotAnimations WhiteWolf.png
White Wolf
No No Yes Sackboy
File:LBP3Tweak SackbotAnimations NanaPud.png
Nana Pud
No No Yes Sackboy Has a custom blinking animation that reduces how much the eyes close when blinking.
File:LBP3Tweak SackbotAnimations Newton.png
Newton
No No Yes Sackboy
File:LBP3Tweak SackbotAnimations EvilNewton.png
Evil Newton
No No Yes Sackboy Features different "Happy" expressions, but is otherwise identical to the "Newton" style.
File:LBP3Tweak SackbotAnimations MarlonRandom.png
Marlon Random
No No Yes Sackboy
File:LBP3Tweak SackbotAnimations CaptainPud.png
Captain Pud
No No Yes Sackboy
File:LBP3Tweak SackbotAnimations Bear.png
Bear
No No Yes Sackboy
File:LBP3Tweak SackbotAnimations PinkyBuflooms.png
Pinky Buflooms
No No Yes Sackboy
LBP3PS4 OddSock PopitIcon.png
OddSock
No No Yes OddSock Default style for Sackbots using the OddSock character type.
File:LBP3Tweak SackbotAnimations ToggleBig.png
Toggle (Big)
No No Yes Toggle (Big) Default style for Sackbots using the Toggle (Big) character type.
File:LBP3Tweak SackbotAnimations ToggleSmall.png
Toggle (Small)
No No Yes Toggle (Small) Default style for Sackbots using the Toggle (Small) character type.
File:LBP3Tweak SackbotAnimations ZomZom.png
Zom Zom
No No Yes Toggle (Small)
File:LBP3Tweak SackbotAnimations PapalMache.png
Papal Mache
No No Yes Toggle (Small)
LBP3PS4 Swoop PopitIcon.png
Swoop
No No Yes Swoop Default style for Sackbots using the Swoop character type.

Changelings

In LittleBigPlanet 3, Sackbots can be tweaked to be Changelings, meaning it has multiple forms.

Tweaks

Multiple Forms

Tweak Speech Voice Temp.png
Is a Changeling: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether or not the Sackbot is able to change forms with L1 button.

Character

Tweak Speech Voice Temp.png
Costume
Choose an outfit for the Sackbot to wear.
Tweak Speech Voice Temp.png
Choose Creature Type: (Sackboy; OddSock; Toggle (Big); Toggle (Small); Swoop;)
Sets which character the Sackbot will be based on. Default is Sackboy.
Tweak Speech Voice Temp.png
Costume Selection: (Custom costume; Copy Player 1; Copy Player 2; Copy Player 3; Copy Player 4; Copy Owner)
Choose how the Sackbot dresses.
  • Custom Costume: The Sackbot wears a specific costume specified by the creator (see above)
  • Copy Player 1/2/3/4: The Sackbot copies the outfit being worn by a specific player.
  • Copy Owner: The Sackbot's costume is determined by whoever is controlling it with a Controlinator.
Tweak Speech Voice Temp.png
Copy Form: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If the Sackbot is set to copy another player's costume, this determines whether or not the Sackbot also changes form to match the character being played as.
Tweak Speech Voice Temp.png
Animation Style: (See above)
Determines which set of animations the Sackbot will use. This is the only tweak in this category that can be adjusted with a Behaviour chip.
Tweak Speech Voice Temp.png
Funny Head Size: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether or not the Sackbot's head changes size along with the rest of its body.

Expression

Tweak Speech Voice Temp.png
Expression Type: (Neutral; Happy; Sad; Angry; Scared)
Sets the expression on the Sackbot's face.
Tweak Speech Voice Temp.png
Expession Level: (1 - 3)
Sets the intensity of the expression. Labels depend on the Expression Type. Not applicable for the neutral expression.

Behaviour

Tweak Speech Voice Temp.png
Walking Speed: (30% - 150%)
Determines how fast the Sackbot walks and runs. Not applicable when captured as a custom character.
Tweak Speech Voice Temp.png
Behaviour: (See below)
Sets the Sackbot's basic behaviour.
  • Idle: The Sackbot will stand in place and not move of its own volition. It may still look around and perform idle animations.
  • Follow: The Sackbot will follow the nearest player in its Awareness Radius.
  • Flee: The Sackbot will run away from players that enter its awareness radius.
  • Patrol: The Sackbot will pace back and forward, turning around when it encounters a barrier, be it physical or invoked by its AI Tweaks. If the Sackbot is hostile it will chase players that enter its Awareness Radius.
    This behaviour is broken in LittleBigPlanet 3.
  • Act: Allows the creator to record an animation that will be played back based on specific parameters (see below).
  • Follow Waypoint: The Sackbot will follow the nearest Tag in its Awareness Radius, matching the criteria specified below.


Display

Trigger

AI Tweaks

Tweak Speech Voice Temp.png
Afraid of Heights: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If enabled, the Sackbot will not willingly jump off a ledge that exceeds its jump height.
Tweak Speech Voice Temp.png
Afraid of Danger: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If enabled, the Sackbot will try to avoid coming into contact with lethalised objects, taking the hazard applied to itself (if any) into account.
Tweak Speech Voice Temp.png
Can Change Layer: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether or not the Sackbot is able to change layers.
Tweak Speech Voice Temp.png
Can Jump: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether or not the Sackbot can jump of its own accord. This only applies to its pathfinding; it can still jump while being controlled with a Controlinator.
Tweak Speech Voice Temp.png
Can Swim: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Only in LBP3. Determines whether or not the Sackbot dies when entering water or Floaty Fluid. Note that this tweak will be ignored if Behaviour is set to anything other than Idle or Act.
Tweak Speech Voice Temp.png
Hostile: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If left off, the Sackbot will try to stop a short distance from the player if set to Follow. If it is enabled, it will rudely barge into the nearest player's space, near enough to kill them if the Sackbot happens to be lethalised.
Hostility also makes the Sackbot use powerups, like the Creatinator and the Paintinator, against the player and other non-hostile Sackbots.

Powerups

These tweaks determine whether or not a Sackbot is able to pick up specific powerups. Note that even with these tweaks enabled, they may not actually use them of their own accord. Regardless of these settings, a Sackbot cannot use the following powerups unless it is captured as a character.

  • Jetpack
  • Scuba Gear
  • Grapple Hook
  • Boost Boots
  • Popit Powerup
  • Any Sackpocket Item
Tweak Speech Voice Temp.png
Can Use Creatinator: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can pick up and use the Creatinator powerup. This also allows them to use the Paintinator.
Tweak Speech Voice Temp.png
Can Use Grabinators: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can pick up the Grabinators.
Tweak Speech Voice Temp.png
Can Use Controlinator And Movinator: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
If set to Yes, the Sackbot will automatically enter unoccupied Controlinators and Movinators
Tweak Speech Voice Temp.png
Can Use Brain Crane: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can pick up the Brain Crane powerup.
Tweak Speech Voice Temp.png
Can Use Hero Cape: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can use the Hero Cape powerup.
Tweak Speech Voice Temp.png
Can Use Hook Hat: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can wear the Hook Hat.
Tweak Speech Voice Temp.png
Can Use Springinator: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can use the Springinator powerup. Only applicable if the Sackbot's creature type is set to OddSock.
Tweak Speech Voice Temp.png
Can Use Hoverboard: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether the Sackbot can use the Hoverboard powerup.


Actor Name

Look At

Tweak Speech Voice Temp.png
Looks Around: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
When enabled, the Sackbot will turn its head towards players, other Sackbots and lethalised objects, provided they are within its Awareness Radius.
Tweak Speech Voice Temp.png
Looks at Tag: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
When enabled, the Sackbot will turn its head towards a specific Tag when it enters its Awareness Radius.
Tweak Speech Voice Temp.png
Looks Directly Towards Things: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
When enabled, the Sackbot's head will try to maintain eye-contact with its target.
Tweak Speech Voice Temp.png
Look At Speed: (0% - 100%)
Sets how fast the Sackbot's head turns to face its target.

Target

The following tweaks only apply if the Sackbot can use the Creatinator/Paintinator, and are used to have it shoot at a specific Tag.

Behaviour Chip

Behaviour
Popit Icon
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3
Type: Gameplay Kits
Category: Sackbots
Inputs: 1
Obtained from: Start

As well as the Sackbot itself, the Gameplay Kits section of the Tools Bag also contains a gadget called the Behaviour, or Behaviour Chip, which allows certain tweaks on a Sackbot to be changed mid-level. The tweak menu of this gadget is nearly identical to the one that's accessed by tweaking the Sackbot directly, albeit with settings related to costumes, creature type and multiple forms being omitted. Normally this gadget can only be placed on a Sackbot's circuit board; it isn't possible to place it outside directly, but it is possible to have a Behaviour chip exist outside of a Sackbot by placing the gadget inside another Microchip nested in the bot, and moving that onto a different surface.

Every Sackbot comes with a Behaviour chip permanently stuck to the centre of its circuit board, the settings of which directly mirror the values set by tweaking the Sackbot itself. While this initial Behaviour cannot be deleted or moved, it can be duplicated, and the clones can be freely moved or deleted. Additional behaviour chips can be placed onto the Sackbot's circuit board from the Tools Bag, and can be used to change its behaviour on the fly. Only one Behaviour can be active at any given time; if more than one receives power, whichever one was activated most recently will take priority.

Costume

In most of the games where it appears, the Sackbot's default appearance is actually a costume that players can equip themselves. In LittleBigPlanet 2, the Sackbot costume can be unlocked by completing the final level in Story Mode, Into The Heart Of The Negativitron. It can also be obtained by placing a fresh Sackbot, tweaking its costume and using the Save Costume tool. This is the only way to obtain the Sackbot costume in LittleBigPlanet PS Vita, as it is not awarded as a prize in that game's Story Mode. In LittleBigPlanet Karting, while the Sackbot can be spawned in races by setting a Spawn Point's Player Type to "Player or Sackbot", there is no way to obtain its costume legitimately.

Gallery