Medal LittleBigPlanet.png
Medal LittleBigPlanet 2.png
Medal LittleBigPlanet 3.png
Medal LittleBigPlanet PSP.png
Medal LittleBigPlanet PS Vita.png

Electric Tool: Difference between revisions

From Imagisphere
Jump to navigation Jump to search
m (Added Concept Art)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The Electric Tool makes an object crackle with lethal electricity.
{{GameIndicator|lbp1=t|lbp2=t|lbp3=t|lbppsp=t|lbpv=t}}
{{FunctionBob
|bobimg=Tool Hazard Electric.png
|border={{HexColor|lbp1alt}}
|games=[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]],<br>[[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet Portable]],<br>[[LittleBigPlanet 2]],<br>[[LittleBigPlanet PS Vita]],<br>[[LittleBigPlanet 3]]
|type=Hazard Tool
}}
The '''Electric Tool''' is a Danger Tool that makes an object crackle with lethal electricity.


==Tool Usage==
==Tool Usage==
Line 8: Line 15:
==Hazard==
==Hazard==
===Player Contact===
===Player Contact===
[[File:Zombie boy.png|thumb|Zombie boy and the glowing variant.]] When a player makes contact with the hazard, they will be electricuted for a few seconds.  
[[File:Zombie boy.png|thumb|THE Zombie Boy skin (right) and the glowing variant (left).]] When a player makes contact with the hazard, they will be electrocuted for a few seconds.  


The player remain in place where they were electricuted, and their skin will switch between their selected skin and a glowing variant of the ``Zombie Boy`` skin, ``electric_base_01.gmat``.
The player remain in place where they were electrocuted, and their skin will switch between their selected skin and a glowing variant of the ``Zombie Boy`` skin, <code>electric_base_01.gmat</code>.


A bug is present in all games, where if the death animation is interrupted, the electric skin will remain applied to the player. <br>
A bug is present in all games, where if the death animation is interrupted, the electric skin will remain applied to the player. <br>
Line 19: Line 26:


===Tweaks===
===Tweaks===
Audio Tweak (LBP2 Onwards)
{{tweak
|icon=Tweak_Base_Global_Audio_Icon.png
|name=Lethal Sounds
|params=yesno
|desc=Determines whether or not to play the hazard's ambient sound loops. Sound effects caused by a Sackthing colliding with the hazard are unaffected by this tweak.
}}
 
==Concept Art==
Concept art depicting how the hazard would act, showing the player's skeleton being visible when electrocuted.
[[File:Concept_ComedyDeath_HazardElectric.png|512px|thumb|left]]
{{clear}}
 
{{LittleBigPlanet (PlayStation 3) Popit Functions}}
{{LittleBigPlanet 2 Popit Functions}}
{{LittleBigPlanet 3 Popit Functions}}

Latest revision as of 05:06, 15 July 2024

Electric Tool
Popit Function
Type: Hazard Tool
Games: LittleBigPlanet,
LittleBigPlanet Portable,
LittleBigPlanet 2,
LittleBigPlanet PS Vita,
LittleBigPlanet 3

The Electric Tool is a Danger Tool that makes an object crackle with lethal electricity.

Tool Usage

The Electric Tool can be used on any object or material in any layer, as long as it has a hitbox. Hover over the item you wish to lethalise, and press Cross button.
You can press Cross button again to unlethalise it, or use the Unlethalise Tool.

Hazard

Player Contact

THE Zombie Boy skin (right) and the glowing variant (left).

When a player makes contact with the hazard, they will be electrocuted for a few seconds.

The player remain in place where they were electrocuted, and their skin will switch between their selected skin and a glowing variant of the ``Zombie Boy`` skin, electric_base_01.gmat.

A bug is present in all games, where if the death animation is interrupted, the electric skin will remain applied to the player.
This can be achieved by using the Undo and Redo functions quickly in a level, or repeatedly dying on the hazard while pressing the Hover button.

Early Animation

An unused animation is present of Sackboy's eyes popping out when making contact with the hazard, which was used for an earlier variant of the hazard that had a longer death animation. The sounds for being electrocuted and the eyes popping are still present in the audio files for the game.

Tweaks

Tweak Base Global Audio Icon.png
Lethal Sounds: (
NoNo •‎
YesYes
)

Determines whether or not to play the hazard's ambient sound loops. Sound effects caused by a Sackthing colliding with the hazard are unaffected by this tweak.

Concept Art

Concept art depicting how the hazard would act, showing the player's skeleton being visible when electrocuted.

Concept ComedyDeath HazardElectric.png