UV Tool: Difference between revisions
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{{GameIndicator|lbp2=y|lbpv=y|lbpk=y|lbp3=y}} | |||
{{FunctionBob | {{FunctionBob | ||
| border= | | border= {{HexColor|lbp2}} | ||
| bobimg= Tool_Shape_UVEditor.png | | bobimg= Tool_Shape_UVEditor.png | ||
| title= UV Tool | | title= UV Tool | ||
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | | games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet Karting]], [[LittleBigPlanet 3]] | ||
| type= Material Tool | | type= Material Tool | ||
| dev= No | | dev= No | ||
}} | }} | ||
The '''UV Tool''' is a | The '''UV Tool''' is a [[Popit]] function that adjusts the visual appearance of a [[Procedural Material]]. | ||
==Tool Usage== | ==Tool Usage== | ||
Hover over the material you wish to adjust, and press {{button|cross}} to edit it. | Hover over the material you wish to adjust, and press {{button|cross}} to edit it. The UVs for the material can now be moved around with {{button|lstick}}, and rotated by holding left or right with {{button|rstick}} ({{button|dpadlr}} in ''[[LittleBigPlanet Karting]]''). Pressing {{button|triangle}} will reset the position, rotation, and scale of the material UVs to their base positions at (0,0). | ||
The UVs for the material can now be moved around with {{button|lstick}}, and rotated by holding left or right with {{button|rstick}}. | |||
In ''[[LittleBigPlanet PS Vita]]'' and ''[[LittleBigPlanet 3]]'', the UV Tool can scale the material's texture by holding up or down on {{button|rstick}}. | |||
Once done you can press {{button|circle}} to exit UV editing. | Once done you can press {{button|circle}} to exit UV editing. | ||
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{{LittleBigPlanet 2 Popit Functions}} | {{LittleBigPlanet 2 Popit Functions}} | ||
[[Category:Popit Functions]] | [[Category:Popit Functions]] | ||
[[Category:LittleBigPlanet 2 Popit Functions]] | [[Category:LittleBigPlanet 2 Popit Functions]] | ||
[[Category:LittleBigPlanet PS Vita Popit Functions]] | [[Category:LittleBigPlanet PS Vita Popit Functions]] | ||
[[Category:LittleBigPlanet 3 Popit Functions]] | [[Category:LittleBigPlanet 3 Popit Functions]] |
Revision as of 06:52, 9 June 2024
UV Tool | |
---|---|
Developer Exclusive: | |
Type: | Material Tool |
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 |
The UV Tool is a Popit function that adjusts the visual appearance of a Procedural Material.
Tool Usage
Hover over the material you wish to adjust, and press to edit it. The UVs for the material can now be moved around with , and rotated by holding left or right with ( in LittleBigPlanet Karting). Pressing will reset the position, rotation, and scale of the material UVs to their base positions at (0,0).
In LittleBigPlanet PS Vita and LittleBigPlanet 3, the UV Tool can scale the material's texture by holding up or down on .
Once done you can press to exit UV editing.
LittleBigPlanet 2 Popit Functions
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Character Customization |
Save Costume •
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Decorating |
Take A Photo •
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Tools | Popit Cursor •
UV Tool • Flame Tool •
Plasma Tool •
|
Pod Decoration | |
Planet Decoration | Reset Planet •
Save Planet •
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