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UV Tool: Difference between revisions

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{{GameIndicator|lbp2=y|lbpv=y|lbpk=y|lbp3=y}}
{{FunctionBob
{{FunctionBob
| border= #2BC416
| border= {{HexColor|lbp2}}
| bobimg= Tool_Shape_UVEditor.png
| bobimg= Tool_Shape_UVEditor.png
| title= UV Tool
| title= UV Tool
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]]
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet Karting]], [[LittleBigPlanet 3]]
| type= Material Tool
| type= Material Tool
| dev= No
| dev= No
}}
}}


The '''UV Tool''' is a popit function that adjusts the visual appearance of a [[Procedural Material]].
The '''UV Tool''' is a [[Popit]] function that adjusts the visual appearance of a [[Procedural Material]].


==Tool Usage==
==Tool Usage==
Hover over the material you wish to adjust, and press {{button|cross}} to edit it.  
Hover over the material you wish to adjust, and press {{button|cross}} to edit it. The UVs for the material can now be moved around with {{button|lstick}}, and rotated by holding left or right with {{button|rstick}} ({{button|dpadlr}} in ''[[LittleBigPlanet Karting]]''). Pressing {{button|triangle}} will reset the position, rotation, and scale of the material UVs to their base positions at (0,0).
The UVs for the material can now be moved around with {{button|lstick}}, and rotated by holding left or right with {{button|rstick}}.


The UV Tool was updated for LittleBigPlanet PS Vita and LittleBigPlanet 3, adding the option to scale the texture by holding up or down with {{button|rstick}}.
In ''[[LittleBigPlanet PS Vita]]'' and ''[[LittleBigPlanet 3]]'', the UV Tool can scale the material's texture by holding up or down on {{button|rstick}}.
 
Pressing {{button|triangle}} will reset the position, rotation, and scale of the material UVs to their base positions at (0,0).


Once done you can press {{button|circle}} to exit UV editing.
Once done you can press {{button|circle}} to exit UV editing.
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{{LittleBigPlanet 2 Popit Functions}}
{{LittleBigPlanet 2 Popit Functions}}
[[Category:Popit Functions]]
[[Category:Popit Functions]]
[[Category:LittleBigPlanet 2 Popit Functions]]
[[Category:LittleBigPlanet 2 Popit Functions]]
[[Category:LittleBigPlanet PS Vita Popit Functions]]
[[Category:LittleBigPlanet PS Vita Popit Functions]]
[[Category:LittleBigPlanet 3 Popit Functions]]
[[Category:LittleBigPlanet 3 Popit Functions]]

Revision as of 06:52, 9 June 2024

UV Tool
Popit Function
Developer Exclusive: No
Type: Material Tool
Games: LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3

The UV Tool is a Popit function that adjusts the visual appearance of a Procedural Material.

Tool Usage

Hover over the material you wish to adjust, and press Cross button to edit it. The UVs for the material can now be moved around with Left stick, and rotated by holding left or right with Right stick (Left or Right buttons in LittleBigPlanet Karting). Pressing Triangle button will reset the position, rotation, and scale of the material UVs to their base positions at (0,0).

In LittleBigPlanet PS Vita and LittleBigPlanet 3, the UV Tool can scale the material's texture by holding up or down on Right stick.

Once done you can press Circle button to exit UV editing.