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Reset Tools: Difference between revisions

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{{GameIndicator|lbpk=y|cat=Popit Functions}}
The '''Reset Tools''' in ''[[LittleBigPlanet Karting]]'' are used to quickly remove specific elements from a level, or to start over from scratch. They are found on the first page of Global Settings, and there are four in total:
The '''Reset Tools''' in ''[[LittleBigPlanet Karting]]'' are used to quickly remove specific elements from a level, or to start over from scratch. They are found on the first page of Global Settings, and there are four in total:
: [[File:Tweak_Base_Sensor_Reset_Icon.png|32px]] '''Clear All''': Removes all props, paths, and [[HUD Widgets]], resets all Global Settings, and places [[Sackboy]] near the south border.
: [[File:Tweak_Base_Sensor_Reset_Icon.png|32px|class=invert]] '''Clear All''': Removes all props, paths, and [[HUD Widgets]], resets all Global Settings, and places [[Sackboy]] near the south border.
: [[File:Tool_Reset_Objects.png|32px]] '''Clear Objects''': Removes all props, paths, and motors, and clears the level's [[Weaponator|weapon pool]], but leaves everything else intact.
: [[File:Tool_Reset_Objects.png|32px|class=invert]] '''Clear Objects''': Removes all props, paths, and motors, and clears the level's [[Weaponator|weapon pool]], but leaves everything else intact.
: [[File:Tool_Reset_Terrain.png|32px]] '''Clear Terrain''': Flattens the terrain, returning it to its default state, but leaves everything else intact.
: [[File:Tool_Reset_Terrain.png|32px|class=invert]] '''Clear Terrain''': Flattens the terrain, returning it to its default state, but leaves everything else intact.
: [[File:Tool_Reset_Track.png|32px]] '''Clear Track/Arena''': Removes the level's [[Race Track]] or [[Battle Arena]], and also deletes all [[Spawn Point]]s and the oldest [[Scoreboard]].
: [[File:Tool_Reset_Track.png|32px|class=invert]] '''Clear Track/Arena''': Removes the level's [[Race Track]] or [[Battle Arena]], and also deletes all [[Spawn Point]]s and the oldest [[Scoreboard]].
It's worth nothing that while Clear All can be used at any time, the other three tools require that relevant changes have been made to the level before they can be selected, e.g. Clear Objects will be greyed out if there are no objects to clear, Clear Terrain requires at least one terrain edit to be selectable, and Clear Track/Arena cannot be used if the player hasn't yet created a track or arena.
It's worth nothing that while Clear All can be used at any time, the other three tools require that relevant changes have been made to the level before they can be selected, e.g. Clear Objects will be greyed out if there are no objects to clear, Clear Terrain requires at least one terrain edit to be selectable, and Clear Track/Arena cannot be used if the player hasn't yet created a track or arena.
{{LittleBigPlanet Karting Popit Functions}}
{{LittleBigPlanet Karting Popit Functions}}

Latest revision as of 08:19, 2 July 2024

The Reset Tools in LittleBigPlanet Karting are used to quickly remove specific elements from a level, or to start over from scratch. They are found on the first page of Global Settings, and there are four in total:

Tweak Base Sensor Reset Icon.png Clear All: Removes all props, paths, and HUD Widgets, resets all Global Settings, and places Sackboy near the south border.
Tool Reset Objects.png Clear Objects: Removes all props, paths, and motors, and clears the level's weapon pool, but leaves everything else intact.
Tool Reset Terrain.png Clear Terrain: Flattens the terrain, returning it to its default state, but leaves everything else intact.
Tool Reset Track.png Clear Track/Arena: Removes the level's Race Track or Battle Arena, and also deletes all Spawn Points and the oldest Scoreboard.

It's worth nothing that while Clear All can be used at any time, the other three tools require that relevant changes have been made to the level before they can be selected, e.g. Clear Objects will be greyed out if there are no objects to clear, Clear Terrain requires at least one terrain edit to be selectable, and Clear Track/Arena cannot be used if the player hasn't yet created a track or arena.