Close-Level Post: Difference between revisions

From Imagisphere
Jump to navigation Jump to search
m (Add gallery containing screenshot of close-level post)
m (→‎Gallery: Add create mode screenshot)
Line 25: Line 25:
<gallery>
<gallery>
File:Screenshot_First_Steps_Close-Level_Post.png|An activated '''Close-Level Post''', as seen in [[First Steps]].
File:Screenshot_First_Steps_Close-Level_Post.png|An activated '''Close-Level Post''', as seen in [[First Steps]].
File:Screenshot_Create_Close-Level_Post.png|An open '''Close-Level Post''' in [[Create Mode]], shown with a ghost version on its side.
</gallery>
</gallery>


{{LittleBigPlanet (PlayStation 3) Gameplay Kits}}
{{LittleBigPlanet (PlayStation 3) Gameplay Kits}}

Revision as of 06:10, 1 January 2024

Close-Level Post
Popit Icon
Games: LittleBigPlanet (PlayStation 3)
Type: Gameplay Kits
Category: Level Kit
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.
Nothing rude though, no images of horses in bikinis, for example.
This page or section could benefit from more images. You can help by uploading an image or two, and including them on the page.
Further details:
  • Maybe add an image of the scaling bug in action.

Overview

The Close-Level Post is an object used to limit new players entering a level after gameplay has started for the existing party.

Close-Level Post (Open)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg

Close-Level Post (Closed)

Tweak Generic Arrow Lesser.svg Tweak Generic Arrow Greater.svg


Usage and Behaviour

The Close-Level Post occupies a single layer, and is activated by a player passing through its range (which is slightly above the base), or by being triggered with a switch. After it is activated, it plays an animation and all new players entering the level will be blocked from spawning in. New players will simply spectate the existing players until the level is completed.

Bugs

In LittleBigPlanet 2, the Close-Level Post will always attempt to resize its hitbox to its base value. Because of this, if it is enlarged it can be used to change the size of other objects.

Gallery