UV Tool: Difference between revisions
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{{LittleBigPlanet 2 Popit Functions}} | {{LittleBigPlanet 2 Popit Functions}} | ||
{{LittleBigPlanet 3 Popit Functions}} | |||
[[Category:Popit Functions]] | [[Category:Popit Functions]] | ||
[[Category:LittleBigPlanet 2 Popit Functions]] | [[Category:LittleBigPlanet 2 Popit Functions]] | ||
[[Category:LittleBigPlanet PS Vita Popit Functions]] | [[Category:LittleBigPlanet PS Vita Popit Functions]] | ||
[[Category:LittleBigPlanet 3 Popit Functions]] | [[Category:LittleBigPlanet 3 Popit Functions]] |
Revision as of 19:21, 23 June 2024
UV Tool | |
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Developer Exclusive: | |
Type: | Material Tool |
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet Karting, LittleBigPlanet 3 |
The UV Tool is a Popit function that adjusts the visual appearance of a Procedural Material.
Tool Usage
Hover over the material you wish to adjust, and press to edit it. The UVs for the material can now be moved around with , and rotated by holding left or right with ( in LittleBigPlanet Karting). Pressing will reset the position, rotation, and scale of the material UVs to their base positions at (0,0).
In LittleBigPlanet PS Vita and LittleBigPlanet 3, the UV Tool can scale the material's texture by holding up or down on .
Once done you can press to exit UV editing.
LittleBigPlanet 2 Popit Functions
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Character Customization |
Save Costume •
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Decorating |
Take A Photo •
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Tools | Popit Cursor •
UV Tool • Flame Tool •
Plasma Tool •
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Pod Decoration | |
Planet Decoration | Reset Planet •
Save Planet •
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LittleBigPlanet 3 Popit Functions
| |
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Character Customization |
Save Costume •
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Stickers & Decorations |
Paint •
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Objects | Popit Cursor •
UV Tool •
Rail Editor •
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Hazards |
Flame Tool •
Plasma Tool •
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