Swivel Light: Difference between revisions
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(Basic page to get things started.) |
(→Target: Added icons) |
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{{GameIndicator|lbp3=y}} | |||
{{GadgetBob | {{GadgetBob | ||
| border= | | border= {{HexColor|lbp3}} | ||
| bobimg= Gameplay_SwivelLight_Icon.png | | bobimg= Gameplay_SwivelLight_Icon.png | ||
| imgwidth= 128px | | imgwidth= 128px | ||
| | | game= [[LittleBigPlanet 3]] | ||
| type= Gameplay | | type= Gameplay | ||
| category= Lights | | category= Decorative | ||
| ingamecat= Lights | |||
| outputs=2 | | outputs=2 | ||
| obtained= Start | | obtained= Start | ||
Line 19: | Line 21: | ||
===Target=== | ===Target=== | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Material_Grabbable_By_Cursor.png | |||
|name=Set Direction | |name=Set Direction | ||
|desc=Manually set the Swivel Light's orientation with {{button|rstick}}. Left/Right to set the Yaw angle, Up/Down to set the Pitch angle. | |desc=Manually set the Swivel Light's orientation with {{button|rstick}}. Left/Right to set the Yaw angle, Up/Down to set the Pitch angle. | ||
}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Base_Rotator_LookAt_Icon.png | |||
|name=Follow Tag or Character | |name=Follow Tag or Character | ||
|params= | |params= | ||
{{tweakparam|icon=Tweak_Sensor_Key.png|}} | |||
{{tweakparam|icon=Tweak_GenericSetting_No.png|None}} | |||
{{tweakparam|icon=UI_Popit_Colour_Sackboy5.png|Character|last=y}} | |||
|desc=Determines whether the Swivel Light should face towards a Character, a Tag, or neither. | |desc=Determines whether the Swivel Light should face towards a Character, a Tag, or neither. | ||
}} | |||
===Character=== | |||
{{tweak | |||
|icon=Tweak_Item_Select.png | |||
|name=Character to Detect | |||
|params=''Character; My Characters'' | |||
|desc=Choose a specific character for the sensor to detect. If no character is specified, anyone can activate it. | |||
}} | |||
{{Tweak | |||
|icon=Tweak_Sensor_DetectForm_Carousel.png | |||
|name=Detect Form | |||
|params= | |||
{{tweakparam|icon=Tweak_Sensor_DetectForm_Both.png|Both Forms}} | |||
{{tweakparam|icon=Tweak_Sensor_DetectForm_Main.png|Main Form Only}} | |||
{{tweakparam|icon=Tweak_Sensor_DetectForm_Alternate.png|Alternate Form Only|last=y}} | |||
|desc=If the chosen character is a changeling, e.g. Toggle, this determines which form the sensor will detect. | |||
}} | |||
{{tweak | |||
|icon=UI_Generic_Checkbox.png | |||
|name=Reset | |||
|desc=Select this to reset the chosen character to Sackboy. | |||
}} | }} | ||
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===Search Range=== | ===Search Range=== | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Sensor_MinimumRadius.png | |||
|name=Minimum Detection Range | |name=Minimum Detection Range | ||
|params=0.0 - 5,000.0 | |params=0.0 - 5,000.0 | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Sensor_MaximumRadius.png | |||
|name=Maximum Detection Range | |name=Maximum Detection Range | ||
|params=0.0 - 5,000.0 | |params=0.0 - 5,000.0 | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Sensor_AngleRange.png | |||
|name=Trigger Angle Range | |name=Trigger Angle Range | ||
|params=0 - 360 | |params=0 - 360 | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Sensor_LayerRange.png | |||
|name=Layer Range | |name=Layer Range | ||
|params=0 - 16 | |params=0 - 16 | ||
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===Movement=== | ===Movement=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Movement_Speed.png | ||
|name=Rotation Speed | |name=Rotation Speed | ||
|params=0 - 1,500 | |params=0 - 1,500 | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Connector_Strength.png | ||
|name=Acceleration | |name=Acceleration | ||
|params=0% - 100% | |params=0% - 100% | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_InputAction_Carousel.png | ||
|name=Movement Input Action | |name=Movement Input Action | ||
|params= | |params= | ||
{{tweakparam|icon=Tweak_BehaviorSetting_OnOff.png|On/Off}} | |||
{{tweakparam|icon=Tweak_InputAction_SpeedScale.png|Speed Scale|last=y}} | |||
|desc=Determines how the Swivel Light handles the signal it receives from its Movement Input. | |desc=Determines how the Swivel Light handles the signal it receives from its Movement Input. | ||
{{tweakparamdef|icon=Tweak_BehaviorSetting_OnOff.png|On/Off|The Swivel Light tracks its target while receiving a digital ON signal, stopping in its tracks when turned OFF.}} | |||
{{tweakparamdef|icon=Tweak_InputAction_SpeedScale.png|Speed Scale|The Swivel Light's rotation speed is scaled based on the incoming analogue signal, e.g. a signal strength of 50% cuts its speed in half.}} | |||
}} | }} | ||
===Settings=== | ===Settings=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Sensor_Radius.png | ||
|name=Radius | |name=Radius | ||
|params=0.0 - 5000.0 | |params=0.0 - 5000.0 | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Global_Lighting_Fog.png | ||
|name=Foggyness | |name=Foggyness | ||
|params=0% - 400% | |params=0% - 400% | ||
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}} | }} | ||
{{Tweak | {{Tweak | ||
|icon=Tweak_Light_High_Beam.png | |||
|name=High Beam Mode | |name=High Beam Mode | ||
|params= | |params=yesno | ||
|desc=When enabled, a 2D beam of light is drawn to make the spotlight appear more intense. Note that this is not drawn if Foggyness is set to 0%. | |desc=When enabled, a 2D beam of light is drawn to make the spotlight appear more intense. Note that this is not drawn if Foggyness is set to 0%. | ||
}} | }} | ||
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===Input Action=== | ===Input Action=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_InputAction_Carousel.png | ||
|name=Input Action | |name=Input Action | ||
|params= | |params= | ||
{{tweakparam|icon=Tweak_BehaviorSetting_OnOff.png|On/Off}} | |||
{{tweakparam|icon=Tweak_InputAction_StrengthScale.png|Dimmer|last=y}} | |||
|desc=Determines how the Swivel Light handles the signal it receives from its Light Input. | |desc=Determines how the Swivel Light handles the signal it receives from its Light Input. | ||
{{tweakparamdef|icon=Tweak_BehaviorSetting_OnOff.png|On/Off|The spotlight turns on when it receives power, switching off when it loses power.}} | |||
{{tweakparamdef|icon=Tweak_InputAction_StrengthScale.png|Dimmer|The spotlight smoothly transitions between its two colour settings based on the incoming analogue signal.}} | |||
}} | }} | ||
===Visuals=== | ===Visuals=== | ||
{{Tweak | {{Tweak | ||
|icon= | |icon=Tweak_Visual_Visibility.png | ||
|name=Visible in Play Mode | |name=Visible in Play Mode | ||
|params= | |params=yesno | ||
|desc=Determines whether or not the object will be rendered in Play Mode. Any decorations attached to the light will remain visible regardless of this setting. | |desc=Determines whether or not the object will be rendered in Play Mode. Any decorations attached to the light will remain visible regardless of this setting. | ||
}} | }} | ||
{{LittleBigPlanet 3 Gameplay Kits}} |
Latest revision as of 06:36, 20 September 2024
Swivel Light | |
---|---|
Game: | LittleBigPlanet 3 |
Type: | Gameplay |
Category: | Decorative |
In-Game Category: | Lights |
Outputs: | 2 |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
The Swivel Light is an advanced light object in LittleBigPlanet 3. It casts a spotlight that can be pointed in any direction — including towards and away from the screen.
Usage and Behaviour
The Swivel Light has two inputs: one on the left that controls its movement as it follows a target, and one on the bottom that adjusts the light's colour and brightness.
Tweaks
Physical Properties: (
) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Target
Set Direction Manually set the Swivel Light's orientation with . Left/Right to set the Yaw angle, Up/Down to set the Pitch angle. |
Follow Tag or Character: (
) Determines whether the Swivel Light should face towards a Character, a Tag, or neither. |
Character
Character to Detect: (Character; My Characters) Choose a specific character for the sensor to detect. If no character is specified, anyone can activate it. |
Detect Form: (
) If the chosen character is a changeling, e.g. Toggle, this determines which form the sensor will detect. |
Reset Select this to reset the chosen character to Sackboy. |
Tag Type
Tag Colour: (
) Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour. |
Select or Tweak a Tag Label Opens a dialogue box to create a new Tag label, or select an existing one. |
Search Range
Minimum Detection Range: (0.0 - 5,000.0) Determines how close the target can get before the Swivel Light stops following them. |
Maximum Detection Range: (0.0 - 5,000.0) Determines how close the target needs to be for the Swivel Light to face them. Setting this below 0.0 will set the radius to infinite. |
Trigger Angle Range: (0 - 360) Sets the angle radius of the Swivel Light, with 360 being a full circle. Rotating the object changes the orientation of the detection range. |
Layer Range: (0 - 16) Determines how many layers the Swivel Light can detect its target from, with 0 being equivalent to Same Layer and 16 detecting them from any layer. |
Movement
Rotation Speed: (0 - 1,500) Sets the speed at which the Swivel Light turns to face its target. |
Acceleration: (0% - 100%) Sets how quickly the Swivel Light reaches its top rotation speed while targeting something. |
Movement Input Action: (
) Determines how the Swivel Light handles the signal it receives from its Movement Input. |
Settings
Radius: (0.0 - 5000.0) Sets how far the beam of light travels. |
Foggyness: (0% - 400%) Adjusts the density of the light beam without affecting how objects are lit. |
High Beam Mode: ( ) When enabled, a 2D beam of light is drawn to make the spotlight appear more intense. Note that this is not drawn if Foggyness is set to 0%. |
Input Action
Input Action: (
) Determines how the Swivel Light handles the signal it receives from its Light Input. |
Visuals
Visible in Play Mode: ( ) Determines whether or not the object will be rendered in Play Mode. Any decorations attached to the light will remain visible regardless of this setting. |
LittleBigPlanet 3 Gameplay Kits
| |
---|---|
Level Kit | Level Link •
Slide •
Velociporter •
|
Collectibles | |
Powerups | Pumpinator •
Illuminator •
Blink Ball •
Hook Hat •
Boost Boots •
Springinator •
|
Decorative | |
Unreleased |