Shop Stall: Difference between revisions
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| bobimg= LBP3PS4_ShopStall_Popit_Icon.png | | bobimg= LBP3PS4_ShopStall_Popit_Icon.png | ||
| imgwidth= 128px | | imgwidth= 128px | ||
| | | game= [[LittleBigPlanet 3]] | ||
| type= Gameplay | | type= Gameplay | ||
| category= Points & Prizes | | category= Points & Prizes |
Latest revision as of 06:16, 1 August 2024
Shop Stall | |
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Game: | LittleBigPlanet 3 |
Type: | Gameplay |
Category: | Points & Prizes |
Inputs: | 1 |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
A Shop Stall is a physical stand in LittleBigPlanet 3 that outputs a signal when the player spends the required amount of currency. It is intended to be used in conjunction with Collectabells, but can also use the player's score as currency.
Usage and behaviour
Shop Stalls can be placed like any other object. The base occupies one Thick layer, with the screen taking up both the Theck sub-layer and the Thin layer behind it. If the player has the required amount of currency, be it score or Collectabells, pressing will deduct the number on the screen from their total, and the stall will output a permanent ON signal. Like Collectabells, activated Shop Stalls persist between sessions, and will remain powered if the player leaves the level and returns later.
Tweaks
Physical Properties: (
) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Score Value
Currency: (
) Determines which form of currency the Shop Stall accepts |
Score Value: (0 - 100) Sets how much of the currency specified above needs to be spent to activate the stall. |
Visuals
Visual Style: (
) Sets what material the object will appear to be made of. |
LittleBigPlanet 3 Gameplay Kits
| |
---|---|
Level Kit | Level Link •
Slide •
Velociporter •
|
Collectibles | |
Powerups | Pumpinator •
Illuminator •
Blink Ball •
Hook Hat •
Boost Boots •
Springinator •
|
Decorative | |
Unreleased |