Medal LittleBigPlanet 3.png

Shop Stall: Difference between revisions

From Imagisphere
Jump to navigation Jump to search
No edit summary
(Added missing tweak icons)
Line 1: Line 1:
{{GameIndicator|lbp3=y|cat=Gameplay Objects}}
{{GadgetBob
{{GadgetBob
| border= {{HexColor|lbp3}}
| border= {{HexColor|lbp3}}
Line 21: Line 22:
===Score Value===
===Score Value===
{{Tweak
{{Tweak
|icon=Tweak_Score_Currency_Carousel.png
|name=Currency
|name=Currency
|params=Score; Collectabells
|params=[[File:Tweak_Score_Currency_Collectabells.png|22px]] Collectabells; [[File:Tweak_Score_Carousel.png|22px]] Score
|desc=Determines which form of currency the Shop Stall accepts
|desc=Determines which form of currency the Shop Stall accepts
}}
}}
{{Tweak
{{Tweak
|icon=Tweak_Count_Target.png
|name=Score Value
|name=Score Value
|params=0 - 100
|params=0 - 100
Line 32: Line 35:
===Visuals===
===Visuals===
{{Tweak
{{Tweak
|icon=Tweak_Base_Tweaker_Material_Icon.png
|name=Visual Style
|name=Visual Style
|params=Plastic; Chrome; Cardboard; Wood
|params=[[File:Tweak_Visual_Material_Plastic.png|22px]] Plastic; [[File:Tweak_Visual_Material_Chrome.png|22px]] Chrome; [[File:Tweak_Visual_Material_Cardboard.png|22px]] Cardboard; [[File:Tweak_Visual_Material_Wood.png|22px]] Wood
|desc=Sets what material the object will appear to be made of.
|desc=Sets what material the object will appear to be made of.
}}
}}

Revision as of 18:08, 15 June 2024

Shop Stall
Popit Icon
Games: LittleBigPlanet 3
Type: Gameplay
Category: Points & Prizes
Inputs: 1
Obtained from: Start
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

A Shop Stall is a physical stand in LittleBigPlanet 3 that outputs a signal when the player spends the required amount of currency. It is intended to be used in conjunction with Collectabells, but can also use the player's score as currency.

Usage and behaviour

Shop Stalls can be placed like any other object. The base occupies one Thick layer, with the screen taking up both the Theck sub-layer and the Thin layer behind it. If the player has the required amount of currency, be it score or Collectabells, pressing Triangle button will deduct the number on the screen from their total, and the stall will output a permanent ON signal. Like Collectabells, activated Shop Stalls persist between sessions, and will remain powered if the player leaves the level and returns later.

Tweaks

Tweak Base Tweaker Material Icon.png
Physical Properties: (
StaticStatic •‎
DynamicDynamic
)

When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity.

Score Value

Tweak Score Currency Carousel.png
Currency: (Tweak Score Currency Collectabells.png Collectabells; Tweak Score Carousel.png Score)
Determines which form of currency the Shop Stall accepts
Tweak Count Target.png
Score Value: (0 - 100)
Sets how much of the currency specified above needs to be spent to activate the stall.

Visuals

Tweak Base Tweaker Material Icon.png
Visual Style: (Tweak Visual Material Plastic.png Plastic; Tweak Visual Material Chrome.png Chrome; Tweak Visual Material Cardboard.png Cardboard; Tweak Visual Material Wood.png Wood)
Sets what material the object will appear to be made of.