Self Defence

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Self Defence
Level BadgeLevel BadgeLevel Badge Overlay.png
Game LittleBigPlanet Karting
Location LittleBigPlanet
Creator The Queen
Level type Side, score challenge
Prizes 26
Number of players 1
Prerequisite Podium finish on Serpent's Shrine
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

Being in the lead of a race is a simply marvelous feeling. That is, until you realize everyone's gunning for you, Sacktarget.
Hold the Left stick back to turn Sackboy around. Then press the Square button button to attack pursuers and counter incoming projectiles.

Level description

Self Defence is a single player side level in LittleBigPlanet Karting, designed to teach the player how to use the Weaponator defensively.

Overview

Bubble Mask.png
Minimap for Self Defence

The minigame takes place on an hourglass shaped track, with a small forest — consisting of fabric trees, flora and a castle — on one end, and a cardboard village on the other. The track crosses over itself in the centre, with the player driving under a wooden bridge in the first half, and driving over it in the latter half. This track's layout is also shared with Target Practice, another Weaponator oriented side level.

Throughout the track are six cannons that fire Leader Seekers at the player when driving past them. The aim is to defend the incoming weapons by holding down on Left stick and pressing Square button when the shield icon pops up; every successful block nets the player 1,000 points and a time extension. Prizes are also awarded for blocking a certain number of shots, with 30 being needed to mark the level as Looted.

The level has a time limit of 30 seconds, though the first lap is a practice round with unlimited time; once the player crosses into Lap 2 the timer starts counting down. The time bonus shots starts at +7 seconds but gradually becomes smaller as the player blocks shots, until it reaches the point where the timer counts down faster than it can be extended.

Logic Breakdown

Tracking Weapon Blocks

The level has six Player Sensors throughout the track, each just ahead of the cannons. When the player enters a sensor's trigger radius, it activates the cannon, sends a pulse signal on the Red colour channel, and prepares the next cannon in the sequence. On the player side, the Spawn Point's logic is very simple: if the player gets hit by a weapon (detected via a Reset Sensor), it transmits a pulse signal on the Orange colour channel.

The core logic that "detects" weapon blocks is found on a Mushroom Tree next to the start line. A red Receiver both starts a 3.7s Timer that resets when full, and activates a Counter which gets reset if a separate orange Receiver gets a signal, i.e. when the player dies; if the Counter is full when the Timer reaches its target time, that counts as a weapon being blocked, which both increments the counter on the HUD and awards the player 1,000 points. The simplicity of the logic means it is only able to detect one blocked weapon in a 3.7s window, but the Player Sensors and cannons are spaced out far enough that this rarely (if ever) becomes a problem.

Time Limit

Time Bonus Cheat Sheet
Weapons Blocked Time Bonus
0-13 +7s
14-27 +5s
28+ +3s

In Create Mode, the logic for the countdown timer is in the same microchip as the one that processes weapon blocks. When the logic specified above detects that a weapon has been blocked, the big AND Gate on the bottom half of the circuitboard activates Counter B to initiate the time bonus, and Counter D to keep track of when it's time to switch time bonuses.

The time limit is controlled by a Counter A, which triggers a Game Ender when it reaches its Target Count of 30. Uniquely, the timer that increments A doesn't start until the player reaches Lap 2, at which point it begins counting up, sending a Positive signal to A (thus incrementing it by 1) every second. A also receives Negative signals whenever the player blocks a weapon, decrementing it by 1 every time a Timer N reaches its Target Time of 0.1s; N gets triggered when a Selector gets flipped to port 2 by B.

A 3-port Selector is used in combination with AND Gates and Counters to determine which of the three time bonuses to award, with three Counters determining how many times N should pulse. When N pulses, it increments whichever Counter the Selector has activated; all three of these Counters are connected to an OR Gate, which resets B when it receives a digital ON signal from one of the Counters, indicating that the time bonus has been processed.

D has a Target Count of 14, and it pulses the two AND Gates directly beneath it when full, which set the 3-port Selector to one of its states based on which state it's already in. So if it's on State 1 and D is full, it will switch to State 2; if it's in State 2 and D is full, it will switch to State 3 and stay there for the rest of the game.

Due to the way LittleBigPlanet Karting processes logic, N can still pulse for a brief period after the time bonus is supposed to finish. This manifests as fluctuations from the intended time value when the Selector cycles, e.g. receiving +6 seconds when switching from port 1 to port 2. In the most extreme case, this results in the +3 second bonus (intended wind down the game) awarding +4 seconds instead.

On the right is a table summarising the time bonuses and the ranges they occur in.

Collectibles

This level has 26 prizes to collect. As mentioned above, these are earned by blocking weapons.

LBPK Gameplay Prize Bubble Render.png Prize Bubbles (26)
Tree Sketch
Tweak Sensor ItemBubble.pngTree Sketch
Black Crown Outline
Tweak Sensor ItemBubble.pngBlack Crown Outline
Road Sign - Plain
Tweak Sensor ItemBubble.pngRoad Sign - Plain
Green Castle Banner
Tweak Sensor ItemBubble.pngGreen Castle Banner
Road Sign - Sack Crossing
Tweak Sensor ItemBubble.pngRoad Sign - Sack Crossing
Side Teeth
Tweak Sensor ItemBubble.pngSide Teeth
Orange Nose
Tweak Sensor ItemBubble.pngOrange Nose
Corner Squiggle
Tweak Sensor ItemBubble.pngCorner Squiggle
Purple Mouth
Tweak Sensor ItemBubble.pngPurple Mouth
Road Sign - Slight Right
Tweak Sensor ItemBubble.pngRoad Sign - Slight Right
Moon Sketch
Tweak Sensor ItemBubble.pngMoon Sketch
Wiggly Arrow
Tweak Sensor ItemBubble.pngWiggly Arrow
Yellow Danke
Tweak Sensor ItemBubble.pngYellow Danke
Curved Yellow Arrow
Tweak Sensor ItemBubble.pngCurved Yellow Arrow
Tiny Teeth Doodle
Tweak Sensor ItemBubble.pngTiny Teeth Doodle
Collage Earth
Tweak Sensor ItemBubble.pngCollage Earth
Road Sign - Narrow
Tweak Sensor ItemBubble.pngRoad Sign - Narrow
Sniffer
Tweak Sensor ItemBubble.pngSniffer
Planet Sketch
Tweak Sensor ItemBubble.pngPlanet Sketch
Road Sign - Narrow Bridge
Tweak Sensor ItemBubble.pngRoad Sign - Narrow Bridge
Cotton Wheel
Tweak Sensor ItemBubble.pngCotton Wheel
Pink Nose
Tweak Sensor ItemBubble.pngPink Nose
Ginger Hair
Tweak Sensor ItemBubble.pngGinger Hair
Big Green Bird
Tweak Sensor ItemBubble.pngBig Green Bird
Blocky Nose
Tweak Sensor ItemBubble.pngBlocky Nose
Road Sign - Split
Tweak Sensor ItemBubble.pngRoad Sign - Split
Tree Sketch
Tweak Sensor ItemBubble.pngTree Sketch
Black Crown Outline
Tweak Sensor ItemBubble.pngBlack Crown Outline
Road Sign - Plain
Tweak Sensor ItemBubble.pngRoad Sign - Plain
Green Castle Banner
Tweak Sensor ItemBubble.pngGreen Castle Banner
Road Sign - Sack Crossing
Tweak Sensor ItemBubble.pngRoad Sign - Sack Crossing
Side Teeth
Tweak Sensor ItemBubble.pngSide Teeth
Orange Nose
Tweak Sensor ItemBubble.pngOrange Nose
Corner Squiggle
Tweak Sensor ItemBubble.pngCorner Squiggle
Purple Mouth
Tweak Sensor ItemBubble.pngPurple Mouth
Road Sign - Slight Right
Tweak Sensor ItemBubble.pngRoad Sign - Slight Right
Moon Sketch
Tweak Sensor ItemBubble.pngMoon Sketch
Wiggly Arrow
Tweak Sensor ItemBubble.pngWiggly Arrow
Yellow Danke
Tweak Sensor ItemBubble.pngYellow Danke
Curved Yellow Arrow
Tweak Sensor ItemBubble.pngCurved Yellow Arrow
Tiny Teeth Doodle
Tweak Sensor ItemBubble.pngTiny Teeth Doodle
Collage Earth
Tweak Sensor ItemBubble.pngCollage Earth
Road Sign - Narrow
Tweak Sensor ItemBubble.pngRoad Sign - Narrow
Sniffer
Tweak Sensor ItemBubble.pngSniffer
Planet Sketch
Tweak Sensor ItemBubble.pngPlanet Sketch
Road Sign - Narrow Bridge
Tweak Sensor ItemBubble.pngRoad Sign - Narrow Bridge
Cotton Wheel
Tweak Sensor ItemBubble.pngCotton Wheel
Pink Nose
Tweak Sensor ItemBubble.pngPink Nose
Ginger Hair
Tweak Sensor ItemBubble.pngGinger Hair
Big Green Bird
Tweak Sensor ItemBubble.pngBig Green Bird
Blocky Nose
Tweak Sensor ItemBubble.pngBlocky Nose
Road Sign - Split
Tweak Sensor ItemBubble.pngRoad Sign - Split



Music

In-game art
'Ten Cities Beyond'
by Snake and Jet's Amazing Bullit Band

Dialogue

This mini-game is all about accuracy and firing weapons backwards, or 'Over The Shoulder Ballistics' as our sackfriends call it. To explain, one of the features on your kart’s virtual dashboard is the L.D.S.M. warning light, this means a Lovey Dovey Seeker Missile has the hots for you and has you in its sights. Rear view retaliation is needed from a WEAPONATOR. Pull back on your LEFT STICK and press the WEAPON button to back fire and blast that overly friendly explosive device out of the sky. Cruel to be kind and all that.

Narrator's pre-load commentary

Instruction Text; pre-race

You better use your shields if you don’t want to end up on the scrap heap!
When you see a Shield Icon you’re going to have to protect yourself with a Weaponator.  Yes, any weaponator!
First, pull back on the Left stick stick or press and hold the down button. Then use the Square button button to give 'em the beans!
See if you can make 30 blocks with your shield to win all the prizes!

Instruction Text; race start

Oh, and don't worry. The first lap is just for practice!

Instruction Text; lap 2 start

Now, we mean business! Make sure to shield to keep your time up.

History

LittleBigPlanet Karting
Milestone 4
August 15, 2011
This track layout first appeared in Tutorial B, where it is used to teach the player about Weapon Bubbles.
Public Beta
June 30, 2012
By the time of the Public Beta, the driving and weapon tutorials had been consolidated into Karting Lessons, with Tutorial B's layout being repurposed for both this level and Target Practice.
Sample Code
August 1, 2012
The second cannon is bugged; once activated, it will fire a constant barage of Leader Seekers.
Final Build
September 21, 2012
The second cannon has been fixed, and will now only fire one missile at a time.

Gallery