VR Target

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VR Target
Popit Icon
Game: LittleBigPlanet
Type: Gameplay Kits
Category: Collectibles
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

The VR Target is a removed gameplay element from the Metal Gear Solid level pack. It comes in two types, Green and Orange respectively. When hit with a paintball shot from a paintinator, the target will take a hit point the same way the paintinator sensor does, and self-destructs when all of its hit points are used up.

Usage and Behaviour

The VR Target can be placed anywhere in the level; it only occupies one layer at a time and floats where placed in a manner similar to pink floaty, though it has a higher density when in motion and slows down much faster.

The model uses a spinning animation, and the object itself has a spritelight attached that matches the color of the target's model.

The Green variant of the target has only one hit point, while the Orange variant has five hit points. A target awards 10 points when collected (as it's essentially a score bubble) and flashes colors briefly to match the popit color of the player that shot at it.

Early Variant

An early variant of the targets can be found in some developer levels; as opposed to the final design for the targets, it has no spritelight and is made up of three individual hitboxes.

The main hitbox makes up the majority of the object and is used to register hit points. A second hitbox is placed on top of the main hitbox and has the properties of a creature brain, and the third hitbox is placed on top of both and has the properties of a creature brain's bubble. When all the hit points are taken from the target, the creature brain is killed, destroying the target and all connected objects. An object with connected targets will only self-destruct when all of the connected targets have been hit.

Internal References

The VR Target uses the script "triggercollectswitch.ff", which is used to collect it when the script "switchbase.ff" calls for it. This makes the object act as a score bubble that gets collected when shot at instead of being collected directly by the player.