On the Wormpath: Difference between revisions
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Revision as of 09:03, 3 March 2024
On the Wormpath | |||||||||
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Game | LittleBigPlanet Karting | ||||||||
Location | Eve's Asylum | ||||||||
Creator | Venus the Flytrap | ||||||||
Level type | Main | ||||||||
Prizes | 103 | ||||||||
Number of players | 1 - 4 | ||||||||
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This page is a work in progress. As a result, the layout and/or content herein may be subject to change. To do: Add prizes and a gallery to the article. |
“ |
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„ |
— Level description |
On the Wormpath is the third and final main Eve's Asylum level in LittleBigPlanet Karting. It is an auto-scrolling shooter in which the player must defeat the Giant Firepede left behind by the Hoard — a departure from the typical racing and battling gameplay, this is one of the few main path story levels to not have a competitive online variant.
Overview
All players ride on the back of Firebugs that automatically move down the track at a variable speed, determined by how far behind the Firepede they are; if the player is lagging behind, their Firebug will speed up to get them back in firing range. Players can strafe with to collect items or dodge hazards, and have an infinite supply of green rockets to shoot at the Firepede. All players share a pool of ten lives, losing one if they get hit (or manually reset with ); the level automatically ends in failure when the life counter reached 0, or if the Firepede remains undefeated after 3 minutes and 30 seconds.
The Firepede boss is comprised of six body segments, plus the head. Its main weak spots are the glowing circles on the back of each segment, which become brighter as they take damage. When a segment is destroyed, it bleeds a trail of green goo that kills the player on contact; after four segments have been destroyed, it will occasionally drop a puddle of green goo to get in the player's way.
Separately, there are also 12 smaller spots the player can hit, which spawn Score Bubbles when destroyed.
The Firepede follows the same track as the player, but there are several stone paths it can take to avoid fire, or circle behind for an attack. Occasionally, it will spawn fire eggs at either side to get in the player's way, but these can be destroyed by shooting it.
Music
Pre-Race Cutscene
'Tension' by Paul Thomson Cutscene start |
'Horror' Stinger by Paul Thomson Firepede reveal |
'Panic' by Paul Thomson Firepede crashes the party |
Main Level
'Meanies' by Paul Thomson |
Post-Race Cutscene
'Honour' by Paul Thomson |
'Meanies' by Paul Thomson Venus' vision |
Dialogue
“ |
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„ |
— Narrator's pre-load commentary |
Pre-Race
Venus the Flytrap: That’s a blessing. Those dreadful Hoarders have gone to cause bad vibes elsewhere! Venus the Flytrap: They stole all the energy they could from here. And I wouldn’t be surprised if they left something nasty! Venus the Flytrap: I remember I saw it in a vision, but I just can’t remember what it was! Venus the Flytrap: Yes! I remember what it was now! Venus the Flytrap: My Firebugs will help you catch this villain! Oh Sackling, please stop him before he burns down my forest!
Instruction Text
The Firepede is weak in its bright red backside! Hit it with your supercharged weaponator! Your insectoid steed knows where we’re going, but press the left and right buttons or use the left stick to nudge him about! You only have so many lives in this level, so be careful and watch where you’re going!
Post-Race
Venus the Flytrap: Goodness me, Sackling, you were ever so brave! And a little gung-ho too, silly sack person! Venus the Flytrap: Eve’s Asylum is safe once more. Hoarders never give up though! Venus the Flytrap: Drive them out before they deplete the entire Imagisphere! Venus the Flytrap: Oh my, I’m getting a vision. A dark vision. Something bad is coming it’s... nope, it’s gone. Venus the Flytrap: I do know this….even The Hoard don’t realise what they’re creating!
“ |
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„ |
— Venus' message upon finishing Eve's Asylum |
Gallery