Cut Scene
Cut Scene is a game mode introduced in LittleBigPlanet 2 that is tailored for creating cutscenes, movies, and other non-interactive sequences. Cutscene levels are marked by a clapperboard behind the level's badge.
Overview
In Play Mode, the camera will always behave as if a movie camera is active, with black bars permanently fixed to the top and bottom of the screen. Creators are intended to use a series of Movie Cameras to create cinematic experiences. If no Movie Camera is active, or the current Movie Camera is set to Track Player, the camera will focus on the current spawn point, which will usually be the level's entrance.
Despite all checkpoints being activated by default in this game mode, players will never spawn from them, and cannot be spawned through other mechanisms. As a result, there is no way for a player to interact with the scene beyond skipping Magic Mouths. It is therefore the creator's responsibility to properly end the level, either with a Game Ender, Progress Board, or Level Link.
Scoring
Score is completely disabled in this game mode; Score Bubbles, Prize Bubbles, and Collectabells cannot be collected, even when hooked up to switches. Creature Brains will also not award points when killed by logic.
A Score Giver can be triggered and will display the set amount of points, but it will not actually update the player's score. However, if the Currency tweak is set to Collectabells, the player's total will be updated on activation.
Score Sensors are completely non-functional in this game mode, regardless of the chosen currency.
Skipping
A "Skip" button can be found in the pause menu, which will immediately end the level and either return to Pod or continue to the next level, depending on whether the level ends with a Game Ender or Level Link. If both types of object exist in the same level, the Level Link takes priority, even if the Game Ender is set up to trigger first.
If there are multiple working Level Link objects in the same level, the oldest will take precedence, even if it is not triggered by the level itself. As a result, it is possible for a cutscene level to have two destinations depending on whether the player skips the cutscene or watches it all the way through.