Circuit Node: Difference between revisions
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The Circuit Node is a | {{GadgetBob | ||
| border= #2BC416 | |||
| bobimg= Unused_Circuit_Node_Icon.png | |||
| games=[[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | |||
| type= Gadgets | |||
| category= Simple Logic | |||
| inputs= 1 (LBP2/LBP Vita)<br>2 (LBP3) | |||
| outputs= 1 | |||
| obtained= Placing a wire on an empty circuit board | |||
}} | |||
The '''Circuit Node''' is a logic gadget that acts as a signal passthrough. It is half the size of a normal gadget. | |||
==Usage and Behaviour== | ==Usage and Behaviour== | ||
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing | The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing {{button|x}} on a [[Microchip]]'s circuit board while holding a wire with the [[Popit Cursor]]. | ||
In [[LittleBigPlanet 2]] and [[LittleBigPlanet PS Vita]], it has one input and one output, and only serves as a signal passthrough. It is primarily intended to control the path wires take when inside a | In ''[[LittleBigPlanet 2]]'' and ''[[LittleBigPlanet PS Vita]]'', it has one input and one output, and only serves as a signal passthrough. It is primarily intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In ''[[LittleBigPlanet 3]]'', the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this. | ||
==Tweaks== | |||
While the Circuit Node has no tweaks in any retail ''LittleBigPlanet'' game, various prototypes of ''LittleBigPlanet 3'' have tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions. | |||
===Signal Monitor=== | ===Signal Monitor=== | ||
{{Tweak | {{Tweak | ||
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|name=Pause | |name=Pause | ||
|params=Yes/No | |params=Yes/No | ||
|desc=Pauses the game as if the player had pressed | |desc=Pauses the game as if the player had pressed {{button|dpadup}}. | ||
}} | }} | ||
{{Tweak | {{Tweak |
Revision as of 01:15, 3 May 2021
Circuit Node | |
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Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Simple Logic |
Inputs: | 1 (LBP2/LBP Vita) 2 (LBP3) |
Outputs: | 1 |
Obtained from: | Placing a wire on an empty circuit board |
The Circuit Node is a logic gadget that acts as a signal passthrough. It is half the size of a normal gadget.
Usage and Behaviour
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing on a Microchip's circuit board while holding a wire with the Popit Cursor.
In LittleBigPlanet 2 and LittleBigPlanet PS Vita, it has one input and one output, and only serves as a signal passthrough. It is primarily intended to control the path wires take when inside a Microchip, though another common use for it is creating a make-shift signal gate by putting it inside of a Microchip and using its power input to turn the node on and off with logic. In LittleBigPlanet 3, the Circuit Node has an additional power input that allows it to be turned off via logic, meaning a Microchip is no longer required for this.
Tweaks
While the Circuit Node has no tweaks in any retail LittleBigPlanet game, various prototypes of LittleBigPlanet 3 have tweaks related to out-of-bounds signals, i.e. signals whose strength exceeds specified boundaries. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a node with these settings enabled into retail versions.
Signal Monitor
Warning on Out-of-Bounds Signal: (On/Off) Enables the Signal Breakpoint. |
Trigger
Maximum Value: (-100% - 100%) Signals above this value will trigger the Signal Breakpoint warning. |
Minimum Value: (-100% - 100%) Signals below this value will trigger the Signal Breakpoint warning. |
Behaviour
These tweaks determine what happens when the signal being received goes beyond the values specified above.
Pause: (Yes/No) Pauses the game as if the player had pressed . |
Warning Light: (Yes/No) The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. |
Focus Camera: (Yes/No) The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. |
Trivia
- If hacked into the player's Popit, the Circuit Node has metadata that is otherwise never seen, including an icon, category and description.
- Its description reads: "Use Logic Nodes to neaten up your circuit boards by making the wires go where you want them to!"