Circuit Node: Difference between revisions
(Needs polish, but it's a start.) |
(Implemented the new Tweak template.) |
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==Tweaks== | ==Tweaks== | ||
While the Circuit Node has no tweaks in any retail LittleBigPlanet game, prerelease builds of ''LittleBigPlanet 3'' have various tweaks related to out-of-bounds signals. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a Circuit Node with these settings enabled into | While the Circuit Node has no tweaks in any retail LittleBigPlanet game, prerelease builds of ''LittleBigPlanet 3'' have various tweaks related to out-of-bounds signals. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a Circuit Node with these settings enabled into retail versions. | ||
===Signal Monitor=== | ===Signal Monitor=== | ||
{{Tweak | |||
Enables the Signal Breakpoint. | |name=Warning on Out-of-Bounds Signal | ||
|params=On/Off | |||
|desc=Enables the Signal Breakpoint. | |||
}} | |||
===Trigger=== | ===Trigger=== | ||
{{Tweak | |||
|name=Maximum Value | |||
|params=-100% - 100% | |||
|desc=Signals above this value will trigger the Signal Breakpoint warning. | |||
}} | |||
{{Tweak | |||
|name=Minimum Value | |||
|params=-100% - 100% | |||
|desc=Signals below this value will trigger the Signal Breakpoint warning. | |||
}} | |||
===Behaviour=== | ===Behaviour=== | ||
These tweaks determine what happens when the signal being received goes beyond the values specified above. | These tweaks determine what happens when the signal being received goes beyond the values specified above. | ||
{{Tweak | |||
Pauses the game as if the player had pressed up on the D-Pad. | |name=Pause | ||
|params=Yes/No | |||
|desc=Pauses the game as if the player had pressed up on the D-Pad. | |||
The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. | }} | ||
{{Tweak | |||
|name=Warning Light | |||
The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. | |params=Yes/No | ||
|desc=The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. | |||
}} | |||
{{Tweak | |||
|name=Focus Camera | |||
|params=Yes/No | |||
|desc=The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. | |||
}} | |||
==Trivia== | ==Trivia== |
Revision as of 13:06, 17 February 2021
The Circuit Node is a small logic gadget that acts as a signal passthrough. It is half the size of a normal gadget.
Usage and Behaviour
The Circuit Node is unique from most gadgets in that it cannot be selected from the Tools Bag normally; it is instead created when pressing X on a Microchip's circuit board while holding a wire with the Popit Cursor.
In LittleBigPlanet 2 and LittleBigPlanet PS Vita, it has one input and one output, and only serves as a signal passthrough. It is primarily intended to control the path wires take when inside a Microchip, though another common use for it is putting it inside of a Microchip, and using its power input to turn the node on and off with logic.
In LittleBigPlanet 3, the Circuit Node has an additional power input that allows it to be turned off via logic.
Tweaks
While the Circuit Node has no tweaks in any retail LittleBigPlanet game, prerelease builds of LittleBigPlanet 3 have various tweaks related to out-of-bounds signals. All of these tweaks are reset when the node is copied, captured or when the player uses Undo, so it is impossible to bring a Circuit Node with these settings enabled into retail versions.
Signal Monitor
Warning on Out-of-Bounds Signal: (On/Off) Enables the Signal Breakpoint. |
Trigger
Maximum Value: (-100% - 100%) Signals above this value will trigger the Signal Breakpoint warning. |
Minimum Value: (-100% - 100%) Signals below this value will trigger the Signal Breakpoint warning. |
Behaviour
These tweaks determine what happens when the signal being received goes beyond the values specified above.
Pause: (Yes/No) Pauses the game as if the player had pressed up on the D-Pad. |
Warning Light: (Yes/No) The Node will flash red when triggered. This tweak does not work properly if the Pause tweak is also enabled. |
Focus Camera: (Yes/No) The camera zips to and locks onto the Circuit Node's position. Note this position does not update after the Breakpoint is triggered, so the camera does not actively follow the Node in this state. |
Trivia
- If hacked into the player's Popit, the Circuit Node has metadata that is otherwise never seen, including an icon, category and description.
- Its description reads: "Use Logic Nodes to neaten up your circuit boards by making the wires go where you want them to!"