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Behaviour Modifier
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Type: Gadgets
Category: Special
Inputs: 1
Outputs: 1
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

Overview

The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece that would change the output behaviour of an input going into it. It can be found in the Deploy Build and LBP2 Pre-alpha, as well as the LittleBigPlanet 2 Beta's early Rookie Test level.

Usage

A signal going into the gadget (such as On/Off) can be converted to another type of signal such as Directional or Speed Strength.

Since the way that switch behaviour works was changed from the LittleBigPlanet to LittleBigPlanet 2, it doesn't function properly in any of the later games though the data for it still exists.

Tweaks

Tweak BehaviorSetting Carousel.png
Switch Behavior: (
On/OffOn/Off •‎
Speed ScaleSpeed Scale •‎
One-ShotOne-Shot •‎
DirectionalDirectional
)

Changes the output behavior of the switch, which will change the behavior of attached gadgets.
Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
Tweak Gameplay TeamFilter Carousel.png
Team Filter: (
EveryoneEveryone •‎
FriendsFriends •‎
EnemiesEnemies •‎
)

Adjusts the Team Ownership of the selected item. Only players on the selected team will be able to use that item.
Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

Internal References

Switch Type

The Behaviour Modifier is one of the many pieces of logic that use "switchbase.ff". This means that it has an internal value in the Enum ESwitchType and that any other switchbase.ff logic can be switched with it.

Below is the value from the Enum in relation to the switch type.

Name ID
Int Hex
Nop 24 18

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