NOP Gate

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Overview

The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece with an unknown function. It currently can only be found in the LittleBigPlanet 2 Beta's early Rookie Test level.

Usage

When tweaked the Behaviour Modifier displays its name, but apart from that it's essentially just a NOT gate. Given that it's internal ID is "Nop", it doesn't seem to have any other purpose than to act as a signal holder.

Since the way that switch behavior works (On/Off, Directional, etc.) was changed from the LittleBigPlanet to LittleBigPlanet 2, it probably had something to do with the original game's switch behavior tweak settings.

Internal References

Switch Type

The Behaviour Modifier is one of the many pieces of logic that use "switchbase.ff". This means that it has an internal value in the Enum ESwitchType and that any other switchbase.ff logic can be switched with it.

Below is the value from the Enum in relation to the switch type.

Name ID
Int Hex
Nop 24 18

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