LittleBigPlanet (PlayStation Portable)/Game updates

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Back to: LittleBigPlanet (PlayStation Portable)

Below are the details of the updates released for LittleBigPlanet on the PlayStation Portable.

Version 2.05 "Cherry Pie"

Version 2.05 Cherry Pie

Version 2.05 Cherry Pie - Released on April 26, 2010

Logo Update LittleBigPlanet PSP 2-05 CherryPie.png
Official Update Logs:

Changes:

  • Flip for Objects is now supported, so you can make them face in either direction. Very handy for vehicles.
    • This is accessed by selecting and tweaking the object.
  • Front View: removes all perspective, allowing that extra level of precision for all you creators who like to see exactly what you’re doing.
    • This is accessible from the Settings menu, but can also be toggled by pressing Select button.
  • Circular shapes are now true circles. Previously they were twelve-sided objects, and not really round at all. Now, observe their sumptuous circularity.
  • Stickers now scale when the object they’re on is re-sized, saving you all a load of time. Which is good.
  • Improved overall stability. What we mean is that things should now do exactly what they should, as opposed to sometimes doing things that they shouldn’t (we think you know what we mean).

Updates:

  • The Microbomb: a smaller shockbomb, which can kill creature brains and Sackboy, but won’t break anything else. Small, red and deadly, the microbomb is our new favourite toy, ideal as a grenade or as an explosive tip for a missile. Ka-boom.
  • The Magic Eye: give your creatures (and anything else) some peepers. Just put eyes on something, anything, and it’ll look at Sackboy when he’s near it, as well as making that object suddenly look sentient, and well, a bit weird.
    • Magic Eyes were previously only used by the Scorpion toy from the Golden Sands theme, albiet with no functionality.

General:

Community Notes:

Changes:

  • The background on the language selection screen has been coloured purple.
  • Added a "Cool Levels" search option to the Community Moon.
  • Fixed a bug where a Wobble Bolt would act like a Motor Bolt if it was connected to a switch with its behavour tweaked to "direction", and the bolt itself had rotation set to 360.
  • Fixed a bug where a putting the system into sleep mode and then waking it up would display a message informing the player that their data was corrupt.

Version 2.04

Version 2.04

Version 2.04 - Released on March 2, 2010

Official Update Logs:

It appears that although Strawberry Cheesecake (Update 2.03) was delicious, there were a few elements which spoilt its flavour. We’ve seen how some community levels have been affected in an undesirable way by the update, and we’ve been busy trying to put this straight.

Update 2.04 should help to sort out the following things:

Fixes:

  • Pistons now behave correctly when connected to a dynamic object then a static object.
  • If a piston doesn’t connect, the player is able to exit the Popit menu.
  • Scoreboards now trigger whilst upside down, like they used to.
  • Two emitters emitting the same MyObject no longer causes any nastiness. We don’t like nastiness.

Version 2.03 "Strawberry Cheesecake"

Version 2.03 Strawberry Cheesecake

Version 2.03 Strawberry Cheesecake - Released on February 9, 2010

Logo Update LittleBigPlanet PSP 2-03 StrawberryCheesecake.png
Official Update Logs:

On February 9th, LittleBigPlanet PSP will get a big update. And when we say big, we mean BIG.

Strawberry Cheesecake (also known as ‘update 2.03’) is packed full of great new functionality and improvements to edit mode. So strap in, and feast your eyes on Strawberry Cheesecake’s ingredients:

Community Features:

  • It is now possible to scroll through the downloaded levels list immediately after completing the playthrough of a downloaded level. A change well worth making. So we did!
  • Search types have been improved, and more levels can be seen on each page on the community moon.
  • Pressing the triangle button at the Community Moon menu will refresh the community data for all of your downloaded levels. If you want to upload the full set of all your high scores and download everybody else’s then this is the place to do it.

Usability:

  • A copy and paste function has been added to the editor, which can be accessed after selecting an object and opening the tweak option. Which is nice.
  • Shapes can be scaled and rotated before placing them.
  • MyObjects and object-based gadgets can be rotated before placing them.
  • Items held together by gadgets can be scaled.
  • Gadgets such as pistons, rods, etc. can have their positions edited after being placed
  • The drag selection mechanism has been improved so that it will only select objects if they are entirely surrounded.
  • Gluing supports user directed input. Side to side gluing is now allowed in preference over gluing backwards, which was the default.
  • Sound objects are now labelled in the tweak menu for reference, once they've been placed in a level.
  • The option to disable the undo/redo feature has been added to the menu – very useful if you want to avoid pause times on large levels, and handle everything through manual saves instead.

Editor Functionality:

  • When switching to and from create mode, materials and gadgets will not drift when repeatedly selected.
  • Dynamic objects joined to static objects by dissolve material will separate and move once the dissolve material has been destroyed.
  • Detaching glued objects correctly remembers the original static or dynamic nature of the individual glued objects.
  • A material’s rotation will not drift between saves.
  • Stickers applied to an emitted object stay attached to the object if the emitter itself is moved.
  • Creatures only jump if Sackboy is nearby.
  • Sensor switches and buttons save their initial states properly.
  • Deleting a switch will not delete the object it was glued to.
  • When a material is changed to peach floaty it will become buoyant.
  • Pistons connected to an inverted switch trigger correctly on level load.
  • Magic mouths with no text have the speech bubble disabled in play mode.
  • Wobble bolts' angle and flipper properties save correctly in Create Mode.
  • Scoreboards only check above the base for Sackboy's presence, previously it was possible to trigger them from below.

My Objects:

  • You can capture MyObjects within MyObjects. Oh yes.
  • Emitters, scoreboards, prize bubbles can be captured as part of MyObjects.
  • You can attach gadgets to Collected Objects and MyObjects.
  • The bolt stability in MyObjects has been improved.
  • You can change material classes, including the lethality of MyObjects.
  • We have improved the capture capacity for MyObjects to allow for larger, more complex items to be captured.

Corner Editing:

  • This update features improved corner editing of glued objects. Previously, editing could be blocked if corners were on the glued edge of an object.
  • Corner editing an object with gadgets attached doesn't cause them to detach.
  • Corner editing checks all planes (not just the foremost one) for collisions.
  • Stickers do not disappear when corner editing.
  • The game autosaves after a corner editing session.
  • It was possible to make an object invisible by using the corner edit tool, this has been blocked.

Play Mode:

  • Sackboy doesn't get stuck on edges when he should fall to the floor.
  • The 'return to main menu' and 'continue' options work whilst the scoreboard is active.

Stability:

  • Last, but not least: Numerous stability issues have also been addressed.
Community Notes:

Changes:

  • The background on the language selection screen has been coloured red.
  • When connecting to the Community Moon, a progress bar is now displayed alongside a percentage.
  • Downloaded levels are now grouped closer together.
  • The hearts and plays on a level have been moved slightly on the info page.
  • 3-Way Switches no longer break when rotated more than 90 degrees from the centre.
  • Dangerous parts of a creature will no longer harm players after killing its last or only brain.

Version 2.02

Version 2.02

Version 2.02 - Released on December 22, 2009

Official Update Logs:

A data update containing future downloadable add-on content.

This update added the data for content present in the Creator's Edition of the game.

Version 2.01

Version 2.01

Version 2.01 - Released on November 20, 2009

Official Update Logs:

A data update containing future downloadable add-on content.

This update added data for unspecified downloadable content, fixed some minor bugs, and improved physics in create mode.

External links