Template:MaterialBob

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Revision as of 04:12, 5 June 2024 by Chunky104 (talk | contribs) (Made something for materials.)
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Basic Cardboard
Popit Icon
Game: LittleBigPlanet
Density: 20.0
Traction: 1.0
Restitution: 0.3
Gravity Scale: 1.0
Damaged by Explosives: Yes
Grabbable: No
Climbable: No
Collidable: Yes
Obtained from: Start

Use this to provide a brief summary of a material's physical properties.

Usage

{{MaterialBob
| noimg=		Use this to omit the Popit icon and placeholder image. Generally this shouldn't be used outside of specific circumstances, i.e. no Popit icon exists.
| bobimg=		Image filename (e.g. Placeholder.png). This is typically the icon that gets displayed in the Popit menu.
| imgwidth=		Image width, in pixels.
| imgcap=		Description for the bob's image that will appear when hovering the mouse cursor over it.
| border=		Allows you to change the colour of the border, if you want it to be themed around a certain game. Hope you know your hex colours!
| color=		Change the colour of the bob's heading text. Typical use case would be changing it to black (#000) if the border colour makes the header hard to see.
| title=		The material's name. Only necessary if the articles name has a disambiguation term, e.g. "Page Title (Material)"
| game=			The game in which this material appears. Use this if the item only appears in one game.
| games=		Use this instead of 'game' if the item appears in more than one game. Game links should be separted by commas.
| weight=		The material's weight.
| friction=		The amount of friction this material has when rubbing against another object
| bounciness=		How bouncy this material is, i.e. how much of its velocity gets redirected when colliding with another object.
| buoyancy=		How buoyant the material is.
| gravity=		How much gravity affects this material.
| explodable=		Whether or not explosives can cut holes in this material.
| grabbable=		Whether or not Sackthings can grab this material.
| climbable=		Whether or not Sackboy can climb on the front of this material in LittleBigPlanet 3.
| solid=		Whether or not players and objects can collide with this material.
| obtained=		Where the material is unlocked or obtained from. If it's available from the start, put "Start". Omit if it's unobtainable through normal means.
}}