Template:MaterialBob
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Basic Cardboard | |
---|---|
Game: | LittleBigPlanet |
Density: | 20.0 |
Traction: | 1.0 |
Restitution: | 0.3 |
Gravity Scale: | 1.0 |
Damaged by Explosives: | |
Grabbable: | |
Climbable: | |
Collidable: | |
Obtained from: | Start |
Use this to provide a brief summary of a material's physical properties.
Usage
{{MaterialBob | noimg= Use this to omit the Popit icon and placeholder image. Generally this shouldn't be used outside of specific circumstances, i.e. no Popit icon exists. | bobimg= Image filename (e.g. Placeholder.png). This is typically the icon that gets displayed in the Popit menu. | imgwidth= Image width, in pixels. | imgcap= Description for the bob's image that will appear when hovering the mouse cursor over it. | border= Allows you to change the colour of the border, if you want it to be themed around a certain game. Hope you know your hex colours! | color= Change the colour of the bob's heading text. Typical use case would be changing it to black (#000) if the border colour makes the header hard to see. | title= The material's name. Only necessary if the articles name has a disambiguation term, e.g. "Page Title (Material)" | game= The game in which this material appears. Use this if the item only appears in one game. | games= Use this instead of 'game' if the item appears in more than one game. Game links should be separted by commas. | density= The material's weight. | traction= The amount of friction this material has when rubbing against another object | bounciness= How bouncy this material is, i.e. how much of its velocity gets redirected when colliding with another object. | buoyancy= How buoyant the material is. | gravity= How much gravity affects this material. | explodable= Whether or not explosives can cut holes in this material. | grabbable= Whether or not Sackthings can grab this material. | climbable= Whether or not Sackboy can climb on the front of this material in LittleBigPlanet 3. | solid= Whether or not players and objects can collide with this material. | obtained= Where the material is unlocked or obtained from. If it's available from the start, put "Start". Omit if it's unobtainable through normal means. }}