Swivel Light

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Swivel Light
Popit Icon
Games: LittleBigPlanet 3
Type: Gameplay
Category: Lights
Outputs: 2
Obtained from: Start
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

The Swivel Light is an advanced light object in LittleBigPlanet 3. It casts a spotlight that can be pointed in any direction — including towards and away from the screen.

Usage and Behaviour

The Swivel Light has two inputs: one on the left that controls its movement as it follows a target, and one on the bottom that adjusts the light's colour and brightness.

Tweaks

Tweak Base Tweaker Material Icon.png
Physical Properties: (
StaticStatic •‎
DynamicDynamic
)

When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity.

Target

Tweak Speech Voice Temp.png
Set Direction
Manually set the Swivel Light's orientation with Right stick. Left/Right to set the Yaw angle, Up/Down to set the Pitch angle.
Tweak Speech Voice Temp.png
Follow Tag or Character: (Tweak GenericSetting No.png Tag; Tweak GenericSetting No.png None; Tweak GenericSetting No.png Character;)
Determines whether the Swivel Light should face towards a Character, a Tag, or neither.

Tag Type

Tweak Sensor Key.png
Tag Colour: (
Blue •‎
Purple •‎
Pink •‎
Red •‎
Yellow •‎
Lime •‎
Green •‎
Turquoise
)

Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour.
Tweak Text Label.png
Select or Tweak a Tag Label
Opens a dialogue box to create a new Tag label, or select an existing one.

Search Range

Tweak Speech Voice Temp.png
Minimum Detection Range: (0.0 - 5,000.0)
Determines how close the target can get before the Swivel Light stops following them.
Tweak Speech Voice Temp.png
Maximum Detection Range: (0.0 - 5,000.0)
Determines how close the target needs to be for the Swivel Light to face them. Setting this below 0.0 will set the radius to infinite.
Tweak Speech Voice Temp.png
Trigger Angle Range: (0 - 360)
Sets the angle radius of the Swivel Light, with 360 being a full circle. Rotating the object changes the orientation of the detection range.
Tweak Speech Voice Temp.png
Layer Range: (0 - 16)
Determines how many layers the Swivel Light can detect its target from, with 0 being equivalent to Same Layer and 16 detecting them from any layer.

Movement

Rotation Speed: (0 - 1,500)
Sets the speed at which the Swivel Light turns to face its target.
Acceleration: (0% - 100%)
Sets how quickly the Swivel Light reaches its top rotation speed while targeting something.
Movement Input Action: (See below)
Determines how the Swivel Light handles the signal it receives from its Movement Input.
  • Tweak BehaviorSetting OnOff.png On/Off: The Swivel Light tracks its target while receiving a digital ON signal, stopping in its tracks when turned OFF.
  • Tweak InputAction SpeedScale.png Speed Scale: The Swivel Light's rotation speed is scaled based on the incoming analogue signal, e.g. a signal strength of 50% cuts its speed in half.

Settings

Radius: (0.0 - 5000.0)
Sets how far the beam of light travels.
Foggyness: (0% - 400%)
Adjusts the density of the light beam without affecting how objects are lit.
Tweak Speech Voice Temp.png
High Beam Mode: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
When enabled, a 2D beam of light is drawn to make the spotlight appear more intense. Note that this is not drawn if Foggyness is set to 0%.

Input Action

Input Action: (See below)
Determines how the Swivel Light handles the signal it receives from its Light Input.
  • Tweak BehaviorSetting OnOff.png On/Off: The spotlight turns on when it receives power, switching off when it loses power.
  • Tweak InputAction StrengthScale.png Dimmer: The spotlight smoothly transitions between its two colour settings based on the incoming analogue signal.

Visuals

Visible in Play Mode: (Tweak GenericSetting No.png No; Tweak GenericSetting Yes.png Yes)
Determines whether or not the object will be rendered in Play Mode. Any decorations attached to the light will remain visible regardless of this setting.