Sackbot Waypoints
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Overview
Sackbot Waypoints are a scrapped type of LittleBigPlanet 2 logic that would have controlled a Sackbot's actions.
A general waypoint type exists in the Deploy Build, and colored waypoint types can be found in the LBP2 2010 Pre-alpha.
In the LittleBigPlanet 2 Beta three of the colored types can be found in the early Rookie Test level, though they don't function.
Waypoint Types
Although the Sackbot Waypoints are essentially all the same piece of logic, each of them has a different function. There are four main waypoints that can be seen in prerelease footage and they all use a model of a colored sphere on top of a black six-pointed star. The four types are Grab, Jump, Layer Change, and Walk.
Every Waypoint has a set of 8 colours like Magnetic Keys do, and a most of their functions ended up being replaced by Magnetic Keys.
Sackbots have a tweak option called "Follow Waypoint" that makes them follow a Magnetic Key, though whether or not the function used to be related to Sackbot Waypoints is uncertain.
General Waypoint
File:Sackbot Waypoint Star Icon.png
This Waypoint is referred to as just Sackbot_Waypoint internally, and the name Waypoint shows up when it's tweaked. It can be placed outside of a Sackbot's Circuit Board, but there's not enough knowledge about it to determine what it did at one point.
Jump Command
This Waypoint is referred to as Sackbot_Jump internally. In can only be placed on Sackbot Circuit Boards and cannot be tweaked. It would have made the Sackbot it was on jump when activated. In-game, it is colored red.
Grab Command
This Waypoint is referred to as Sackbot_Grab internally. In can only be placed on Sackbot Circuit Boards and cannot be tweaked. It would have made the Sackbot it was on jump when activated. In-game, it is colored green.
Layer Change Command
File:Layer Change Command Icon.png
This Waypoint is referred to as Sackbot_LayerChange internally, and the name Layer Change Command shows up when it's tweaked. It cannot be placed outside of a Sackbot's Circuit Board, and also has a "Direction" option below the color settings that can be toggled. It would have made the Sackbot it was on change layers when activated, forwards or backwards based on the direction setting. In-game, it is colored yellow.
Walk Command
This Waypoint is referred to as Sackbot_Walk internally. It cannot be placed outside of a Sackbot's Circuit Board, and also has a "Direction" option below the color settings that can be toggled. It would have made the Sackbot it was on walk in one direction when activated, left or right based on the direction setting. In-game, it is colored purple.
Point Of Interest
This Waypoint is referred to as Sackbot_LookAt internally, and the name Point Of Interest shows up when it's tweaked. It can be placed outside of a Sackbot's Circuit Board, so it would be placed down onto something and the Sackbot would turn its head to look in its direction.
Gun Target
This Waypoint is referred to as Sackbot_GunTarget internally, though only the name Waypoint shows up when tweaked. It can be placed outside of a Sackbot's Circuit Board, so it would be placed down onto something and the Sackbot would aim its equipped Gun in it's direction.
Internal References
Information about Waypoints as they're referenced in the internal gamedata and editor settings.
Waypoint IDs
The function of a Waypoint is determined by it's Waypoint ID, which is determined by the Enum ESwitchInputUpdateType.
Below is a list of values from the Enum in relation to the Waypoint IDs.
Name | ID | |
---|---|---|
Int | Hex | |
Sackbot_Waypoint | 11 | 0B |
Sackbot_LookAt | 12 | 0C |
Sackbot_Jump | 13 | 0D |
Sackbot_Grab | 14 | 0E |
Sackbot_LayerChange | 15 | 0F |
Sackbot_GunTarget | 16 | 10 |
Sackbot_Walk | 17 | 11 |
Waypoint Colors
The four main Sackbot Waypoints have colors that relate to their type, and also whether they're active or not. The values for these colors are stored in the same compression format as GUIDs (oGUIDs).
Below is a list of color values for each Waypoint along with additional colors that would match on the color wheel.
Name | Inactive | Active | ||||
---|---|---|---|---|---|---|
Bit Color | Hex Color | oGUID | Bit Color | Hex Color | oGUID | |
Walk Command (Pink) | 1061098303 | 3F3F133F | BFA6FCF903 | 4294921471 | FFFF4CFF | FF99FDFF0F |
Jump Command (Red) | 1061098259 | 3F3F1313 | 93A6FCF903 | 4294921292 | FFFF4C4C | CC98FDFF0F |
Layer Change Command (Yellow) | 1061109523 | 3F3F3F13 | 93FEFCF903 | 4294967116 | FFFFFF4C | CCFEFFFF0F |
Grab Command (Green) | 1058225939 | 3F133F13 | 93FECCF803 | 4283236172 | FF4CFF4C | CCFEB3FA0F |
Cyan | 1058225983 | 3F133F3F | BFFECCF803 | 4283236351 | FF4CFFFF | FFFFB3FA0F |
Blue | 1058214719 | 3F13133F | BFA6CCF803 | 4283190527 | FF4C4CFF | FF99B1FA0F |
White | 1061109567 | 3F3F3F3F | BFFEFCF903 | 4294967295 | FFFFFFFF | FFFFFFFF0F |