Swivel Light
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Swivel Light | |
---|---|
Games: | LittleBigPlanet 3 |
Type: | Gameplay |
Category: | Lights |
Outputs: | 2 |
Obtained from: | Start |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
The Swivel Light is an advanced light object in LittleBigPlanet 3. It casts a spotlight that can be pointed in any direction — including towards and away from the screen.
Usage and Behaviour
The Swivel Light has two inputs: one on the left that controls its movement as it follows a target, and one on the bottom that adjusts the light's colour and brightness.
Tweaks
Physical Properties: (
) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Target
Set Direction Manually set the Swivel Light's orientation with . Left/Right to set the Yaw angle, Up/Down to set the Pitch angle. |
Follow Tag or Character: ( Tag; None; Character;) Determines whether the Swivel Light should face towards a Character, a Tag, or neither. |
Tag Type
Tag Colour: (
) Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour. |
Select or Tweak a Tag Label Opens a dialogue box to create a new Tag label, or select an existing one. |
Search Range
Minimum Detection Range: (0.0 - 5,000.0) Determines how close the target can get before the Swivel Light stops following them. |
Maximum Detection Range: (0.0 - 5,000.0) Determines how close the target needs to be for the Swivel Light to face them. Setting this below 0.0 will set the radius to infinite. |
Trigger Angle Range: (0 - 360) Sets the angle radius of the Swivel Light, with 360 being a full circle. Rotating the object changes the orientation of the detection range. |
Layer Range: (0 - 16) Determines how many layers the Swivel Light can detect its target from, with 0 being equivalent to Same Layer and 16 detecting them from any layer. |
Movement
Rotation Speed: (0 - 1,500) Sets the speed at which the Swivel Light turns to face its target. |
Acceleration: (0% - 100%) Sets how quickly the Swivel Light reaches its top rotation speed while targeting something. |
Movement Input Action: (See below) Determines how the Swivel Light handles the signal it receives from its Movement Input. |
Settings
Radius: (0.0 - 5000.0) Sets how far the beam of light travels. |
Foggyness: (0% - 400%) Adjusts the density of the light beam without affecting how objects are lit. |
High Beam Mode: ( No; Yes) When enabled, a 2D beam of light is drawn to make the spotlight appear more intense. Note that this is not drawn if Foggyness is set to 0%. |
Input Action
Input Action: (See below) Determines how the Swivel Light handles the signal it receives from its Light Input. |
Visuals
Visible in Play Mode: ( No; Yes) Determines whether or not the object will be rendered in Play Mode. Any decorations attached to the light will remain visible regardless of this setting. |