Motion Recorder: Difference between revisions
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The '''''Motion Recorder''''' is a mover gadget introduced in the ''[[LittleBigPlanet 2 Move Pack]]'', and is used to | | border= #2BC416 | ||
| bobimg= LBP2_Motion_Recorder.png | |||
| title= Motion Recorder | |||
| games= [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]] | |||
| type= Gadgets | |||
| category= Movers | |||
| inputs= 1 | |||
| outputs= 3 (LBP2/3)<br>0 (LBP Vita) | |||
| obtained= [[LittleBigPlanet 2 Move Pack|DLC]] (LBP2/3)<br>Start (LBP Vita) | |||
}} | |||
{{WIP|Needs tweak icons.}} | |||
The '''''Motion Recorder''''' is a mover gadget introduced in the ''[[LittleBigPlanet 2 Move Pack]]'', and is used to move objects along paths created with a PlayStation Move Motion Controller. It is also included as part of the default toolset in ''[[LittleBigPlanet PS Vita]]'', where the touch screen is used instead. It can move any physical object except [[Sackbot]]s and players. | |||
==Usage and | ==Usage and behaviour== | ||
To | To use the Motion Recorder, an animation must be recorded. This is done by selecting the '''Record''' button in its tweak menu and picking up the highlighted object with {{button|psmove|T}} (touch in LBP Vita). The object's starting position becomes an anchoring point; whatever gestures are made with the Motion Controller or the touch screen will be saved to the gadget. Letting go of {{button|psmove|T}} (or the touch screen) at any point will stop the recording and automatically undo. From this point onward, whenever the Motion Recorder is activated the object will follow the path that was created. | ||
In ''LittleBigPlanet 2'' and ''[[LittleBigPlanet 3]]'', the Motion Recorder has three outputs corresponding to the Square, Move and Triangle buttons. Pressing one of these buttons sets a flag at that point in the recording; when played back, the respective outputs will send signals at the points they were pressed during the recording. All three of these outputs were removed in ''LittleBigPlanet PS Vita''. | ===Exact Looping=== | ||
Pressing {{button|x}} at any point while recording activates Exact Looping. A green ring will appear at the object's starting position; moving the object near the ring will cause it to snap back to its starting point, completing the recording. | |||
===Button recording=== | |||
In ''LittleBigPlanet 2'' and ''[[LittleBigPlanet 3]]'', the Motion Recorder has three outputs corresponding to the {{button|Square}}, {{button|psmove|Move}} and {{button|Triangle}} buttons. Pressing one of these buttons sets a flag at that point in the recording; when played back, the respective outputs will send signals at the points they were pressed during the recording. This allows additional logic to be triggered at specific points in the recording. All three of these outputs were removed in ''LittleBigPlanet PS Vita''. | |||
==Tweaks== | ==Tweaks== | ||
{{Tweak | |||
When pressed, the object that the Motion Recorder is attached to begins to flash red, indicating that it's ready to record movement. | |name=Record | ||
|desc=When pressed, the object that the Motion Recorder is attached to begins to flash red, indicating that it's ready to record movement. | |||
}} | |||
===Playback=== | ===Playback=== | ||
{{Tweak | |||
Sets whether or not to loop the recording once finished. | |name=Loop | ||
|params=Yes; No | |||
|desc=Sets whether or not to loop the recording once finished. | |||
}} | |||
{{Tweak | |||
Determines | |name=Playback Type | ||
|params=Start playing forwards!; Start playing backwards!; Forwards/Backwards | |||
|desc=Determines how the recording will be played back | |||
* '''Start playing forwards''' - Motion will be played back as it was recorded. | |||
* '''Start playing backwards''' - Motion will be played back in reverse. | |||
* '''Forwards/Backwards''' - Motion will start playing forwards until it reaches the end, where it will start playing backwards until it returns to the start again. | |||
}} | |||
{{Tweak | |||
Sets | |name=Speed | ||
|params=0.0 - 2.0 | |||
|desc=Sets the playback speed of the recording. | |||
}} | |||
{{Tweak | |||
Determines how the gadget responds to the signal it receives, turning it on/off or adjusting the playback speed depending on the analog signal's strength. | |name=Input Action | ||
|params=On/Off; Speed Scale | |||
|desc=Determines how the gadget responds to the signal it receives, turning it on/off or adjusting the playback speed depending on the analog signal's strength. | |||
}} | |||
===Visuals=== | ===Visuals=== | ||
{{Tweak | |||
Sets whether or not to | |name=Visible in Play Mode | ||
|params=Yes; No | |||
|desc=Sets whether or not to render the gadget while in Play Mode | |||
}} | |||
{{LBP2Gadgets}} | {{LBP2Gadgets}} |
Revision as of 02:38, 20 March 2021
Motion Recorder | |
---|---|
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Type: | Gadgets |
Category: | Movers |
Inputs: | 1 |
Outputs: | 3 (LBP2/3) 0 (LBP Vita) |
Obtained from: | DLC (LBP2/3) Start (LBP Vita) |
This page is a work in progress. As a result, the layout and/or content herein may be subject to change. To do: Needs tweak icons. |
The Motion Recorder is a mover gadget introduced in the LittleBigPlanet 2 Move Pack, and is used to move objects along paths created with a PlayStation Move Motion Controller. It is also included as part of the default toolset in LittleBigPlanet PS Vita, where the touch screen is used instead. It can move any physical object except Sackbots and players.
Usage and behaviour
To use the Motion Recorder, an animation must be recorded. This is done by selecting the Record button in its tweak menu and picking up the highlighted object with (touch in LBP Vita). The object's starting position becomes an anchoring point; whatever gestures are made with the Motion Controller or the touch screen will be saved to the gadget. Letting go of (or the touch screen) at any point will stop the recording and automatically undo. From this point onward, whenever the Motion Recorder is activated the object will follow the path that was created.
Exact Looping
Pressing at any point while recording activates Exact Looping. A green ring will appear at the object's starting position; moving the object near the ring will cause it to snap back to its starting point, completing the recording.
Button recording
In LittleBigPlanet 2 and LittleBigPlanet 3, the Motion Recorder has three outputs corresponding to the , and buttons. Pressing one of these buttons sets a flag at that point in the recording; when played back, the respective outputs will send signals at the points they were pressed during the recording. This allows additional logic to be triggered at specific points in the recording. All three of these outputs were removed in LittleBigPlanet PS Vita.
Tweaks
Record When pressed, the object that the Motion Recorder is attached to begins to flash red, indicating that it's ready to record movement. |
Playback
Loop: (Yes; No) Sets whether or not to loop the recording once finished. |
Playback Type: (Start playing forwards!; Start playing backwards!; Forwards/Backwards) Determines how the recording will be played back
|
Speed: (0.0 - 2.0) Sets the playback speed of the recording. |
Input Action: (On/Off; Speed Scale) Determines how the gadget responds to the signal it receives, turning it on/off or adjusting the playback speed depending on the analog signal's strength. |
Visuals
Visible in Play Mode: (Yes; No) Sets whether or not to render the gadget while in Play Mode |