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| {{GadgetBob | | {{GadgetBob |
| | border= #FF6500 | | | border= lbp3 |
| | bobimg= Gameplay_SwivelLight_Icon.png | | | bobimg= Gameplay_SwivelLight_Icon.png |
| | imgwidth= 128px | | | imgwidth= 128px |
Revision as of 10:53, 3 March 2024
Swivel Light |
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Games: |
LittleBigPlanet 3 |
Type: |
Gameplay |
Category: |
Lights |
Outputs: |
2 |
Obtained from: |
Start |
| This page is a work in progress. As a result, the layout and/or content herein may be subject to change. |
The Swivel Light is an advanced light object in LittleBigPlanet 3. It casts a spotlight that can be pointed in any direction — including towards and away from the screen.
Usage and Behaviour
The Swivel Light has two inputs: one on the left that controls its movement as it follows a target, and one on the bottom that adjusts the light's colour and brightness.
Tweaks
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Physical Properties: (Static •
Dynamic ) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Target
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Set Direction Manually set the Swivel Light's orientation with . Left/Right to set the Yaw angle, Up/Down to set the Pitch angle. |
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Follow Tag or Character: ( Tag; None; Character;) Determines whether the Swivel Light should face towards a Character, a Tag, or neither. |
Tag Type
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Tag Colour: ( •
•
•
•
•
•
•
) Sets the colour channel for the gadget. Sensors will only detect Tags matching this colour. |
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Select or Tweak a Tag Label Opens a dialogue box to create a new Tag label, or select an existing one. |
Search Range
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Minimum Detection Range: (0.0 - 5,000.0) Determines how close the target can get before the Swivel Light stops following them. |
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Maximum Detection Range: (0.0 - 5,000.0) Determines how close the target needs to be for the Swivel Light to face them. Setting this below 0.0 will set the radius to infinite. |
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Trigger Angle Range: (0 - 360) Sets the angle radius of the Swivel Light, with 360 being a full circle. Rotating the object changes the orientation of the detection range. |
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Layer Range: (0 - 16) Determines how many layers the Swivel Light can detect its target from, with 0 being equivalent to Same Layer and 16 detecting them from any layer. |
Movement
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Rotation Speed: (0 - 1,500) Sets the speed at which the Swivel Light turns to face its target. |
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Acceleration: (0% - 100%) Sets how quickly the Swivel Light reaches its top rotation speed while targeting something. |
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Movement Input Action: (See below) Determines how the Swivel Light handles the signal it receives from its Movement Input.
- On/Off: The Swivel Light tracks its target while receiving a digital ON signal, stopping in its tracks when turned OFF.
- Speed Scale: The Swivel Light's rotation speed is scaled based on the incoming analogue signal, e.g. a signal strength of 50% cuts its speed in half.
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Settings
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Radius: (0.0 - 5000.0) Sets how far the beam of light travels. |
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Foggyness: (0% - 400%) Adjusts the density of the light beam without affecting how objects are lit. |
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High Beam Mode: ( No; Yes) When enabled, a 2D beam of light is drawn to make the spotlight appear more intense. Note that this is not drawn if Foggyness is set to 0%. |
Input Action
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Input Action: (See below) Determines how the Swivel Light handles the signal it receives from its Light Input.
- On/Off: The spotlight turns on when it receives power, switching off when it loses power.
- Dimmer: The spotlight smoothly transitions between its two colour settings based on the incoming analogue signal.
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Visuals
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Visible in Play Mode: ( No; Yes) Determines whether or not the object will be rendered in Play Mode. Any decorations attached to the light will remain visible regardless of this setting. |