NOP Gate: Difference between revisions

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{{GadgetBob
| border= #2BC416
| bobimg= Behaviour_Modifier_Icon.png
| title= Behaviour Modifier
| type= Gadgets
| category= Special
| inputs= 1
| outputs= 1
}}
{{WIP}}
==Overview==
==Overview==
The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece with an unknown function. It currently can only be found in the LittleBigPlanet 2 Beta's early Rookie Test level.  
The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece that would change the output behaviour of an input going into it. It can be found in the Deploy Build and LBP2 Pre-alpha, as well as the LittleBigPlanet 2 Beta's early Rookie Test level.  


==Usage==
==Usage==
When tweaked the Behaviour Modifier displays its name, but apart from that it's essentially just a NOT gate. Given that it's internal ID is "Nop", it doesn't seem to have any other purpose than to act as a signal holder.
A signal going into the gadget (such as On/Off) can be converted to another type of signal such as Directional or Speed Strength.


Since the way that switch behavior works (On/Off, Directional, etc.) was changed from the LittleBigPlanet to LittleBigPlanet 2, it probably had something to do with the original game's switch behavior tweak settings.
Since the way that switch behaviour works was changed from the LittleBigPlanet to LittleBigPlanet 2, it doesn't function properly in any of the later games though the data for it still exists.
 
==Tweaks==
{{Tweakbehavior}}
{{Tweakinvert}}
{{Tweakteamfilter}}
{{Tweakvisible}}


==Internal References==
==Internal References==

Revision as of 18:14, 17 May 2021

Behaviour Modifier
"Behaviour_Modifier_Icon.png" does not exist. Click here to upload it...Dummy link
Type: Gadgets
Category: Special
Inputs: 1
Outputs: 1
Safety first!
This page is a work in progress. As a result, the layout and/or content herein may be subject to change.

Overview

The Behaviour Modifier is a scrapped LittleBigPlanet 2 logic piece that would change the output behaviour of an input going into it. It can be found in the Deploy Build and LBP2 Pre-alpha, as well as the LittleBigPlanet 2 Beta's early Rookie Test level.

Usage

A signal going into the gadget (such as On/Off) can be converted to another type of signal such as Directional or Speed Strength.

Since the way that switch behaviour works was changed from the LittleBigPlanet to LittleBigPlanet 2, it doesn't function properly in any of the later games though the data for it still exists.

Tweaks

Tweak BehaviorSetting Carousel.png
Switch Behavior: (
On/OffOn/Off •‎
Speed ScaleSpeed Scale •‎
One-ShotOne-Shot •‎
DirectionalDirectional
)

Changes the output behavior of the switch, which will change the behavior of attached gadgets.
Tweak Output Inverted.png
Invert Output: (
NoNo •‎
YesYes
)

Inverts the gadget's output, turning On signals Off and vice-versa.
Tweak Gameplay TeamFilter Carousel.png
Team Filter: (
EveryoneEveryone •‎
FriendsFriends •‎
EnemiesEnemies •‎
)

Adjusts the Team Ownership of the selected item. Only players on the selected team will be able to use that item.
Tweak Visual Visibility.png
Visible in Play Mode: (
NoNo •‎
YesYes
)

Determines whether or not the object will be rendered in Play Mode.

Internal References

Switch Type

The Behaviour Modifier is one of the many pieces of logic that use "switchbase.ff". This means that it has an internal value in the Enum ESwitchType and that any other switchbase.ff logic can be switched with it.

Below is the value from the Enum in relation to the switch type.

Name ID
Int Hex
Nop 24 18

Template:LBP2Gadgets