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<div style="float:right">__TOC__</div>
Below are the details of the updates released for ''[[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet]]'' on the PlayStation Portable.
Below are the details of the updates released for ''[[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet]]'' on the PlayStation Portable.
<div>__TOC__</div>


==<span id="2.05">Version 2.05 "Cherry Pie"</span>==
==Game Updates==
Released on April 26, 2010.
{{NewsFill|style=triangles|header=Version 2.05 Cherry Pie|date= - Released on  April 26, 2010|width=100%|content=<div style="padding-left: 20px; padding-right: 20px; text-align: left;"><div style="padding-right:50px; padding-left:30px;">[[File:Logo_Update_LittleBigPlanet_PSP_2-05_CherryPie.png|200px|right|class=drop-shadow|]]</div><h4><font face="Omnes SemiBold" size="+2" color="#000">Official Update Logs:</font></h4>
<div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
<h5 style="color:#000">'''Changes:'''</h5>
* Flip for Objects is now supported, so you can make them face in either direction. Very handy for vehicles.
:: <span class="news-quote">''This is accessed by selecting and tweaking the object.''</span>
* Front View: removes all perspective, allowing that extra level of precision for all you creators who like to see exactly what you’re doing.
:: <span class="news-quote">''This is accessible from the Settings menu, but can also be toggled by pressing {{button|psp|select}}.''</span>
* Circular shapes are now true circles. Previously they were twelve-sided objects, and not really round at all. Now, observe their sumptuous circularity.
* Stickers now scale when the object they’re on is re-sized, saving you all a load of time. Which is good.
* Improved overall stability. What we mean is that things should now do exactly what they should, as opposed to sometimes doing things that they shouldn’t (we think you know what we mean).


===Additions===
<h5 style="color:#000">'''Updates:'''</h5>
* Added the data for the [[Turbo! Premium Level Kit]].
* [[Microbomb|The Microbomb]]: a smaller shockbomb, which can kill creature brains and Sackboy, but won’t break anything else. Small, red and deadly, the microbomb is our new favourite toy, ideal as a grenade or as an explosive tip for a missile. Ka-boom.
* Added the [[Microbomb]], a smaller variant of the [[Explosives|Shockbomb]] that can kill players and creatures, but won't push objects away.
* [[Magic Eye|The Magic Eye]]: give your creatures (and anything else) some peepers. Just put eyes on something, anything, and it’ll look at Sackboy when he’s near it, as well as making that object suddenly look sentient, and well, a bit weird.
* [[Magic Eye]]s, which were previously only seen in Story Mode levels, have now been added to the Tools Bag.
:: <span class="news-quote">''Magic Eyes were previously only used by the Scorpion toy from the [[Golden Sands]] theme, albiet with no functionality.''</span>
* Added the ability to Flip an object, accessed by selecting and tweaking an object.
* Added a Front View option, which reduces the Field of View to remove all perspective, similar to the console games.
** This is accessible from the Settings menu, but can also be toggled by pressing {{button|psp|select}}.
* Added a "Cool Levels" search option to the Community Moon.


===Changes===
<h5 style="color:#000">'''General:'''</h5>
* Stickers applied to an object will now scale alongside the object.
* Support for the [[Turbo Level Kit|‘Turbo! Premium Level Kit’]].
* Circular shapes are now true circles, as opposed to twelve-sided objects.
<h4><font face="Omnes SemiBold" size="+2" color="#000">Community Notes:</font></h4><div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
<h5 style="color:#000">'''Changes:'''</h5>
* The background on the language selection screen has been coloured purple.
* The background on the language selection screen has been coloured purple.
 
* Added a "Cool Levels" search option to the [[Community Moon]].
===Fixes===
* Fixed a bug where a Wobble Bolt would act like a Motor Bolt if it was connected to a switch with its behavour tweaked to "direction", and the bolt itself had rotation set to 360.
* Fixed a bug where a Wobble Bolt would act like a Motor Bolt if it was connected to a switch with its behavour tweaked to "direction", and the bolt itself had rotation set to 360.
* Fixed a bug where a putting the system into sleep mode and then waking it up would display a message informing the player that their data was corrupt.
* Fixed a bug where a putting the system into sleep mode and then waking it up would display a message informing the player that their data was corrupt.
</div>}}
{{NewsFill|style=triangles|header=Version 2.04|date= - Released on March 2, 2010|width=100%|content=<div style="padding-left: 20px; padding-right: 20px; text-align: left;"><h4><font face="Omnes SemiBold" size="+2" color="#000">Official Update Logs:</font></h4><div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
It appears that although Strawberry Cheesecake (Update 2.03) was delicious, there were a few elements which spoilt its flavour.
We’ve seen how some community levels have been affected in an undesirable way by the update, and we’ve been busy trying to put this straight.


==<span id="2.04">Version 2.04</span>==
Update 2.04 should help to sort out the following things:
Released on March 2, 2010


===Fixes===
<h5 style="color:#000">'''Fixes:'''</h5>
* Pistons now behave correctly when connected to a dynamic object then a static object.
* Pistons now behave correctly when connected to a dynamic object then a static object.
* It is now possible to exit the Popit if a piston doesn't connect.
* If a piston doesn’t connect, the player is able to exit the Popit menu.
* Scoreboards now trigger whilst upside down, like they used to.
* Scoreboards now trigger whilst upside down, like they used to.
* Fixed an unspecified bug caused by two Emitters emitting the same MyObject.
* Two emitters emitting the same MyObject no longer causes any nastiness. We don’t like nastiness.
</div>}}
{{NewsFill|style=triangles|header=Version 2.03 Strawberry Cheesecake|date= - Released on February 9, 2010|width=100%|content=<div style="padding-left: 20px; padding-right: 20px; text-align: left;"><div style="padding-right:50px; padding-left:30px;">[[File:Logo_Update_LittleBigPlanet_PSP_2-03_StrawberryCheesecake.png|200px|right|class=drop-shadow|]]</div><h4><font face="Omnes SemiBold" size="+2" color="#000">Official Update Logs:</font></h4><div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
On February 9th, LittleBigPlanet PSP will get a big update. And when we say big, we mean BIG.
 
Strawberry Cheesecake (also known as ‘update 2.03’) is packed full of great new functionality and improvements to edit mode. So strap in, and feast your eyes on Strawberry Cheesecake’s ingredients:
 
<h5 style="color:#000">'''Community Features:'''</h5>
* It is now possible to scroll through the downloaded levels list immediately after completing the playthrough of a downloaded level. A change well worth making. So we did!
* Search types have been improved, and more levels can be seen on each page on the community moon.
* Pressing the triangle button at the Community Moon menu will refresh the community data for all of your downloaded levels. If you want to upload the full set of all your high scores and download everybody else’s then this is the place to do it.


==<span id="2.03">Version 2.03 "Strawberry Cheesecake"</span>==
<h5 style="color:#000">'''Usability:'''</h5>
Released on February 9, 2010
* A copy and paste function has been added to the editor, which can be accessed after selecting an object and opening the tweak option. Which is nice.
* Shapes can be scaled and rotated before placing them.
* MyObjects and object-based gadgets can be rotated before placing them.
* Items held together by gadgets can be scaled.
* Gadgets such as pistons, rods, etc. can have their positions edited after being placed
* The drag selection mechanism has been improved so that it will only select objects if they are entirely surrounded.
* Gluing supports user directed input. Side to side gluing is now allowed in preference over gluing backwards, which was the default.
* Sound objects are now labelled in the tweak menu for reference, once they've been placed in a level.
* The option to disable the undo/redo feature has been added to the menu – very useful if you want to avoid pause times on large levels, and handle everything through manual saves instead.


===Additions===
<h5 style="color:#000">'''Editor Functionality:'''</h5>
* Added the ability to copy and paste objects in a scene. This can be accessed by selecting and tweaking an object.
* When switching to and from create mode, materials and gadgets will not drift when repeatedly selected.
* Added the option to disable the undo/redo feature in the Settings menu.
* Dynamic objects joined to static objects by dissolve material will separate and move once the dissolve material has been destroyed.
* Detaching glued objects correctly remembers the original static or dynamic nature of the individual glued objects.
* A material’s rotation will not drift between saves.
* Stickers applied to an emitted object stay attached to the object if the emitter itself is moved.
* Creatures only jump if Sackboy is nearby.
* Sensor switches and buttons save their initial states properly.
* Deleting a switch will not delete the object it was glued to.
* When a material is changed to peach floaty it will become buoyant.
* Pistons connected to an inverted switch trigger correctly on level load.
* Magic mouths with no text have the speech bubble disabled in play mode.
* Wobble bolts' angle and flipper properties save correctly in Create Mode.
* Scoreboards only check above the base for Sackboy's presence, previously it was possible to trigger them from below.


===Changes===
<h5 style="color:#000">'''My Objects:'''</h5>
====User Interface====
* You can capture MyObjects within MyObjects. Oh yes.
* Emitters, scoreboards, prize bubbles can be captured as part of MyObjects.
* You can attach gadgets to Collected Objects and MyObjects.
* The bolt stability in MyObjects has been improved.
* You can change material classes, including the lethality of MyObjects.
* We have improved the capture capacity for MyObjects to allow for larger, more complex items to be captured.
 
<h5 style="color:#000">'''Corner Editing:'''</h5>
* This update features improved corner editing of glued objects. Previously, editing could be blocked if corners were on the glued edge of an object.
* Corner editing an object with gadgets attached doesn't cause them to detach.
* Corner editing checks all planes (not just the foremost one) for collisions.
* Stickers do not disappear when corner editing.
* The game autosaves after a corner editing session.
* It was possible to make an object invisible by using the corner edit tool, this has been blocked.
 
<h5 style="color:#000">'''Play Mode:'''</h5>
* Sackboy doesn't get stuck on edges when he should fall to the floor.
* The 'return to main menu' and 'continue' options work whilst the scoreboard is active.
 
<h5 style="color:#000">'''Stability:'''</h5>
* Last, but not least: Numerous stability issues have also been addressed.
 
<h4><font face="Omnes SemiBold" size="+2" color="#000">Community Notes:</font></h4><div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
<h5 style="color:#000">'''Changes:'''</h5>
* The background on the language selection screen has been coloured red.
* The background on the language selection screen has been coloured red.
* It is now possible to scroll through the downloaded levels list immediately after completing a downloaded level.
* Pressing {{button|triangle}} on the Community Moon menu will refresh the community data for all downloaded levels.
* When connecting to the Community Moon, a progress bar is now displayed alongside a percentage.
* When connecting to the Community Moon, a progress bar is now displayed alongside a percentage.
* Downloaded levels are now grouped closer together.
* Downloaded levels are now grouped closer together.
* The hearts and plays on a level have been moved slightly on the info page,
* The hearts and plays on a level have been moved slightly on the info page.
 
====Create Mode====
* Shapes can now be scaled and rotated before stamping them in a scene.
* MyObjects and object-based gadgets can now be rotated before placing them.
* Items held together by connectors can now be scaled.
* Connectors like Pistons and Rods can now be repositioned after being placed.
* Dragging a box with the Popit Cursor will now only select objects if they are completely surrounded.
* Gluing now supports user directed input; gluing object from the side is now allowed in preference over gluing objects backwards, which was the default.
* The tweak menu for sound objects now includes the name of the sound that will be played.
* Creatures now only jump if the player is nearby.
* Magic Mouths with no text will no longer display a speech bubble in Play Mode.
* Scoreboards now only activate if Sackboy is above the base, fixing a bug that made it possible to trigger them from below.
* The game now autosaves after the Corner Editor has been put away.
* Captured MyObjects can now be captured as part of other MyObjects.
* Emitters, Scoreboards and Prize Bubbles can now be captured as part of MyObjects.
* Gadgets can now be attached to Collected Objects and MyObjects.
* It is now possible to use the Material Changer and Danger Tools on MyObjects.
* Improved the capture capacity for MyObjects, allowing larger and more complex items to be captured.
 
===Fixes===
* When switching to and from Create Mode, materials and gadgets will no longer drift when repeatedly selected.
* Dynamic objects joined to static objects by Dissolve Material will properly separate and move once the Dissolve Material has been destroyed.
* A material's rotation will no longer drift between level saves.
* Stickers applied to an emitted object will stay attached if the Emitter itself is moved.
* Sensor Switches and buttons should now save their initial states properly.
* Deleting a switch will no longer delete the object it was glued to.
* Changing a material to Peach Floaty will properly make it bouyant.
* Fixed issues that prevented the Corner Editor from editing corners if they were on the glued edge of an object.
* Corner editing an object with gadgets attached will no longer cause them to detach.
* Corner editing now checks all planes (not just the foremost one) for collisions.
* Fixed an issue with the Corner Editor that allowed objects to be made invisible.
* Stickers no longer disappear when corner editing a shape.
* Sackboy no longer gets stuck on edges when he should fall to the floor.
* 3-Way Switches no longer break when rotated more than 90 degrees from the centre.
* 3-Way Switches no longer break when rotated more than 90 degrees from the centre.
* Dangerous parts of a creature will no longer harm players after killing its last or only brain.
* Dangerous parts of a creature will no longer harm players after killing its last or only brain.
* Improved the stability of Bolts on MyObjects.
</div>}}
* Numerous unspecified stability fixes.
{{NewsFill|style=triangles|header=Version 2.02|date= - Released on December 22, 2009|width=100%|content=<div style="padding-left: 20px; padding-right: 20px; text-align: left;"><h4><font face="Omnes SemiBold" size="+2" color="#000">Official Update Logs:</font></h4><div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
 
A data update containing future downloadable add-on content.
==<span id="2.02">Version 2.02</span>==
Released on December 22, 2009
 
* Added the data for content present in the Creator's Edition of the game.


==<span id="2.01">Version 2.01</span>==
<span class="news-quote">''This update added the data for content present in the Creator's Edition of the game.''</span>
Released on November 20, 2009
</div>}}
 
{{NewsFill|style=triangles|header=Version 2.01|date= - Released on November 20, 2009|width=100%|content=<div style="padding-left: 20px; padding-right: 20px; text-align: left;"><h4><font face="Omnes SemiBold" size="+2" color="#000">Official Update Logs:</font></h4><div class="prizelist-line-dm" style="padding-left: 15px; width:60%; height:8px"></div>
* Added the data for unspecified downloadable content.
A data update containing future downloadable add-on content.
* Minor unspecified bug fixes.
* Improved physics in Create Mode.


<span class="news-quote">''This update added data for unspecified downloadable content, fixed some minor bugs, and improved physics in create mode.''</span>
</div>}}
==External links==
==External links==
* [https://web.archive.org/web/20120829225625/http://www.littlebigplanet.com/en/game_guide/psp/updates/ Official patch notes (Archive)]
* [https://web.archive.org/web/20120829225625/http://www.littlebigplanet.com/en/game_guide/psp/updates/ Official patch notes (Archive)]


[[Category:Game updates]] [[Category:LittleBigPlanet (PlayStation Portable)]]
[[Category:Game updates]] [[Category:LittleBigPlanet (PlayStation Portable)]]

Latest revision as of 17:58, 15 September 2024

To do: think of something mildly witty to put in here.
To do: Add relevant links to items mentioned in the article, and include additional information/images where possible.
Back to: LittleBigPlanet (PlayStation Portable)

Below are the details of the updates released for LittleBigPlanet on the PlayStation Portable.

Game Updates

Version 2.05 Cherry Pie

Version 2.05 Cherry Pie - Released on April 26, 2010

Logo Update LittleBigPlanet PSP 2-05 CherryPie.png

Official Update Logs:

Changes:
  • Flip for Objects is now supported, so you can make them face in either direction. Very handy for vehicles.
This is accessed by selecting and tweaking the object.
  • Front View: removes all perspective, allowing that extra level of precision for all you creators who like to see exactly what you’re doing.
This is accessible from the Settings menu, but can also be toggled by pressing Select button.
  • Circular shapes are now true circles. Previously they were twelve-sided objects, and not really round at all. Now, observe their sumptuous circularity.
  • Stickers now scale when the object they’re on is re-sized, saving you all a load of time. Which is good.
  • Improved overall stability. What we mean is that things should now do exactly what they should, as opposed to sometimes doing things that they shouldn’t (we think you know what we mean).
Updates:
  • The Microbomb: a smaller shockbomb, which can kill creature brains and Sackboy, but won’t break anything else. Small, red and deadly, the microbomb is our new favourite toy, ideal as a grenade or as an explosive tip for a missile. Ka-boom.
  • The Magic Eye: give your creatures (and anything else) some peepers. Just put eyes on something, anything, and it’ll look at Sackboy when he’s near it, as well as making that object suddenly look sentient, and well, a bit weird.
Magic Eyes were previously only used by the Scorpion toy from the Golden Sands theme, albiet with no functionality.
General:

Community Notes:

Changes:
  • The background on the language selection screen has been coloured purple.
  • Added a "Cool Levels" search option to the Community Moon.
  • Fixed a bug where a Wobble Bolt would act like a Motor Bolt if it was connected to a switch with its behavour tweaked to "direction", and the bolt itself had rotation set to 360.
  • Fixed a bug where a putting the system into sleep mode and then waking it up would display a message informing the player that their data was corrupt.

Version 2.04

Version 2.04 - Released on March 2, 2010

Official Update Logs:

It appears that although Strawberry Cheesecake (Update 2.03) was delicious, there were a few elements which spoilt its flavour. We’ve seen how some community levels have been affected in an undesirable way by the update, and we’ve been busy trying to put this straight.

Update 2.04 should help to sort out the following things:

Fixes:
  • Pistons now behave correctly when connected to a dynamic object then a static object.
  • If a piston doesn’t connect, the player is able to exit the Popit menu.
  • Scoreboards now trigger whilst upside down, like they used to.
  • Two emitters emitting the same MyObject no longer causes any nastiness. We don’t like nastiness.

Version 2.03 Strawberry Cheesecake

Version 2.03 Strawberry Cheesecake - Released on February 9, 2010

Logo Update LittleBigPlanet PSP 2-03 StrawberryCheesecake.png

Official Update Logs:

On February 9th, LittleBigPlanet PSP will get a big update. And when we say big, we mean BIG.

Strawberry Cheesecake (also known as ‘update 2.03’) is packed full of great new functionality and improvements to edit mode. So strap in, and feast your eyes on Strawberry Cheesecake’s ingredients:

Community Features:
  • It is now possible to scroll through the downloaded levels list immediately after completing the playthrough of a downloaded level. A change well worth making. So we did!
  • Search types have been improved, and more levels can be seen on each page on the community moon.
  • Pressing the triangle button at the Community Moon menu will refresh the community data for all of your downloaded levels. If you want to upload the full set of all your high scores and download everybody else’s then this is the place to do it.
Usability:
  • A copy and paste function has been added to the editor, which can be accessed after selecting an object and opening the tweak option. Which is nice.
  • Shapes can be scaled and rotated before placing them.
  • MyObjects and object-based gadgets can be rotated before placing them.
  • Items held together by gadgets can be scaled.
  • Gadgets such as pistons, rods, etc. can have their positions edited after being placed
  • The drag selection mechanism has been improved so that it will only select objects if they are entirely surrounded.
  • Gluing supports user directed input. Side to side gluing is now allowed in preference over gluing backwards, which was the default.
  • Sound objects are now labelled in the tweak menu for reference, once they've been placed in a level.
  • The option to disable the undo/redo feature has been added to the menu – very useful if you want to avoid pause times on large levels, and handle everything through manual saves instead.
Editor Functionality:
  • When switching to and from create mode, materials and gadgets will not drift when repeatedly selected.
  • Dynamic objects joined to static objects by dissolve material will separate and move once the dissolve material has been destroyed.
  • Detaching glued objects correctly remembers the original static or dynamic nature of the individual glued objects.
  • A material’s rotation will not drift between saves.
  • Stickers applied to an emitted object stay attached to the object if the emitter itself is moved.
  • Creatures only jump if Sackboy is nearby.
  • Sensor switches and buttons save their initial states properly.
  • Deleting a switch will not delete the object it was glued to.
  • When a material is changed to peach floaty it will become buoyant.
  • Pistons connected to an inverted switch trigger correctly on level load.
  • Magic mouths with no text have the speech bubble disabled in play mode.
  • Wobble bolts' angle and flipper properties save correctly in Create Mode.
  • Scoreboards only check above the base for Sackboy's presence, previously it was possible to trigger them from below.
My Objects:
  • You can capture MyObjects within MyObjects. Oh yes.
  • Emitters, scoreboards, prize bubbles can be captured as part of MyObjects.
  • You can attach gadgets to Collected Objects and MyObjects.
  • The bolt stability in MyObjects has been improved.
  • You can change material classes, including the lethality of MyObjects.
  • We have improved the capture capacity for MyObjects to allow for larger, more complex items to be captured.
Corner Editing:
  • This update features improved corner editing of glued objects. Previously, editing could be blocked if corners were on the glued edge of an object.
  • Corner editing an object with gadgets attached doesn't cause them to detach.
  • Corner editing checks all planes (not just the foremost one) for collisions.
  • Stickers do not disappear when corner editing.
  • The game autosaves after a corner editing session.
  • It was possible to make an object invisible by using the corner edit tool, this has been blocked.
Play Mode:
  • Sackboy doesn't get stuck on edges when he should fall to the floor.
  • The 'return to main menu' and 'continue' options work whilst the scoreboard is active.
Stability:
  • Last, but not least: Numerous stability issues have also been addressed.

Community Notes:

Changes:
  • The background on the language selection screen has been coloured red.
  • When connecting to the Community Moon, a progress bar is now displayed alongside a percentage.
  • Downloaded levels are now grouped closer together.
  • The hearts and plays on a level have been moved slightly on the info page.
  • 3-Way Switches no longer break when rotated more than 90 degrees from the centre.
  • Dangerous parts of a creature will no longer harm players after killing its last or only brain.

Version 2.02

Version 2.02 - Released on December 22, 2009

Official Update Logs:

A data update containing future downloadable add-on content.

This update added the data for content present in the Creator's Edition of the game.

Version 2.01

Version 2.01 - Released on November 20, 2009

Official Update Logs:

A data update containing future downloadable add-on content.

This update added data for unspecified downloadable content, fixed some minor bugs, and improved physics in create mode.

External links