User:MxlMster/Sandbox 3

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This page is a work in progress.
As a result, the layout and/or content herein may be subject to change.

Legend

Overview

Writing tidbits and tables for a page and/or series of pages that document the many levels of the TGS Move Demo prototype. Will soon be working on the page(s) with StretchyGoose, though this article in particular will not serve as the main WIP page for the sheet.

Table Documentation

Tweak Scoreboard SkillReward Condition Carousel.png folder/directory
Bin Filename Description GUID Status
bin_filenames The exact filename of the BIN (level) file in question.
descriptions_and_images A general description of the level in question. Try to note:
  • A surface level description
  • Points of interest (if any)
  • Historical/developmental importance (if any)
level_status_1_completable The level loads but cannot be completed through a Scoreboard or game ender. Completable
level_status_2_working If the level loads but cannot be completed through regular means. Working
level_status_3_loadable The level loads, but cannot be entered without the use of cheats (IE; if there is not a spawn point for the player to enter from.) Loadable
level_status_3_loadable_PS3 Ditto, but loads exclusively on real PS3 hardware. Loadable
PS3 Only
level_status_3_loadable_RPCS3 Ditto, but loads exclusively on the RPCS3 emulator. (Results may vary due to RPCS3 being in active development.) Loadable
RPCS3 Only
level_status_4_crashes The level will not load at all without external modifications. Crashes

Level Lists

Tweak Base Mover MotionRecorder Icon.png 00_developer_levels_episode_3
Bin Filename Description GUID Status
grapple_test.bin A short but fun level that demonstrates various gameplay concepts for the Grapple Hook.
g71203 Completable
grapple_test.bin Another much longer level that demonstrates various gameplay concepts for the Grapple Hook. Though the last obstacle is impossible to pass due to broken Emitters, the level up to that point is completely playable.
g71455 Working
motion_controller.bin A whiteboxed concept of a level that uses and demonstrates motion controller functionality in LittleBigPlanet's engine. Ironically, motion controller functions do not work in the build, thus it is impossible get past the first obstacle. Notably, the level uses occasional assets from very early LittleBigPlanet 2, such as the White Plastic material and various Arcade Kit logic parts. g83376 Working
motion_controller_palette.bin Palette level for motion_controller.bin. g83377 Loadable
motion_controller_palette_2.bin Palette level for motion_controller_2.bin. g84392 Loadable
motion_controller_2.bin Second revision of motion_controller_2.bin, now art passed with a theme set in a Savannah-esque level. Like the first revision, early LittleBigPlanet 2 content is still utilized - and though the level is still broken due to the lack of motion controller functionality in the build, a working version of the level can be seen in an upload by Janglez311 on Youtube.com.[1] where the level was used to showcase motion controller functionality in LittleBigPlanet at Sony's 2009 Tokyo Game Show. This is also the exact level the build boots into by default.
g83376 Working

References

  1. [https://www.youtube.com/watch?v=g3nMVBy5MTI&t - (Janglez311) Youtube.com.