Sticker Panel
Sticker Panel | |
---|---|
Games: | LittleBigPlanet 2, LittleBigPlanet PS Vita, LittleBigPlanet 3 |
Density: | 100000.0 |
Traction: | 0.0 |
Restitution: | 0.0 |
Gravity Scale: | 0.0 |
Damaged by Explosives: | |
Grabbable: | |
Climbable: | |
Collidable: | |
Obtained from: | DLC; Tutorial (LBP2) Tutorial (Vita) Start (LBP3) |
Sticker Panel is a floating Procedural Material that is used to display Stickers that are placed on it. First introduced as part of the LittleBigPlanet 2 Move Pack, it was later included as part of the default toolsets in LittleBigPlanet PS Vita and LittleBigPlanet 3.
Overview
In terms of physical properties, Sticker Panel behaves identically to Hologram; it is a non-solid, weightless material that floats wherever it is placed. By default it appears as an unlit solid colour, but when a Sticker is placed on it, the material turns dark and see-through apart from the Sticker(s) placed on it; in Play Mode, un-stickered portions of the material turn invisible, leaving the Sticker(s) floating in space.
To minimize the effects of Z-fighting when multiple pieces overlap each other on the same layer, each piece of Sticker Panel has a slightly different offset, with newer pieces appearing in front of older ones. This property was retained in LittleBigPlanet 3, but the Z offset can also be manually controlled by setting its Position in Layer tweak to a non-zero value. LittleBigPlanet PS Vita has no automatic Sticker Panel layering; it is entirely dependent on the material's Position in Layer tweak.
Tweaks
Physical Properties: (
) When Static, the object cannot be moved while time is unpaused. When Dynamic, the object can be moved and is subject to gravity. |
Position in Layer: (-10 — 0 — +10) Nudges the material's visual model slightly forward or backward without affecting its collision. |
Colour
Tweaks for adjusting the material's colour and appearance. Two sets of these tweaks exist, one for when it is turned On (or doesn't have a wire connected), and another for when it is turned Off.
Colour: (Colour Wheel) Choose a colour for the material. |
Brightness: (0% - 100%) Sets how bright the material is. At 0%, it will appear pitch black. |
Opacity: (0% - 100%) Adjusts how opaque or transparent the material is; at 2% or below, it will be completely invisible in Play Mode. |
Input Action
Input Action: (
) Determines how the material responds to the signal it receives through its input. |