ThingPart:Creature
Thing: creatureThing
4x4 Matrix: baseHandleMatrix
3 Component Vector: prevDir
3 Component Vector: currDir
Integer: stateTimer
Integer: state
Thing: attachedThing
3 Component Vector: attachedLocalPos
3 Component Vector: attachedLocalNormal
Float: attachedLocalAngle
Float: attachedScale
Boolean: playedFailToFireSound
Float: attachedZOffset
State Enums (LBP3):
Nothing -> 0 Jetpack -> 1 Paintinator -> 2 Creatinator -> 2 Level Link -> 3 Controlinator -> 4 Death -> 5 Instantly Disappear -> 6 Grapple Hook -> 7 Unknown (Can't Grab) -> 8 Unknown (Can't Grab) -> 9 Grabinators -> 10 Vanish On Movement -> 11 Brain Crane -> 12 Unknown (Can be removed) -> 13 Climbing -> 14 Hook Hat -> 15 Hero Cape -> 16 Unknown (Can be removed) -> 17 Boost Boots -> 18 Springinator -> 19 Hoverboard -> 20 Zombie (Dead but not Dead?) -> 21