ThingPart:Creature

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Thing: creatureThing

4x4 Matrix: baseHandleMatrix

3 Component Vector: prevDir

3 Component Vector: currDir

Integer: stateTimer

Integer: state

Thing: attachedThing

3 Component Vector: attachedLocalPos

3 Component Vector: attachedLocalNormal

Float: attachedLocalAngle

Float: attachedScale

Boolean: playedFailToFireSound

Float: attachedZOffset

State Enums (LBP3):

  • Nothing -> 0
  • Jetpack -> 1
  • Paintinator -> 2
  • Creatinator -> 2
  • Level Link/Stunned -> 3
  • Controlinator -> 4
  • Death -> 5
  • Instantly Disappear/Limbo -> 6
  • Grapple Hook -> 7
  • Scrapped (Robo Boots) -> 8
  • Scrapped (Force Powerup) -> 9
  • Grabinators -> 10
  • Vanish On Movement -> 11
  • Brain Crane -> 12
  • Unknown (Can be removed) -> 13
  • Climbing -> 14
  • Hook Hat -> 15
  • Hero Cape -> 16
  • Unknown (Can be removed) -> 17
  • Boost Boots -> 18
  • Springinator -> 19
  • Hoverboard -> 20
  • Zombie (Dead but not Dead?) -> 21