ThingPart:Creature
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Thing: creatureThing
4x4 Matrix: baseHandleMatrix
3 Component Vector: prevDir
3 Component Vector: currDir
Integer: stateTimer
Integer: state
Thing: attachedThing
3 Component Vector: attachedLocalPos
3 Component Vector: attachedLocalNormal
Float: attachedLocalAngle
Float: attachedScale
Boolean: playedFailToFireSound
Float: attachedZOffset
State Enums (LBP3):
- Nothing -> 0
- Jetpack -> 1
- Paintinator -> 2
- Creatinator -> 2
- Level Link/Stunned -> 3
- Controlinator -> 4
- Death -> 5
- Instantly Disappear/Limbo -> 6
- Grapple Hook -> 7
- Scrapped (Robo Boots) -> 8
- Scrapped (Force Powerup) -> 9
- Grabinators -> 10
- Vanish On Movement -> 11
- Brain Crane -> 12
- Unknown (Can be removed) -> 13
- Climbing -> 14
- Hook Hat -> 15
- Hero Cape -> 16
- Unknown (Can be removed) -> 17
- Boost Boots -> 18
- Springinator -> 19
- Hoverboard -> 20
- Zombie (Dead but not Dead?) -> 21