LittleBigPlanet (PlayStation Portable)/Game updates
Jump to navigation
Jump to search
Below are the details of the updates released for LittleBigPlanet on the PlayStation Portable.
Version 2.05 "Cherry Pie"
Released on April 26, 2010.
Additions
- Added the data for the Turbo! Premium Level Kit.
- Added the Microbomb, a smaller variant of the Shockbomb that can kill players and creatures, but won't push objects away.
- Magic Eyes, which were previously unused, have now been added to the Tools Bag.
- Added the ability to Flip an object, accessed by selecting and tweaking an object.
- Added a Front View option, which reduces the Field of View to remove all perspective, similar to the console games.
- This is accessible from the Settings menu, but can also be toggled by pressing .
- Added a "Cool Levels" search option to the Community Moon.
Changes
- Stickers applied to an object will now scale alongside the object.
- Circular shapes are now true circles, as opposed to twelve-sided objects.
- The background on the language selection screen has been coloured purple.
Fixes
- Fixed a bug where a Wobble Bolt would act like a Motor Bolt if it was connected to a switch with its behavour tweaked to "direction", and the bolt itself had rotation set to 360.
- Fixed a bug where a putting the system into sleep mode and then waking it up would display a message informing the player that their data was corrupt.
Version 2.04
Released on March 2, 2010
Fixes
- Pistons now behave correctly when connected to a dynamic object then a static object.
- It is now possible to exit the Popit if a piston doesn't connect.
- Scoreboards now trigger whilst upside down, like they used to.
- Fixed an unspecified bug caused by two Emitters emitting the same MyObject.
Version 2.03 "Strawberry Cheesecake"
Released on February 9, 2010
Additions
- Added the ability to copy and paste objects in a scene. This can be accessed by selecting and tweaking an object.
- Added the option to disable the undo/redo feature in the Settings menu.
Changes
User Interface
- The background on the language selection screen has been coloured red.
- It is now possible to scroll through the downloaded levels list immediately after completing a downloaded level.
- Pressing on the Community Moon menu will refresh the community data for all downloaded levels.
- When connecting to the Community Moon, a progress bar is now displayed alongside a percentage.
- Downloaded levels are now grouped closer together.
- The hearts and plays on a level have been moved slightly on the info page,
Create Mode
- Shapes can now be scaled and rotated before stamping them in a scene.
- MyObjects and object-based gadgets can now be rotated before placing them.
- Items held together by connectors can now be scaled.
- Connectors like Pistons and Rods can now be repositioned after being placed.
- Dragging a box with the Popit Cursor will now only select objects if they are completely surrounded.
- Gluing now supports user directed input; gluing object from the side is now allowed in preference over gluing objects backwards, which was the default.
- The tweak menu for sound objects now includes the name of the sound that will be played.
- Creatures now only jump if the player is nearby.
- Magic Mouths with no text will no longer display a speech bubble in Play Mode.
- Scoreboards now only activate if Sackboy is above the base, fixing a bug that made it possible to trigger them from below.
- The game now autosaves after the Corner Editor has been put away.
- Captured MyObjects can now be captured as part of other MyObjects.
- Emitters, Scoreboards and Prize Bubbles can now be captured as part of MyObjects.
- Gadgets can now be attached to Collected Objects and MyObjects.
- It is now possible to use the Material Changer and Danger Tools on MyObjects.
- Improved the capture capacity for MyObjects, allowing larger and more complex items to be captured.
Fixes
- When switching to and from Create Mode, materials and gadgets will no longer drift when repeatedly selected.
- Dynamic objects joined to static objects by Dissolve Material will properly separate and move once the Dissolve Material has been destroyed.
- A material's rotation will no longer drift between level saves.
- Stickers applied to an emitted object will stay attached if the Emitter itself is moved.
- Sensor Switches and buttons should now save their initial states properly.
- Deleting a switch will no longer delete the object it was glued to.
- Changing a material to Peach Floaty will properly make it bouyant.
- Fixed issues that prevented the Corner Editor from editing corners if they were on the glued edge of an object.
- Corner editing an object with gadgets attached will no longer cause them to detach.
- Corner editing now checks all planes (not just the foremost one) for collisions.
- Fixed an issue with the Corner Editor that allowed objects to be made invisible.
- Stickers no longer disappear when corner editing a shape.
- Sackboy no longer gets stuck on edges when he should fall to the floor.
- 3-Way Switches no longer break when rotated more than 90 degrees from the centre.
- Dangerous parts of a creature will no longer harm players after killing its last or only brain.
- Improved the stability of Bolts on MyObjects.
- Numerous unspecified stability fixes.
Version 2.02
Released on December 22, 2009
- Added the data for content present in the Creator's Edition of the game.
Version 2.01
Released on November 20, 2009
- Added the data for unspecified downloadable content.
- Minor unspecified bug fixes.
- Improved physics in Create Mode.