ThingPart:Creature
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Thing: creatureThing
4x4 Matrix: baseHandleMatrix
3 Component Vector: prevDir
3 Component Vector: currDir
Integer: stateTimer
Integer: state
Thing: attachedThing
3 Component Vector: attachedLocalPos
3 Component Vector: attachedLocalNormal
Float: attachedLocalAngle
Float: attachedScale
Boolean: playedFailToFireSound
Float: attachedZOffset