ThingPart:Creature: Difference between revisions
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m (Format State Enums Into List) |
(States Enum Update) |
||
Line 30: | Line 30: | ||
* Paintinator -> 2 | * Paintinator -> 2 | ||
* Creatinator -> 2 | * Creatinator -> 2 | ||
* Level Link -> 3 | * Level Link/Stunned -> 3 | ||
* Controlinator -> 4 | * Controlinator -> 4 | ||
* Death -> 5 | * Death -> 5 | ||
* Instantly Disappear -> 6 | * Instantly Disappear/Limbo -> 6 | ||
* Grapple Hook -> 7 | * Grapple Hook -> 7 | ||
* | * Scrapped (Robo Boots) -> 8 | ||
* | * Scrapped (Force Powerup) -> 9 | ||
* Grabinators -> 10 | * Grabinators -> 10 | ||
* Vanish On Movement -> 11 | * Vanish On Movement -> 11 |
Latest revision as of 23:33, 22 June 2024
Thing: creatureThing
4x4 Matrix: baseHandleMatrix
3 Component Vector: prevDir
3 Component Vector: currDir
Integer: stateTimer
Integer: state
Thing: attachedThing
3 Component Vector: attachedLocalPos
3 Component Vector: attachedLocalNormal
Float: attachedLocalAngle
Float: attachedScale
Boolean: playedFailToFireSound
Float: attachedZOffset
State Enums (LBP3):
- Nothing -> 0
- Jetpack -> 1
- Paintinator -> 2
- Creatinator -> 2
- Level Link/Stunned -> 3
- Controlinator -> 4
- Death -> 5
- Instantly Disappear/Limbo -> 6
- Grapple Hook -> 7
- Scrapped (Robo Boots) -> 8
- Scrapped (Force Powerup) -> 9
- Grabinators -> 10
- Vanish On Movement -> 11
- Brain Crane -> 12
- Unknown (Can be removed) -> 13
- Climbing -> 14
- Hook Hat -> 15
- Hero Cape -> 16
- Unknown (Can be removed) -> 17
- Boost Boots -> 18
- Springinator -> 19
- Hoverboard -> 20
- Zombie (Dead but not Dead?) -> 21