Camera Excluder: Difference between revisions
Jump to navigation
Jump to search
(Basic page to get things started.) |
(Invisibility) |
||
Line 15: | Line 15: | ||
| obtained= Start | | obtained= Start | ||
}} | }} | ||
The '''Camera Excluder''' is | The '''Camera Excluder''' is an invisible, non-solid special material in ''[[LittleBigPlanet 3]]''. | ||
==Behaviour== | |||
When a player enters this material, the camera will stop following them, holding on its last position; the camera will quickly pan to focus on the player once they exit the material. | |||
The Camera Excluder is always active by default, but can be connected to a switch to turn it on or off; as long as it receives a digital ON signal, players inside the material will not be tracked by the camera. | The Camera Excluder is always active by default, but can be connected to a switch to turn it on or off; as long as it receives a digital ON signal, players inside the material will not be tracked by the camera. | ||
===Invisibility=== | |||
The Camera Excluder is only visible in Create Mode, and turns invisible in Play Mode. Due to an oversight, this property can be transferred to any other material in the game by using the [[Material Changer]] on a piece of Camera Excluder. | |||
[[Category:Procedural Materials]] | [[Category:Procedural Materials]] | ||
[[Category:Special Procedural Materials]] | [[Category:Special Procedural Materials]] | ||
[[Category:LittleBigPlanet 3 Procedural Materials]] | [[Category:LittleBigPlanet 3 Procedural Materials]] |
Latest revision as of 04:26, 16 June 2024
Camera Excluder | |
---|---|
Games: | LittleBigPlanet 3 |
Density: | 100000.0 |
Traction: | 0.0 |
Restitution: | 0.0 |
Gravity Scale: | 0.0 |
Damaged by Explosives: | |
Grabbable: | |
Climbable: | |
Collidable: | |
Obtained from: | Start |
The Camera Excluder is an invisible, non-solid special material in LittleBigPlanet 3.
Behaviour
When a player enters this material, the camera will stop following them, holding on its last position; the camera will quickly pan to focus on the player once they exit the material.
The Camera Excluder is always active by default, but can be connected to a switch to turn it on or off; as long as it receives a digital ON signal, players inside the material will not be tracked by the camera.
Invisibility
The Camera Excluder is only visible in Create Mode, and turns invisible in Play Mode. Due to an oversight, this property can be transferred to any other material in the game by using the Material Changer on a piece of Camera Excluder.