Electric Tool: Difference between revisions
m (→Player Contact) |
|||
Line 8: | Line 8: | ||
==Hazard== | ==Hazard== | ||
===Player Contact=== | ===Player Contact=== | ||
When a player makes contact with the hazard, they will be electricuted for a few seconds. | [[File:Zombie boy.png|thumb|Zombie boy and the glowing variant.]] When a player makes contact with the hazard, they will be electricuted for a few seconds. | ||
The player remain in place where they were electricuted, and their skin will switch between their selected skin and a glowing variant of the ``Zombie Boy`` skin, ``electric_base_01.gmat``. | The player remain in place where they were electricuted, and their skin will switch between their selected skin and a glowing variant of the ``Zombie Boy`` skin, ``electric_base_01.gmat``. | ||
A bug is present in all games, where if the death animation is interrupted, the electric skin will remain applied to the player. <br> | |||
This can be achieved by using the Undo and Redo functions quickly in a level, or repeatedly dying on the hazard while pressing the Hover button. | This can be achieved by using the Undo and Redo functions quickly in a level, or repeatedly dying on the hazard while pressing the Hover button. | ||
Revision as of 07:58, 5 April 2023
The Electric Tool makes an object crackle with lethal electricity.
Tool Usage
The Electric Tool can be used on any object or material in any layer, as long as it has a hitbox.
Hover over the item you wish to lethalise, and press .
You can press again to unlethalise it, or use the Unlethalise Tool.
Hazard
Player Contact
When a player makes contact with the hazard, they will be electricuted for a few seconds.
The player remain in place where they were electricuted, and their skin will switch between their selected skin and a glowing variant of the ``Zombie Boy`` skin, ``electric_base_01.gmat``.
A bug is present in all games, where if the death animation is interrupted, the electric skin will remain applied to the player.
This can be achieved by using the Undo and Redo functions quickly in a level, or repeatedly dying on the hazard while pressing the Hover button.
Early Animation
An unused animation is present of Sackboy's eyes popping out when making contact with the hazard, which was used for an earlier variant of the hazard that had a longer death animation. The sounds for being electrocuted and the eyes popping are still present in the audio files for the game.
Tweaks
Audio Tweak (LBP2 Onwards)