ThingPart:Creature: Difference between revisions
(Created page with "Thing: '''creatureThing''' 4x4 Matrix: '''baseHandleMatrix''' 3 Component Vector: '''prevDir''' 3 Component Vector: '''currDir''' Integer: '''stateTimer''' Integer: '''state''' Thing: '''attachedThing''' 3 Component Vector: '''attachedLocalPos''' 3 Component Vector: '''attachedLocalNormal''' Float: '''attachedLocalAngle''' Float: '''attachedScale''' Boolean: '''playedFailToFireSound''' Float: '''attachedZOffset'''") |
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Float: '''attachedZOffset''' | Float: '''attachedZOffset''' | ||
State Enums (LBP3): | |||
Nothing -> 0 | |||
Jetpack -> 1 | |||
Paintinator -> 2 | |||
Creatinator -> 2 | |||
Level Link -> 3 | |||
Controlinator -> 4 | |||
Death -> 5 | |||
Instantly Disappear -> 6 | |||
Grapple Hook -> 7 | |||
Unknown (Can't Grab) -> 8 | |||
Unknown (Can't Grab) -> 9 | |||
Grabinators -> 10 | |||
Vanish On Movement -> 11 | |||
Brain Crane -> 12 | |||
Unknown (Can be removed) -> 13 | |||
Climbing -> 14 | |||
Hook Hat -> 15 | |||
Hero Cape -> 16 | |||
Unknown (Can be removed) -> 17 | |||
Boost Boots -> 18 | |||
Springinator -> 19 | |||
Hoverboard -> 20 | |||
Zombie (Dead but not Dead?) -> 21 |
Revision as of 15:24, 22 June 2024
Thing: creatureThing
4x4 Matrix: baseHandleMatrix
3 Component Vector: prevDir
3 Component Vector: currDir
Integer: stateTimer
Integer: state
Thing: attachedThing
3 Component Vector: attachedLocalPos
3 Component Vector: attachedLocalNormal
Float: attachedLocalAngle
Float: attachedScale
Boolean: playedFailToFireSound
Float: attachedZOffset
State Enums (LBP3):
Nothing -> 0 Jetpack -> 1 Paintinator -> 2 Creatinator -> 2 Level Link -> 3 Controlinator -> 4 Death -> 5 Instantly Disappear -> 6 Grapple Hook -> 7 Unknown (Can't Grab) -> 8 Unknown (Can't Grab) -> 9 Grabinators -> 10 Vanish On Movement -> 11 Brain Crane -> 12 Unknown (Can be removed) -> 13 Climbing -> 14 Hook Hat -> 15 Hero Cape -> 16 Unknown (Can be removed) -> 17 Boost Boots -> 18 Springinator -> 19 Hoverboard -> 20 Zombie (Dead but not Dead?) -> 21