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	<id>https://wiki.imagisphere.me/history/Save_Checkpoint?feed=atom</id>
	<title>Save Checkpoint - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.imagisphere.me/history/Save_Checkpoint?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/history/Save_Checkpoint"/>
	<updated>2026-07-07T09:11:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Save_Checkpoint&amp;diff=85909&amp;oldid=prev</id>
		<title>Chunky104: Direct template transclusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Save_Checkpoint&amp;diff=85909&amp;oldid=prev"/>
		<updated>2026-04-19T03:47:48Z</updated>

		<summary type="html">&lt;p&gt;Direct template transclusion&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:47, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LittleBigPlanet 3 Gameplay Kits&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navbox LBP3 gameplay kits&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Save_Checkpoint&amp;diff=36235&amp;oldid=prev</id>
		<title>Chunky104: Basic page to get things started.</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Save_Checkpoint&amp;diff=36235&amp;oldid=prev"/>
		<updated>2025-02-24T12:06:48Z</updated>

		<summary type="html">&lt;p&gt;Basic page to get things started.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameIndicator|lbp3=y|cat=Gameplay Objects}}&lt;br /&gt;
{{GadgetBob&lt;br /&gt;
| border= {{HexColor|lbp3}}&lt;br /&gt;
| bobimg= Gameplay_Checkpoint_Double_Life_Plastic_Icon.png&lt;br /&gt;
| imgwidth= 128px&lt;br /&gt;
| game= [[LittleBigPlanet 3]]&lt;br /&gt;
| type= Gameplay&lt;br /&gt;
| category= Level Kit&lt;br /&gt;
| inputs= 1&lt;br /&gt;
| obtained= Start&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Like a Checkpoint, but you can save there, so not like a Checkpoint at all really.|In-game description}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Save Checkpoint&amp;#039;&amp;#039;&amp;#039; was a variant of the [[Checkpoint|Double-Life Checkpoint]] planned for &amp;#039;&amp;#039;[[LittleBigPlanet 3]]&amp;#039;&amp;#039; that allowed players to save their progress in adventure levels.&lt;br /&gt;
&lt;br /&gt;
==Usage and Behaviour==&lt;br /&gt;
The Save Checkpoint is placed identically to other Checkpoints, occupying the same Theck sub-layer. Unlike other Checkpoints it needs to be manually activated, either by pressing {{button|triangle}} whilst standing in front of it, or by sending a digital ON signal through its input. On activation, the Save Checkpoint will save the player&amp;#039;s progress in the current Adventure, and players can respawn from that Checkpoint up to eight times.&lt;br /&gt;
&lt;br /&gt;
==Tweaks==&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Base_Tweaker_Material_Icon.png&lt;br /&gt;
|name=Entrance type&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=UI_Network_Online_Friends.png|Everyone}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Gameplay_TeamFilter_Enemies.png|Colour coded}}&lt;br /&gt;
{{tweakparam|icon=UI_Network_Online_Friends.png|Last activated|last=y}}&lt;br /&gt;
|desc=Determines which players are allowed to activate or spawn from this Checkpoint.&lt;br /&gt;
{{tweakparamdef|icon=UI_Network_Online_Friends.png|Everyone|Any player can activate and spawn from this Checkpoint.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Gameplay_TeamFilter_Enemies.png|Colour coded|Only specific players can activate and spawn from this Checkpoint. When enabled, a list of coloured &amp;quot;Team&amp;quot; tweaks appears below, representing the four players in ascending order.}}&lt;br /&gt;
{{tweakparamdef|icon=UI_Network_Online_Friends.png|Last activated|Any player can activate this Checkpoint, but only the player that activated it can respawn there.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Start Point===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Base_Tweaker_Material_Icon.png&lt;br /&gt;
|name=Is a Start Point&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, this Checkpoint will serve as a Start Point from which players can spawn upon entering the level.&lt;br /&gt;
}}&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Text_Label.png&lt;br /&gt;
|name=Select or Tweak a Start Point Label&lt;br /&gt;
|params=text field; 256 characters&lt;br /&gt;
|desc=Opens a dialogue box to create a new Start Point label, or select an existing one.&lt;br /&gt;
}}&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Sensor_TripSwitch.png&lt;br /&gt;
|name=Must be Activated&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=Sets whether or not the player needs to activate the Checkpoint before it appears in the list of start points.&amp;lt;sup&amp;gt;[&amp;#039;&amp;#039;verify&amp;#039;&amp;#039;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{{tweakphysics}}&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Base_Tweaker_Material_Icon.png&lt;br /&gt;
|name=Visual Style&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Plastic.png|imgclass=n|Plastic}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Chrome.png|imgclass=n|Chrome}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Cardboard.png|imgclass=n|Cardboard}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Wood.png|imgclass=n|Wood|last=y}}&lt;br /&gt;
|desc=Choose one of four materials to change the Checkpoint&amp;#039;s appearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Persistence===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Base_Tweaker_Material_Icon.png&lt;br /&gt;
|name=Is a Persist Point&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, the state of the entire level will be saved when this Checkpoint is activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|LittleBigPlanet 3 Pre-Release&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%&amp;quot;| [[Build:LittleBigPlanet 3 (2013-11-18) Alpha|Revision 534715]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;November 18, 2013&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:Gameplay_Checkpoint_Double_Life_Plastic_Icon.png|32px]] First publicly archived build to contain the Save Checkpoint.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%&amp;quot;| [[Build:LittleBigPlanet 3 (2014-03-31) Pre-Beta|Revision 570012]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;March 31, 2014&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removed the Save Checkpoint. Existing Save Checkpoint objects are converted to Double-Life Checkpoints, albeit with infinite respawns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LittleBigPlanet 3 Gameplay Kits}}&lt;/div&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
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