<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.imagisphere.me/history/Instant_Weaponizer?feed=atom</id>
	<title>Instant Weaponizer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.imagisphere.me/history/Instant_Weaponizer?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/history/Instant_Weaponizer"/>
	<updated>2026-06-09T12:58:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=85957&amp;oldid=prev</id>
		<title>Chunky104: Direct template transclusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=85957&amp;oldid=prev"/>
		<updated>2026-04-19T03:47:48Z</updated>

		<summary type="html">&lt;p&gt;Direct template transclusion&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:47, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l235&quot;&gt;Line 235:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Navigation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Navigation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LittleBigPlanet Karting Gadgets&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navbox LBPK gadgets&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=71301&amp;oldid=prev</id>
		<title>Chunky104: /* Stun Type */ Stun State can be set to &quot;None&quot;.</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=71301&amp;oldid=prev"/>
		<updated>2025-12-28T00:56:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stun Type: &lt;/span&gt; Stun State can be set to &amp;quot;None&amp;quot;.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:56, 28 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot;&gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|params=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|params=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tweakparam|icon=Tweak_Base_Tweaker_Destroyer_Icon.png|Destroy}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tweakparam|icon=Tweak_Base_Tweaker_Destroyer_Icon.png|Destroy}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tweakparam|icon=Tweak_Weaponiser_Stun_Carousel.png|Stun|last=y}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tweakparam|icon=Tweak_Weaponiser_Stun_Carousel.png|Stun&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{tweakparam|icon=Tweak_GenericSetting_No.png|None&lt;/ins&gt;|last=y}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|desc=Determines whether karts will be destroyed or inflicted with a stun effect when hit by this weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|desc=Determines whether karts will be destroyed or inflicted with a stun effect when hit by this weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=71021&amp;oldid=prev</id>
		<title>Npita2official: changed the &quot;games&quot; parameter to just &quot;game&quot;.</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=71021&amp;oldid=prev"/>
		<updated>2025-12-21T11:24:46Z</updated>

		<summary type="html">&lt;p&gt;changed the &amp;quot;games&amp;quot; parameter to just &amp;quot;game&amp;quot;.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 21 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| border= {{HexColor|lbpk}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| border= {{HexColor|lbpk}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| bobimg= Gadget_Weaponizer_Instant_Icon.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| bobimg= Gadget_Weaponizer_Instant_Icon.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/del&gt;= [[LittleBigPlanet Karting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;= [[LittleBigPlanet Karting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title= Instant Weaponizer&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title= Instant Weaponizer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| type= Gadgets&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| type= Gadgets&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| outputs= 0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| outputs= 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Instant Weaponizer&amp;#039;&amp;#039;&amp;#039; is a weaponizer gadget in &amp;#039;&amp;#039;[[LittleBigPlanet Karting]]&amp;#039;&amp;#039; that is used to create weapons that immediately affect their target when fired. It is the only weaponizer type that is not used by any of the default weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Instant Weaponizer&amp;#039;&amp;#039;&amp;#039; is a weaponizer gadget in &amp;#039;&amp;#039;[[LittleBigPlanet Karting]]&amp;#039;&amp;#039; that is used to create weapons that immediately affect their target when fired. It is the only weaponizer type that is not used by any of the default weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Npita2official</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=71020&amp;oldid=prev</id>
		<title>Chunky104: The first of four.</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Instant_Weaponizer&amp;diff=71020&amp;oldid=prev"/>
		<updated>2025-12-21T10:19:54Z</updated>

		<summary type="html">&lt;p&gt;The first of four.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameIndicator|lbpk=y|cat=Gadgets}}&lt;br /&gt;
{{GadgetBob&lt;br /&gt;
| border= {{HexColor|lbpk}}&lt;br /&gt;
| bobimg= Gadget_Weaponizer_Instant_Icon.png&lt;br /&gt;
| games= [[LittleBigPlanet Karting]]&lt;br /&gt;
| title= Instant Weaponizer&lt;br /&gt;
| type= Gadgets&lt;br /&gt;
| category= Weaponizers&lt;br /&gt;
| inputs= 0&lt;br /&gt;
| outputs= 0&lt;br /&gt;
}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Instant Weaponizer&amp;#039;&amp;#039;&amp;#039; is a weaponizer gadget in &amp;#039;&amp;#039;[[LittleBigPlanet Karting]]&amp;#039;&amp;#039; that is used to create weapons that immediately affect their target when fired. It is the only weaponizer type that is not used by any of the default weapons.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Instant weapons are denoted by a purple stamp in the Weapon Well. When an Instant Weapon is used by a player, a dark purple beam shoots up into the sky, and the weapon&amp;#039;s effect is immediately applied to all eligible targets.&lt;br /&gt;
&lt;br /&gt;
Instant weapons cannot be used to defend against seeking weapons.&lt;br /&gt;
&lt;br /&gt;
===Instant Attack===&lt;br /&gt;
If the weaponizer&amp;#039;s type is set to &amp;quot;Instant&amp;quot;, any eligible targets will be stunned or destroyed when fired. This effect is immediate, with no opportunity for targets to dodge or defend in advance. Instant attacks can only be avoided by drivers who are invincible, either from the post-respawn grace period, or a [[Self Weaponizer]] whose effects grant invincibility.&lt;br /&gt;
&lt;br /&gt;
===Obstacle Course===&lt;br /&gt;
If the weaponizer&amp;#039;s type is set to &amp;quot;Obstacle&amp;quot;, up to 30 obstacles are spawned in front of the target, which either stun or destroy karts on contact. Obstacles can also be destroyed by other weapons, or after they reach the end of their specified lifetime.&lt;br /&gt;
&lt;br /&gt;
The weapon spawns up to ten clusters of three obstacles on alternating sides of the track, spaced apart based on the course length and the spacing within each cluster.&lt;br /&gt;
&lt;br /&gt;
In a race track, the obstacles will always appear on a portion of track in front of the target. In a battle arena, the obstacles are spawned in front of the direction the target is currently moving in, not necessarily the direction they are facing. For example, if the target is driving forward, the obstacles will appear in front of them. But if they are reversing, they will appear behind the target.&lt;br /&gt;
&lt;br /&gt;
===Attached Object===&lt;br /&gt;
If the weaponizer&amp;#039;s type is set to &amp;quot;Attach Object&amp;quot;, an object will be attached to the target. By default, the object will detonate after two seconds, or when the driver collides with a wall or another kart. It will also inflict reduced handling when attached, preventing the target from drifting, slapping, spinning in mid-air, or even resetting themselves with {{button|select}}.&lt;br /&gt;
&lt;br /&gt;
A driver with an unwanted object attached to their kart can destroy it in the same manner as blocking a seeking weapon, by holding down on {{button|lstick}} or {{button|dpaddown}} and pressing {{button|square}}.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Tweaks==&lt;br /&gt;
===Type===&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Projectile_Carousel.png&lt;br /&gt;
|name=Type&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Type_Instant.png|Instant}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Type_ObstacleCourse.png|Obstacles}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Type_Attach.png|Attach Object|last=y}}&lt;br /&gt;
|desc=Determines which kind of weapon this is.&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Type_Instant.png|Instant|The weapon&amp;#039;s effect is immediately applied to any eligible targets in range.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Type_ObstacleCourse.png|Obstacles|Spawns a set number of obstacles in front of any eligible targets in range.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Type_Attach.png|Attach Object|An object is attached to any eligible targets in range}}&lt;br /&gt;
}}&lt;br /&gt;
Additional tweaks will appear below depending on the chosen weapon type.&lt;br /&gt;
&lt;br /&gt;
====Obstacles====&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Emitter_Timing_Lifetime.png&lt;br /&gt;
|name=Lifetime&lt;br /&gt;
|params=1.0s - 600.0s&lt;br /&gt;
|desc=Sets how long the obstacles remain in the level before despawning. Setting this value under 1.0s results in an infinite lifetime.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Emitter_Quantity_Maximum.png&lt;br /&gt;
|name=Number of Obstacles&lt;br /&gt;
|params=1 - 30&lt;br /&gt;
|desc=Determines how many obstacles will be spawned for each eligible target. Every three obstacles will be grouped in a cluster.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Connector_Motion_Flipper_Out.png&lt;br /&gt;
|name=Offset from Target&lt;br /&gt;
|params=1.0 - 500.0&lt;br /&gt;
|desc=Determines how far in front of the target the obstacles will spawn.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Movement_Direction_UpDown.png&lt;br /&gt;
|name=Course Length&lt;br /&gt;
|params=1 - 1000&lt;br /&gt;
|desc=Determines the length of the area in which obstacle clusters are spread out.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Movement_Direction_LeftRight.png&lt;br /&gt;
|name=Obstacle Spacing&lt;br /&gt;
|params=0.0 - 10.0&lt;br /&gt;
|desc=Sets the distance between each obstacle in a given cluster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Attach Object====&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Stun_NoTraction.png&lt;br /&gt;
|name=Affect Handling&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=Determines whether or not the kart&amp;#039;s handling will be impared while the weapon is attached to the kart.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Detonate_Kart.png&lt;br /&gt;
|name=Detonate on Kart Collision&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to yes, the weapon will detonate if the kart collides with another kart.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Detonate_World.png&lt;br /&gt;
|name=Detonate on World Collision&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, the weapon will detonate if the kart hits a wall.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Detonate_Countdown.png&lt;br /&gt;
|name=Detonate on Countdown&lt;br /&gt;
|params=0.0s - 10.0s&lt;br /&gt;
|desc=Determines how much time must pass in order for the weapon to detonate on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Attach_Timeout.png&lt;br /&gt;
|name=Attach Die on Timeout&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, the kart will be stunned or destroyed when the countdown specified above hits 0. Otherwise, it does nothing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Target===&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Target_Carousel.png&lt;br /&gt;
|name=Target&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Target_NextAhead.png|Target Ahead}}&lt;br /&gt;
{{tweakparam|icon=Tweak_InputAction_OneShot.png|Leader}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Target_Flashlight.png|Flashlight}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Target_AllAhead.png|All Ahead}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Score_Owner_Friends.png|All|last=y}}&lt;br /&gt;
|desc=Determines the intended target for this weapon.&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Target_NextAhead.png|Target Ahead|The weapon will target the closest driver ahead of the user.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_InputAction_OneShot.png|Leader|The weapon will target the driver in first place.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Target_Flashlight.png|Flashlight|The weapon will target anything within the user&amp;#039;s line of sight, creating a new instance for every valid target.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Target_AllAhead.png|All Ahead|The weapon will target any drivers ahead of the user&amp;#039;s, spawning a copy of the weapon for each of them.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Score_Owner_Friends.png|All|The weapon will target every driver in the level, regardless of their relative position to the user.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fire Mode===&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Ammo_Carousel.png&lt;br /&gt;
|name=Ammo Type&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Count_Current.png|Amount}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Timing_Time.png|Time|last=y}}&lt;br /&gt;
|desc=Determines how the weapon&amp;#039;s ammunition works.&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Count_Current.png|Amount|The user can fire the weapon a set number of times.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Timing_Time.png|Time|The user can fire the weapon an unlimited amount of times within a set time limit, with the countdown starting once they fire their first shot.}}&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Ammo_Carousel.png&lt;br /&gt;
|name=Ammo Amount&lt;br /&gt;
|params=1 - 1000&lt;br /&gt;
|desc=If Ammo Type is set to &amp;quot;Amount&amp;quot;, this sets how many times the weapon can be fired.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Timing_Time.png&lt;br /&gt;
|name=Timer&lt;br /&gt;
|params=0.1s - 600.0s&lt;br /&gt;
|desc=If Ammo Type is set to &amp;quot;Time&amp;quot;, this sets how long the weapon can be used for before it disappears.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Timing_Pause.png&lt;br /&gt;
|name=Rate of Fire&lt;br /&gt;
|params=0.0s - 10.0s&lt;br /&gt;
|desc=If the weapon can be fired multiple times, this determines how many seconds need to pass after firing a shot before it can be fired again. At 0.0s, the player can shoot as fast as they can press {{button|square}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun Type===&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_StunState_Carousel.png&lt;br /&gt;
|name=Stun State&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Base_Tweaker_Destroyer_Icon.png|Destroy}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_Carousel.png|Stun|last=y}}&lt;br /&gt;
|desc=Determines whether karts will be destroyed or inflicted with a stun effect when hit by this weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Base_Tweaker_Destroyer_Icon.png&lt;br /&gt;
|name=Destroy&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Hazard_Flame.png|Fire}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Hazard_Plasma.png|Plasma}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Type_Instant.png|Instant}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Hazard_Gas_LBPK.png|Gas}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Effect_Explode.png|Explode}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Hazard_Electric.png|Electricity|last=y}}&lt;br /&gt;
|desc=If Stun State is set to &amp;quot;Destroy&amp;quot;, this determines the destruction effect to use when the kart is destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Weaponiser_Stun_Carousel.png&lt;br /&gt;
|name=Stun&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_NoTraction.png|No Traction}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_ReducedHandling.png|Reduced Handling}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Material_Friction.png|Slow}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_Impulse_Up.png|Up Impulse}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_Impulse_Side.png|Side Impulse}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_Disable_Controls.png|Disable Controls}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Weaponiser_Stun_Block_Vision.png|Block Vision|last=y}}&lt;br /&gt;
|desc=If Stun State is set to &amp;quot;Stun&amp;quot;, this determines which negative effect the driver will be afflicted with when hit:&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Stun_NoTraction.png|No Traction|The kart loses all traction for a few seconds, causing it to slide uncontrollably.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Stun_ReducedHandling.png|Reduced Handling|The kart&amp;#039;s handling is reduced, making it harder to steer.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Material_Friction.png|Slow|The kart&amp;#039;s top speed is be reduced for a few seconds.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Stun_Impulse_Up.png|Up Impulse|The kart is knocked up into the air, and will have reduced speed for a brief period when they land.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Stun_Impulse_Side.png|Side Impulse|The kart is bumped away from the obstacle laterally, losing all of their speed.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Stun_Disable_Controls.png|Disable Controls|The player loses the ability to accelerate, brake, and steer for a few seconds, although they can still hop if {{button|lstick}} and {{button|dpad}} are neutral.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Weaponiser_Stun_Block_Vision.png|Block Vision|The kart is knocked into the air, and the player&amp;#039;s screen is momentarily blocked by a flash bang effect.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Sound_Focus.png&lt;br /&gt;
|name=Focus Audio&lt;br /&gt;
|params=0.0% - 100.0%&lt;br /&gt;
|desc=Determines how much to lower the volume of other sound effects when a player is close enough to the weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_Sound_Focus_Music.png&lt;br /&gt;
|name=Focus Music&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, the music volume will also be lowered with the sound effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Visibility===&lt;br /&gt;
{{tweakvisible}}&lt;br /&gt;
{{tweak&lt;br /&gt;
|icon=Tweak_InputAction_OnOff.png&lt;br /&gt;
|name=Can Kart Fire&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, the weapon can be collected and used by karts. Otherwise, it will can only be used by [[Emitter]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WeaponStamp_Instant_InstantAttack.png|Weapon Well stamp for Instant and Attach Object weapons&lt;br /&gt;
File:WeaponStamp_Instant_ObstacleCourse.png|Weapon Well stamp for Obstacle weapons&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LittleBigPlanet Karting Gadgets}}&lt;/div&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
</feed>