<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.imagisphere.me/history/Entrance?feed=atom</id>
	<title>Entrance - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.imagisphere.me/history/Entrance?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/history/Entrance"/>
	<updated>2026-07-18T14:39:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=85791&amp;oldid=prev</id>
		<title>Chunky104: Direct template transclusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=85791&amp;oldid=prev"/>
		<updated>2026-04-19T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;Direct template transclusion&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:47, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LittleBigPlanet (PlayStation 3) Gameplay Kits&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navbox LBP1 gameplay kits&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=50568&amp;oldid=prev</id>
		<title>Chunky104: Integrating &quot;main&quot; template</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=50568&amp;oldid=prev"/>
		<updated>2025-08-17T18:27:09Z</updated>

		<summary type="html">&lt;p&gt;Integrating &amp;quot;main&amp;quot; template&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:27, 17 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l109&quot;&gt;Line 109:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Related Achievements==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Related Achievements==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;LittleBigPlanet 3&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;LittleBigPlanet 3&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &#039;&#039;Main article: [[&lt;/del&gt;LittleBigPlanet 3/Pins&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{main|&lt;/ins&gt;LittleBigPlanet 3/Pins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Pin&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Pin&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|icon=LBP3Pin_Create_NeverGiveUp.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|icon=LBP3Pin_Create_NeverGiveUp.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=41985&amp;oldid=prev</id>
		<title>Chunky104: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=41985&amp;oldid=prev"/>
		<updated>2025-05-06T07:46:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:46, 6 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entrances are circular, thick-layer objects that cannot be resized. Like Checkpoints, they occupy a sub-layer that allows Sackthings, collectables, and certain other objects to pass in front of them; this sub-layer has been referred to unofficially as &amp;quot;Theck&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entrances are circular, thick-layer objects that cannot be resized. Like Checkpoints, they occupy a sub-layer that allows Sackthings, collectables, and certain other objects to pass in front of them; this sub-layer has been referred to unofficially as &amp;quot;Theck&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All new levels come with an Entrance in the bottom-left corner of the level&#039;s boundaries, which players are encouraged to move to a more suitable location for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thier &lt;/del&gt;level. The game explicitly prevents the [[Popit Cursor]] from deleting Entrances and Checkpoints if doing so would leave the level with no spawn points, though it is still possible to get around this by destroying them through other means, such as crushing it with a heavy object, or activating an attached [[Destroyer]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All new levels come with an Entrance in the bottom-left corner of the level&#039;s boundaries, which players are encouraged to move to a more suitable location for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;level. The game explicitly prevents the [[Popit Cursor]] from deleting Entrances and Checkpoints if doing so would leave the level with no spawn points, though it is still possible to get around this by destroying them through other means, such as crushing it with a heavy object, or activating an attached [[Destroyer]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player pulls out an Entrance from their Tools Bag in a level with no other spawn points, but backs out without actually placing one, the game forces that Entrance to be placed at the Popit Cursor&amp;#039;s last position, even in situations where placing an object is usually forbidden, such as overlapping a solid object, or when the [[Thermometer]] has overheated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the player pulls out an Entrance from their Tools Bag in a level with no other spawn points, but backs out without actually placing one, the game forces that Entrance to be placed at the Popit Cursor&amp;#039;s last position, even in situations where placing an object is usually forbidden, such as overlapping a solid object, or when the [[Thermometer]] has overheated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entrances are intended to mark the start point of the level, with all players spawning at its location when play begins. If there are multiple Entrances in a level, the oldest one will become the designated start point when saving and reloading the level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entrances are intended to mark the start point of the level, with all players spawning at its location when play begins. If there are multiple Entrances in a level, the oldest one will become the designated start point when saving and reloading the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will always prefer to start at an Entrance if one is available, though any Checkpoint can act as a start point, including the one attached to [[Scoreboard]]s. If there are no Entrances in a level, the game will instead set the oldest Checkpoint as the start point when saving and reloading. If there are no spawn points of any kind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the level&lt;/del&gt;, the level will immediately end in failure when starting in Play Mode, as there is nowhere for players to spawn&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As a failsafe, &lt;/del&gt;loading such a level in Create Mode will spawn players in the bottom left corner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will always prefer to start at an Entrance if one is available, though any Checkpoint can act as a start point, including the one attached to [[Scoreboard]]s. If there are no Entrances in a level, the game will instead set the oldest Checkpoint as the start point when saving and reloading. If there are no spawn points of any kind, the level will immediately end in failure when starting in Play Mode, as there is nowhere for players to spawn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;loading such a level in Create Mode will spawn players in the bottom left corner &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a failsafe&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &amp;#039;&amp;#039;[[LittleBigPlanet 3]]&amp;#039;&amp;#039;, Entrances can be tweaked to be labelled start points; these can be referenced by [[Level Link]]s, Scoreboards, and [[Progress Board]]s in an [[Adventure]] to start the player at different sections of the level depending on how they enter it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &amp;#039;&amp;#039;[[LittleBigPlanet 3]]&amp;#039;&amp;#039;, Entrances can be tweaked to be labelled start points; these can be referenced by [[Level Link]]s, Scoreboards, and [[Progress Board]]s in an [[Adventure]] to start the player at different sections of the level depending on how they enter it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=36329&amp;oldid=prev</id>
		<title>Chunky104: Template:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=36329&amp;oldid=prev"/>
		<updated>2025-03-14T06:59:29Z</updated>

		<summary type="html">&lt;p&gt;Template:About&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:59, 14 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| obtained= Start&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| obtained= Start&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &#039;&#039;This article is &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawn points &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainline &lt;/del&gt;LittleBigPlanet &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games. For &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawn point in &lt;/del&gt;[[LittleBigPlanet Karting]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, see [[&lt;/del&gt;Spawn Point&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]].&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;about&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|the start point &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original [[&lt;/ins&gt;LittleBigPlanet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(PlayStation 3)|LittleBigPlanet]]|&lt;/ins&gt;the [[LittleBigPlanet Karting]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start point|&lt;/ins&gt;Spawn Point&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Entrance&amp;#039;&amp;#039;&amp;#039; is an object that sets where players will first spawn when entering the level. They use the same spawning mechanics as [[Checkpoint]]s, but have [[Sackboy]]&amp;#039;s face engraved on the doors to visually differentiate them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Entrance&amp;#039;&amp;#039;&amp;#039; is an object that sets where players will first spawn when entering the level. They use the same spawning mechanics as [[Checkpoint]]s, but have [[Sackboy]]&amp;#039;s face engraved on the doors to visually differentiate them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=36241&amp;oldid=prev</id>
		<title>Chunky104: /* Overview */ More info</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=36241&amp;oldid=prev"/>
		<updated>2025-02-26T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview: &lt;/span&gt; More info&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:45, 26 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All new levels come with an Entrance in the bottom&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left corner of the level&#039;s boundaries&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game explicitly prevents the [[Popit Cursor]] from deleting Entrances and &lt;/del&gt;Checkpoints &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if doing so would leave the level with no spawn points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it is still possible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get around &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by destroying them through other means, such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crushing it with a heavy object, or activating a [[Destroyer]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Placement===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entrances are circular, thick&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;layer objects that cannot be resized&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like &lt;/ins&gt;Checkpoints, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they occupy a sub-layer that allows Sackthings, collectables, and certain other objects &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pass in front of them; &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sub-layer has been referred to unofficially &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Theck&quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiple inactive &lt;/del&gt;Entrances in a level, when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving and reloading &lt;/del&gt;the level, the oldest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;will become the designated &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawn &lt;/del&gt;point. The game will always prefer to start at an Entrance if one is available, though any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active &lt;/del&gt;Checkpoint can act as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Entrance&lt;/del&gt;. If there are no Entrances &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or active Checkpoints &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;level, the game will set the oldest Checkpoint in the level as the Entrance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when saving &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reloading&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All new levels come with an Entrance in the bottom-left corner of the level&#039;s boundaries, which players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encouraged to move to a more suitable location for thier level. The game explicitly prevents the [[Popit Cursor]] from deleting &lt;/ins&gt;Entrances &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Checkpoints if doing so would leave the level with no spawn points, though it is still possible to get around this by destroying them through other means, such as crushing it with a heavy object, or activating an attached [[Destroyer]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the player pulls out an Entrance from their Tools Bag &lt;/ins&gt;in a level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with no other spawn points, but backs out without actually placing one, the game forces that Entrance to be placed at the Popit Cursor&#039;s last position, even in situations where placing an object is usually forbidden, such as overlapping a solid object&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;when the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Thermometer]] has overheated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Setting a Start Point===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entrances are intended to mark the start point of the level, with all players spawning at its location when play begins. If there are multiple Entrances in a &lt;/ins&gt;level, the oldest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;will become the designated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;point &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when saving and reloading the level&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will always prefer to start at an Entrance if one is available, though any Checkpoint can act as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a start point, including the one attached to [[Scoreboard]]s&lt;/ins&gt;. If there are no Entrances in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;level, the game will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/ins&gt;set the oldest Checkpoint &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the start point when saving and reloading. If there are no spawn points of any kind &lt;/ins&gt;in the level&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the level will immediately end in failure when starting in Play Mode, &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is nowhere for players to spawn. As a failsafe, loading such a level in Create Mode will spawn players in the bottom left corner.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &#039;&#039;[[LittleBigPlanet 3]]&#039;&#039;, Entrances can be tweaked to be labelled start points; these can be referenced by [[Level Link]]s, Scoreboards, and [[Progress Board]]s in an [[Adventure]] to start the player at different sections of the level depending on how they enter it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Respawning===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entrances can be used as Checkpoints, and have three lives in reserve for this purpose, indicated by the glowing ring around the doors. If a player dies before reaching another Checkpoint, they will respawn at &lt;/ins&gt;the Entrance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, using up one of its lives. As with other Checkpoints, using up all of its lives will play a looping siren sound and causes the glowing ring to flash red; dying at this point ends the level in failure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entrances will remember the number of lives they had if a player activates another Checkpoint &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reactivates the Entrance. An Entrance cannot be reactivated if its lives have been exhausted.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &#039;&#039;LittleBigPlanet 3&#039;&#039;, Entrances can be tweaked to have an infinite number of lives&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tweaks==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tweaks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
	<entry>
		<id>https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=36234&amp;oldid=prev</id>
		<title>Chunky104: Basic page to get things started.</title>
		<link rel="alternate" type="text/html" href="https://wiki.imagisphere.me/index.php?title=Entrance&amp;diff=36234&amp;oldid=prev"/>
		<updated>2025-02-24T12:04:18Z</updated>

		<summary type="html">&lt;p&gt;Basic page to get things started.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameIndicator|lbp1=y|lbppsp=y|lbp2=y|lbpv=y|lbp3=y}}&lt;br /&gt;
{{GadgetBob&lt;br /&gt;
| border= {{HexColor|lbp1alt}}&lt;br /&gt;
| bobimg= Gameplay Entrance Plastic Closed Icon.png&lt;br /&gt;
| title= Entrance&lt;br /&gt;
| games=[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]], [[LittleBigPlanet (PlayStation Portable)|LittleBigPlanet Portable]], [[LittleBigPlanet 2]], [[LittleBigPlanet PS Vita]], [[LittleBigPlanet 3]]&lt;br /&gt;
| type= Gameplay Kits&lt;br /&gt;
| category= Level Kit&lt;br /&gt;
| inputs= 1&lt;br /&gt;
| outputs= 0&lt;br /&gt;
| obtained= Start&lt;br /&gt;
}}&lt;br /&gt;
: &amp;#039;&amp;#039;This article is about spawn points in the mainline LittleBigPlanet games. For the spawn point in [[LittleBigPlanet Karting]], see [[Spawn Point]].&amp;#039;&amp;#039;&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Entrance&amp;#039;&amp;#039;&amp;#039; is an object that sets where players will first spawn when entering the level. They use the same spawning mechanics as [[Checkpoint]]s, but have [[Sackboy]]&amp;#039;s face engraved on the doors to visually differentiate them.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All new levels come with an Entrance in the bottom-left corner of the level&amp;#039;s boundaries. The game explicitly prevents the [[Popit Cursor]] from deleting Entrances and Checkpoints if doing so would leave the level with no spawn points, though it is still possible to get around this by destroying them through other means, such as crushing it with a heavy object, or activating a [[Destroyer]].&lt;br /&gt;
&lt;br /&gt;
If there are multiple inactive Entrances in a level, when saving and reloading the level, the oldest will will become the designated spawn point. The game will always prefer to start at an Entrance if one is available, though any active Checkpoint can act as an Entrance. If there are no Entrances or active Checkpoints in the level, the game will set the oldest Checkpoint in the level as the Entrance when saving and reloading.&lt;br /&gt;
&lt;br /&gt;
==Tweaks==&lt;br /&gt;
{{tweakphysics}}&lt;br /&gt;
===Entrance Type===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak Gameplay GameMode Carousel.png&lt;br /&gt;
|name=Entrance Type&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Gameplay_Players_All.png|Everyone}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Base_Tweaker_Colour_Icon.png|Colour Coded}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Score_Owner_Single.png|Last Activated|last=y}}&lt;br /&gt;
|desc=Determines which players are allowed to activate or spawn from this Entrance.&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Gameplay_Players_All.png|Everyone|Any player can activate and spawn from this Entrance.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Base_Tweaker_Colour_Icon.png|Colour Coded|Only specific players can activate and spawn from this Entrance. When enabled, a list of coloured &amp;quot;Team&amp;quot; tweaks appears below, representing the four players in ascending order.}}&lt;br /&gt;
{{tweakparamdef|icon=Tweak_Score_Owner_Single.png|Last activated|Any player can activate this Entrance, but only the player that activated it can respawn there.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Infinite Lives===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak Checkpoint Lives Infinite.png&lt;br /&gt;
|name=Infinite Lives&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, this Entrance will respawn players infinitely, akin to an Infinite-Life Checkpoint. If set to No, players can respawn from here up to four times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Start Point===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak Checkpoint IsStartPoint.png&lt;br /&gt;
|name=Is a Start Point&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=If set to Yes, this Entrance will serve as a Start Point that [[Level Link]]s can send players to when entering through them.&lt;br /&gt;
}}&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Text_Label.png&lt;br /&gt;
|name=Select or Tweak a Start Point Label&lt;br /&gt;
|params=text field; 256 characters&lt;br /&gt;
|desc=Opens a dialogue box to create a new Start Point label, or select an existing one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Item_Select.png&lt;br /&gt;
|name=Character to Spawn As&lt;br /&gt;
|params=&amp;#039;&amp;#039;Characters; My Characters&amp;#039;&amp;#039;&lt;br /&gt;
|desc=Set which character players will spawn as when spawning from here.&lt;br /&gt;
}}&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=UI_Generic_Checkbox.png&lt;br /&gt;
|name=Reset&lt;br /&gt;
|desc=Resets the chosen character to Sackboy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Base_Tweaker_Material_Icon.png&lt;br /&gt;
|name=Visual Style&lt;br /&gt;
|params=&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Plastic.png|imgclass=n|Plastic}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Chrome.png|imgclass=n|Chrome}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Cardboard.png|imgclass=n|Cardboard}}&lt;br /&gt;
{{tweakparam|icon=Tweak_Visual_Material_Wood.png|imgclass=n|Wood|last=y}}&lt;br /&gt;
|desc=Choose one of four materials to change the Entrance&amp;#039;s appearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
{{Tweak&lt;br /&gt;
|icon=Tweak_Base_Global_Audio_Icon.png&lt;br /&gt;
|name=Checkpoint Sounds&lt;br /&gt;
|params=yesno&lt;br /&gt;
|desc=Determines whether or not to play the Entrance&amp;#039;s activation sound. Does not affect the respawn sound effect or the last life siren loop.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
===&amp;#039;&amp;#039;LittleBigPlanet 3&amp;#039;&amp;#039;===&lt;br /&gt;
: &amp;#039;&amp;#039;Main article: [[LittleBigPlanet 3/Pins]]&amp;#039;&amp;#039;&lt;br /&gt;
{{Pin&lt;br /&gt;
|icon=LBP3Pin_Create_NeverGiveUp.png&lt;br /&gt;
|name=Never Give Up&lt;br /&gt;
|desc=Tweak a level entrance to have infinite lives&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{LittleBigPlanet (PlayStation 3) Gameplay Kits}}&lt;/div&gt;</summary>
		<author><name>Chunky104</name></author>
	</entry>
</feed>